THIRD INVID WAR: NEW REF STARSHIPS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

REF WARRIOR-CLASS DESTROYERS

Based on an original starship design by BILL SPANGLER, TIM ELDRED and FRED PERRY
Published in Eternity Comics' Robotech Invid War comic books.
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)

BACKGROUND

The Warrior-class Destroyer was designed and built by the Robotech Expeditionary Force (REF) in 2024, during the early part of the Sentinels War (First Invid War). Along with the Exeter-class Escorts, the Warriors were designed to defend REF bases as well as escort larger capital ships to protect against Invid strike forces. The destroyers were also designed for reconnaissance, and contain both powerful sensor systems and subspace transmitters/receivers for their size. The Warrior class has a definite Zentraedi look and feel to it, mostly due to the fact that a large number of its systems were taken directly from the Zentraedi Salan scout ship design. The use of Zentraedi technology greatly reduced the development time necessary for the destroyers, as well as lowering the cost of their manufacture since the Valivarre shipyards were already geared for manufacturing these systems and did not require extensive retooling.

The armament of the Warrior-class destroyer is impressive for its size. The main weaponry consists of two forward-mounted main laser cannons along with 8 concealed particle beam cannons. The destroyer also has six heavy missile launchers (4 forward, 2 reverse) capable of launching nuclear or reflex weaponry. As with all REF starships designed following the near-defeat at the battle of Tirol, the Warrior also has 20 retractable laser turrets and 4 retractable medium-range missile launchers for anti-mecha defense. In addition, the destroyer's modest landing bay can support up to 30 mecha of various types, along with 3 shuttles and other support craft. The Warrior also contains a pinpoint barrier system, as well as its own independent fold drive.

Although not as glamorous as other REF starships, the Warriors played an important part during the First Invid War providing valuable reconnaissance and defending REF bases against counterattacks as the Sentinels recaptured local group planets from the Regent's forces. During the final push to Optera near the end of the war many Warriors took part in border raids to disrupt Invid supply lines as well as diversionary skirmishes to keep Invid forces away from the main fleet. Many Warriors were destroyed during the final battles of the war, though their sacrifices led to the Sentinels' triumph and the death of the Invid Regent in 2032.

The Warrior-class destroyers were extremely popular with REF Zentraedi forces and even some important non-Zentraedi REF commanders. Following the end of the Sentinels War Colonel Jonathan Wolff took command of the RSS Wolfpack and made it the flagship of the REF Venus Attack Group, which was the first and only time a starship smaller than a cruiser has been made flagship of an entire REF fleet. However, the Wolfpack was hijacked by Dana Sterling and the 15th ATAC shortly after Wolff's arrival at Earth and returned to Tirol with refugees from the Second Robotech War. Dana Sterling was court-martialed for her actions and the Wolfpack was reassigned to the REF Mercury Defense Group to protect Tirol. In 2042 the Wolfpack was assigned to the Icarus Reconnaissance Mission and returned to the Sol system once again. Unfortunately the ship was destroyed shortly after arrival by the Invid Space Hive ring while trying to regain contact with REF Moon Base Copernicus.

The Warrior class served until 2057 when the class was retired in favor of newer RGF starship designs. Most of the destroyers that survived the Invid Wars were scrapped and recycled, although a few have been preserved. The RSS Archer is the most notable surviving example of this class, and is currently on display in the RGF Naval Museum orbiting Tirol. Warriors were originally manufactured at the Fantoma Orbiting Shipyards, though later they were also manufactured under contract at the Karbarran Space Works. At their height Warriors were manufactured at a rate of 15-20 per year.

RPG STATS

Government: Robotech Expeditionary Force, later Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Reconnaissance Destroyer
Class: Warrior SFD-3000
Manufacturer: Tirol (Fantoma Orbiting Shipyard), Karbarra (Karbarran Space Works).
Crew: 400 total
Officers: 25
Main Crew: 235
Flight Crew: 60
Mecha Pilots: 30
Troops: 50

Notable Ships of Class:
SFD-3064 Wolfpack launched 2028, made flagship of REF Venus Attack Group in 2033, hijacked by Dana Sterling same year, assigned to REF Icarus Reconnaissance Mission in 2042, destroyed by Invid Space Hive same year
SFD-3087 Archer launched 2030, survived all three Invid wars, retired in 2057, moored at RGF Naval Museum orbiting Tirol in 2061

MDC BY LOCATION:

(1) Main Body                                   8,500
(2) Forward Bridge                                750
(3) Flight Deck (bottom)                        1,200
(4) Main Engines (3)                            2,000 each
(4) Auxiliary Engines (2)                         800 each
    Guidance Thrusters (24)                       200 each

    Main Lasers (2)                               300 each
    Particle Beam Cannons (8)                      75 each
    Missile Launcher Tubes (6)                    150 each
    Retractable Laser Turrets (20)                100 each
    Retractable Missile Launchers (8)             100 each
(5) Pin Point Barriers (4)                      5,000 each

(6) Forward Antennae (6)                           50 each
(6) Main Antennae (2)                             200 each
    Small Airlocks/Access Hatches (20)            250 each
    Main Airlocks (4)                             500 each
    Outer Hull (per 40ft area)                    200
    Interior walls (per 20ft area)                 20

NOTES:

  1. Depleting the MDC of the main body will eliminate the destroyer. All internal systems will shut down, including life support and internal gravity. In addition, there is a 40% chance that the power systems will overload and the destroyer will explode, doing 1D6x1,000 M.D. to everything in a 2,000 ft (610 m) radius. Regardless of whether it explodes or not, the ship itself will be an unsalvageable floating wreck.
  2. Destroying the forward bridge will instantly kill anyone on the command deck. However, there is an auxiliary bridge near the center of the ship that the surviving crew can take command from. If the main bridge is lost the ship will be operating at -2 initiative due to having to rely on backup systems.
  3. Destroying the flight decks will greatly impair the destroyer's ability to deploy and recover mecha. Under normal circumstances the destroyer can launch or recover 4 mecha per turn. For every 300 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land.
  4. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.
  6. Destruction of the 6 forward antennae will knock out most of the destroyer's sensor systems. Main radar will be limited to only 20 miles (32 km), and subspace sensors will be offline. Destruction of the 2 main antennae will knock out hyperspace communications.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles/51,500 km per second)
Speed (Auxiliary Drives): Mach 14
Space Fold: Range Unlimited (1 light year every 6 minutes).
Planet bound:
Has vertical take off and landing (VTOL) capability. Can reach speeds of up to Mach 8 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Can also travel underwater at up to 100mph (160 kmph) if absolutely necessary.
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 20 years)

STATISTICAL DATA:

Length: 750 ft (250 m)
Width: 180 ft (55 m)
Height: 165 ft (50 m
Weight: 40,000 tons (standard)

Fold System: Robotech Research Group (RRG)-modified Shik-Telnekulla fold system cluster
Sublight Drive: Workl-Quatafilla macro nozzle cluster (RRG-modified)
Gravity Control System: Geteulmaqulla-Zollia internal gravity control system (RRG-modified)
Auxiliary Engine: REF Naval Engineering Class IX mass-conservation thrust system
Radar System: RRG Type XIV Hyperspace Sensor Cluster

WEAPON SYSTEMS:

  1. MAIN LASER CANNONS (2): The main anti-starship weapons of the Warrior-class Destroyers are two zentraedi-style heavy laser cannons mounted below and to the rear on each side of the main bridge. These lasers are fixed forward and can only fire at targets directly in front of the destroyer. The lasers can be fired individually or at the same time; most commanders alternate between the two cannons to compensate for the lasers' recharge delay.

  2. PARTICLE BEAM CANNONS (8): As a backup to the main laser cannons, The Warrior destroyers are equipped with 8 heavy particle beam cannons mounted in concealed hardpoints on the bow of the ship. These cannons have a limited range of motion; they can be adjusted 30 degrees to the left, right, above or below the centerline of the ship. The cannons are similar to the PBC-12 cannons used on the Mk VII Excalibur destroids, but have a longer range and greater power.

  3. HEAVY MISSILE LAUNCHERS (6): To further augment their anti-warship firepower, the Warrior destroyers are equipped with 6 torpedo-like missile tubes. Four of these tubes are aimed forward while two are mounted to the rear. The launchers contain long-range nuclear missiles and are intended for use heavy combat only.

  4. RETRACTABLE LASER TURRETS (20): The destroyer has 20 retractable laser turrets mounted at various strategic places along the hull. These short-range lasers are intended primarily for anti-mecha defense, but can do moderate damage against enemy spacecraft that get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 10 lasers can be brought to bear on a single target.

  5. RETRACTABLE MEDIUM MISSILE LAUNCHERS (4): In addition to the heavy missile launchers, the Warrior destroyers are armed with four medium range missile launchers which are also intended for anti-mecha defense. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  6. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most REF starships, including the Warrior destroyers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within five seconds (3 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the forward bridge, (2) main engines, (3) main weapon systems, and (4) the flight deck, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the destroyer to the Veritechs and retractible weapon systems.

SYSTEMS OF NOTE:

MECHA COMPLEMENT:

The landing bay can hold and support a grand total of 30 veritechs/destroids of any type, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. The actual complement of mecha will vary; A Warrior destroyer assigned to escort or long-range reconnaissance will usually have 12 Alphas (VAF-6 or VAF-8), 12 Betas (VBF-1 or VBF-2), and 6 Destroids (Gladiator, Excalibur, or Raidar X) aboard, while a destroyer assigned to support an invasion may have 6 Alphas and 24 Destroids. Other combinations are possible. Also included are 50 Cyclones of various types (for use by the troops on board), 6 TCH-4 Tractor-Haulers, 12 ML-3 Forklifts, and 3 REF Personnel Shuttles.

THIRD INVID WAR: NEW REF STARSHIPS Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:14 PST