On January 4th, 2044, several resistance bases in the northwest quadrant
of North America received a chilling radio transmission from the Viper-3
Silo Base in Cheyenne, Wyoming. The message, though heavily broken up
by static, indicated that a powerful new threat now faced freedom
fighters.
"This is Jack Halloran, commanding officer... Viper-3 Resistance Base. Have been attacked... by a large force of Invid. 20 Linebackers (Combat Troopers)... 5 or 6 Commandoes (Strike Units)... and... and... some sort of new battloid. Looks like a demon from hell, complete with wings and fire. Bastard took out... all 6 of our Alphas by itself. Far more powerful than... anything we've encountered so far. Almost everyone... is dead. I've ordered anyone still... alive... to make a run for it. The Viper's Nest is gone. Will try to transmit... all data on the demon before I buy it. Give 'em hell..."
Several groups of resistance fighters tried to assist Viper-3, but they arrived far too late to be of any help. The base was totally destroyed, and no survivors were ever found. What little data Commander Halloran was able to transmit before the signal stopped completely was garbled and of little aid to REF analysts. What was perhaps most terrifying of all was the condition in which the fallen REF mecha were found. Many had been literally dismembered and torn apart; their pilots crushed to death inside their own cockpits. Although the Invid were never known for their gentleness, the amount of carnage indicated an opponent who enjoyed making his enemies suffer.
Over the next month, a dozen other bases around the world reported encountering a new type of Invid Battloid. However, all 12 bases were totally destroyed before they could transmit any useful data. Then, in mid-February of that year, resistance Wilderness Scouts discovered a survivor from one of the attacks. Corporal Steve White, an REF Intelligence Agent, had managed to escape detection by abandoning his Cyclone and hiding in a forest while his base was destroyed. More importantly, he had captured the new Invid battloid on film while it sadistically killed his teammates. Corporal White survived alone in the forest for seven days before he was eventually found. All the information the REF has on what was then named the Invid Warlord Battloid is due mostly to Corporal White's heroic efforts. Corporal White died of battle wounds 24 hours after being discovered.
The Invid Warlord Battloid is by far the deadliest mecha currently fielded by the Invid. Although the new mecha is obviously descended from the old Royal Command Battloid, and perhaps from the new Assault Battloid as well, this new mecha represents a quantum increase in firepower for Invid mecha. In addition, the Warlord Battloid seems to include brand-new Invid technologies never before encountered, including remote drones and portable force-field barriers.
The Warlord Battloid is human shaped and stands upright, similar to the old RCB. The head of the mecha is larger, and has a number of fins sprouting out of the top, making the mecha look like it's wearing a headdress. These fins are swept back, giving the mecha an almost hawk- like appearance. Two large fins are connected to the sides of the back pack, almost resembling wings. The function of these wings are unknown, but may have something to do with the remote-control drones.
The main body of the mecha has been redesigned. The cockpit of the mecha is higher and provides the pilot with more protection. The legs are similar to those on the RCB and Assault Battloid, but are broader and have a different foot design. The arms of the mecha have plasma cannons built directly into them, similar to the Assault Battloid. Instead of arm shields, however, the Warlord Battloid can generate a force field similar to the force field of an Invid hive. This force field resembles a disk from the old pinpoint barrier system on the SDF- 1, and acts as a hand-held shield for the Warlord Battloid. Both arms of the mecha can generate shields simultaneously. The energy shield does not seem to be movable; the Warlord Battloid must move its arm in order to reposition it.
The other new weapon that is unique to the Warlord is a set of 6 small remote-control drones. These drones are little more than plasma cannons connected to a maneuvering engine, but are very fast and fairly powerful. The Warlord Battloid can use these drones to swarm enemy mecha and attack from all sides at once. When not in use, the drones are housed in the back of the mecha, between the two backpack nacelles.
In addition to the force fields and drones, the Warlord Battloid has a number of other weapons systems. There is of course a plasma cannon located in each arm, but there are also two small plasma cannons located in the head of the mecha, on either side of the sensor eye. The missile bays have been moved from the backpack to the shoulders and legs of the mecha. Presumably the backpack now contains the massive engines needed to power all of the Warlord's weaponry. Each shoulder launcher contains 15 missiles, and the pop-up launchers on each side of the leg (similar to those on the Invid Strike Unit) contain ten missiles per leg.
Warlord Battloids are rarely encountered alone; they are usually
accompanied by an "honor guard" of Assault Battloids or Strike Units.
They are always the highest-ranking units on the battlefield.
NOTE: Warlord Battloids are incredibly rare; there may be as few as two dozen on the entire planet throughout the Third Invid War. Gamemasters should save these mecha for extremely important battles, such as the climactic final battle of a multi-session adventure. See the notes on the new Stage 6 Invid for more details.
M.D.C. BY LOCATION
Hands (2) 60 each
* Forearm/Plasma Cannon/Shield (2) 250 each
& Energy Shields (2) 100 each/200 combined
Upper Arms (2) 150 each
Shoulders/Missile Pods 200 each
Legs & Feet (2) 250 each
Jet Thruster Backpack 180 each
Wings (2) 100 each
** Head Sensor Unit 75
Head Plasma Cannons 20
*** Main Body 450
Pilot's Compartment 200
Drones (6) 50 each
Notes:
EXAMPLE : A Warlord Battloid intercepts a volley of 3 missiles with its energy shield. The missiles do 30, 30, and 50 MD in damage, respectively, for a total of 110 MD to the shield. 10 MD get through and damage the main body of the mecha. Any other attacks that strike the Battloid in THE SAME MELEE ROUND will do full damage to the mecha. The Warlord Battloid's energy shield will have 50 MDC starting next melee round.
A hit from a Destabilizer cannon will totally eliminate the energy shield's MDC, regardless of how much damage it does. However, the shield will regenerate normally at a rate of 50 MDC/melee after that.
The stage 6 Invid can combine the attacks of the drones with his or her own attacks. In this case, the simultaneous attacks from one or more drones count as part of the pilot's melee actions/attacks and fire at the very instant that he or she fires.
For example: A Warlord Battloid is accompanied by three drones, who all fire at the exact same moment and at the exact same target the Battloid is shooting at. If the Battloid was using blasts from both Plasma Cannons, then the combined damage from the volley would be 5D6x10 MD (50-300 MD) from that single attack!!
If the stage 6 Invid is not controlling the drones, then they will randomly circle the Warlord Battloid and attack the nearest target that is in range. Roll initiative and to-hit rolls separately for each drone.
SPECIAL CASE: If the Warlord Battloid is attacked by a Shadow Fighter, then during the first round of combat the Warlord Battloid and the Shadow Fighter both roll a contest with a D20. Whoever has the higher number gets the first attack, and the loser goes the second attack. The rest of the combatants roll initiative normally.
For a complete listing of telepathic/empathic powers exclusive to the stage 6 Invid, see the stage 6 Invid stats.
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Last Updated: Friday, 18-Jan-08 02:59:14 PST |
This document was originally converted to HTML by Joshua Megerman megermjs@newton.physics.drexel.edu st92bb10@post.drexel.edu