THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

VERITECH COMBAT BONUSES

When the Robotech Expeditionary Force (REF) redesigned the Veritech they standardized and improved the cockpit design of the new fighters. The 67 various controls in the old VF-1 Veritech cockpit have been combined into several pilot-configurable monitor displays and a HOTAS (hands-on throttle and stick) control system to reduce the difficulty in controlling the aircraft. This design paradigm continued when newer Alphas and Betas were developed, which greatly reduced the time necessary to train Veritech pilots to fly the new designs. As a result, pilots trained in one particular type of Alpha or Beta fighter can fly all Alphas/Betas with no appreciable difficulty.

In order to fly an Alpha or Beta the character must have the Pilot REF Veritechs skill. In addition if the pilot plans to engage in combat with his veritech then he must select a combat training skill based on which VF he plans to fly. There are four skills for REF Veritech combat training, Alpha Fighter Combat Training, Alpha Fighter Combat BASIC Training, Beta Fighter Combat Training, and Beta Fighter Combat BASIC Training. Because of the similarities in design and cockpit controls for all REF Veritechs, anyone with Alpha training can pilot the VAF-6, VAF-7, VAF-8, and VAF-9 series Alphas equally well, and likewise pilots with Beta training are qualified on VBF-1, VBF-2, and VBF-3 series Betas. There is no penalty for switching between designs. The only exception to this rule is the VF-1V Vindicator. The Vindicator was a technical design experiment based heavily on the VF-1 series veritechs, and as such the cockpit design for the Vindicator is more reminiscent of the VF-1 series cockpits than the new Alphas. In order to get full combat bonuses for the Vindicator pilots must have either Vindicator Combat Training or VF-1 Veritech Combat Training. Characters with Alpha or Beta Combat Training get only basic bonuses when flying the Vindicator.

In order to determine the bonuses a character gets from Alpha or Beta training, consult the tables below. The first lists general bonuses that a character earns from a specific training skill regardless of which Alpha/Beta model he is piloting. Then look at the second table to get a list of the specific bonuses associated with the model of Veritech the character is piloting. All skills and bonuses for Alphas and Betas are exclusive; a character can have Alpha Combat or Alpha Basic training, but not both skills to try and combine bonuses. A character can have both Alpha and Beta combat training if he plans to be flying both types of veritechs.

Remember, these bonuses are in addition to the pilot's own hand to hand training and attribute bonuses, but apply ONLY when piloting a veritech. These mecha combat bonuses do not apply to the pilot's physical abilities when outside the mecha.

NOTE: Changing modes between fighter, guardian, and battloid counts as one attack/action for a melee round.

GENERAL BONUSES FROM
ALPHA FIGHTER BASIC TRAINING

This category applies to all characters who were not officially trained by the Robotech Expeditionary Force (REF) in Alpha Figher combat.

  • One (1) hand to hand attack per melee
    (plus those of the pilot).
  • One additional hand to hand attack at level seven (7).
  • One additional hand to hand attack at level twelve (12).
  • Critical strike same as pilot's hand to hand.
  • Maneuvers: Body flip/throw, body block/tackle/ram (counts as two attacks), kick attack, leap kick (counts as two attacks).
GENERAL BONUSES FROM
BETA FIGHTER BASIC TRAINING

This category applies to all characters who were not officially trained by the Robotech Expeditionary Force (REF) in Beta Figher combat.

  • One (1) hand to hand attack per melee
    (plus those of the pilot).
  • One additional hand to hand attack at level seven (7).
  • One additional hand to hand attack at level thirteen (13).
  • Critical strike same as pilot's hand to hand.
  • Maneuvers: Body flip/throw, body block/tackle/ram (counts as two attacks), kick attack, leap kick (counts as two attacks).
GENERAL BONUSES FROM
ALPHA FIGHTER COMBAT TRAINING

This category applies to REF Veritech Pilots and other military personnel who were officially trained by the Expeditionary Force in Alpha Fighter combat.

  • Three (3) hand to hand attacks per melee
    (plus those of the pilot).
  • One additional hand to hand attack at level six (6).
  • One additional hand to hand attack at level eleven (11).
  • Critical strike same as pilot's hand to hand.
  • Maneuvers: Body flip/throw, body block/tackle/ram (counts as two attacks), kick attack, leap kick (counts as two attacks).
GENERAL BONUSES FROM
BETA FIGHTER COMBAT TRAINING

This category applies to REF Veritech Pilots and other military personnel who were officially trained by the Expeditionary Force in Beta Fighter combat.

  • Two (2) hand to hand attacks per melee
    (plus those of the pilot).
  • One additional hand to hand attack at level seven (7).
  • One additional hand to hand attack at level thirteen (13).
  • Critical strike same as pilot's hand to hand.
  • Maneuvers: Body flip/throw, body block/tackle/ram (counts as two attacks), kick attack, leap kick (counts as two attacks).

ModelBasic BonusesCombat Bonuses

VAF-6 ALPHA FIGHTER

+1 to strike
+1 to parry
+1 to dodge in battloid/guardian
+3 to dodge in fighter mode
+2 to roll with punch
+2 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+3 to roll with punch

VAF-7 SHADOW FIGHTER

+2 to strike
+1 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+2 to roll with punch
+3 to initiative
+3 to strike
+2 to parry
+5 to dodge in battloid/guardian
+7 to dodge in fighter mode
+3 to roll with punch
+3 to initiative

VAF-8 SHADOW FIGHTER

+2 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+2 to roll with punch
+3 to initiative
+3 to strike
+3 to parry
+6 to dodge in battloid/guardian
+8 to dodge in fighter mode
+4 to roll with punch
+3 to initiative

VAF-9 HEAVY ASSAULT
SHADOW FIGHTER

+3 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+2 to roll with punch
+3 to initiative
+4 to strike
+4 to parry
+6 to dodge in battloid/guardian
+8 to dodge in fighter mode
+4 to roll with punch
+3 to initiative

ModelBasic BonusesCombat Bonuses

VBF-1 BETA FIGHTER

+1 to strike
+2 to parry
+1 to dodge in battloid/guardian
+3 to dodge in fighter mode
+1 to roll with punch
+1 to strike
+3 to parry
+2 to dodge in battloid/guardian
+4 to dodge in fighter mode
+2 to roll with punch

VBF-1S SHADOW BETA

+2 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+1 to roll with punch
+3 to initiative
+2 to strike
+3 to parry
+4 to dodge in battloid/guardian
+6 to dodge in fighter mode
+2 to roll with punch
+3 to initiative

VBF-2 SHADOW BETA

+2 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+1 to roll with punch
+3 to initiative
+3 to strike
+3 to parry
+5 to dodge in battloid/guardian
+7 to dodge in fighter mode
+3 to roll with punch
+3 to initiative

VBF-3 HEAVY ASSAULT
SHADOW BETA

+3 to strike
+2 to parry
+3 to dodge in battloid/guardian
+5 to dodge in fighter mode
+2 to roll with punch
+3 to initiative
+4 to strike
+3 to parry
+5 to dodge in battloid/guardian
+7 to dodge in fighter mode
+3 to roll with punch
+3 to initiative

THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:14 PST