THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

THE VBF-2 BETA FIGHTER

BACKGROUND

The VBF-2 Beta Fighter was developed to be the new standard heavy Veritech fighter for the REF during the Third Invid War. The design was perfected and put into production shortly after the REF Jupiter Mission left for Earth in 2039, the fighter missed the close of the Second Invid War but was already in mass production by the time the Icarus Recon Mission left Tirol in 2044. The VBF-2 was designed to complement the VAF-8 Transatmospheric Strike Alpha and as such included many of the same technological systems that the VAF-8 did, including the new FF-3000 Fusion/Protoculture Variable Turbine Engines and the SF-10 Cloaking Device. Unfortunately also like the VAF-8, the SF-10 proved harder to manufacture in mass quantities than the planes themselves, and thus only about 30% of VBF-2 fighters were actually equipped with cloaking devices.

The VBF-2 was also the first REF Beta fighter produced in two distinct models with vastly different intended purposes. The VBF-2A was the standard version of the Beta fighter, primarily designed as a heavy weapons platform and support craft for the smaller but more agile VAF-8 Alpha. The other model was the VBF-2T Beta Troop Transport/Ground Support model. This version of the Beta was designed by REF engineers after reviewing the performance of the VBF-1 Betas in the First and Second Invid Wars. The engineers found that although not designed for it, the older Beta had commonly been used to ferry small groups of troops to and from hot LZs (landing zones) deep inside enemy territory. The Beta was faster and more heavily armed than the DTTS-12 Horizont transports that were designed for LZ missions, and thus had a greater chance of success and survival. Observing this, the engineers decided to build a specific model of the Beta for troop transport and support duties. The resulting VBF-2T had an enlarged cargo bay capable of holding up to 12 cyclone riders in full armor, as well as multiple hatches for quick loading and unloading. The armament of the 2T was also modified to provide better ground support at the cost of some air-to-air combat capabilities. Because of the size and placement of the cargo bay on the VBF-2T, the beta was capable of only two modes of operation; fighter and guardian modes.

Like the VBF-1, the VBF-2's primary mission is to provide heavy support for the VAF-8 Alphas. The VBF-2 can link with any model of VAF-8 and provide increased weapons and greater thrust for the craft. The control systems for the VAF-8 and VBF-2 were also designed to work together better, and when linked it is possible for the Alpha pilot to control all aspects of the Beta fighter or vice versa. More typically however the pilots would split the workload, with the Alpha pilot concentrating on piloting and maneuvering and the Beta gunners operating the combined craft's powerful weapon systems. Both the VBF-2A and 2T can link to any model of VAF-8.

The VBF-2 served as the major heavy fighter for the REF (and later the Robotech Guardian Forces) from 2040 until 2058. The design was phased out and replaced with the VBF-4 Beta series during the late 2050s, but still remains a common sight on RGF bases and outposts due to the great numbers that were manufactured during its 18-year lifespan.

The VBF-2 greatly resembles the previous Beta, save for its size. The Beta does not have different model types to differentiate between the ranks of the people piloting it. Instead, the highlights, trim, and identification numbers are painted in different colors corresponding to rank; standard soldiers are colored light blue; low-ranking officers are colored red, and squadron leaders/XOs are trimmed in green. Shadow-equipped Betas (approximately 20% of all VBF-2 units) are painted black and are trimmed in the colors listed above, while VBF-2T Transports are usually painted in a flat grey and highlighted as above. All other VBF-2 Betas are colored in a camouflage scheme based on where they are stationed, i.e. space Veritechs are often painted flat black, desert Veritechs are painted with a light tan camouflage, etc. Some of the shadow-equipped models are painted black with red canopies, perhaps out of nostalgia or a whimsical sense of humor on the part of the factory technicians.

SCHEMATICS

Click on the icon to the left to view some pictures from the REF VBF-2 Beta Fighter maintenance guide, document REF-5482-344-8477.

RPG STATS

Vehicle Type: Transformable Battloid, VBF series Veritech Fighter
Models: VBF-2A (Standard Model)
VBF-2T (Transport/Ground Support Model)
Crew:
VBF-2A: Pilot, Gunner (optional), Communication/Sensory Equipment Operator (optional), 4 to 6 passengers if necessary.
VBF-2T: Pilot, Gunner (optional), Communication/Sensory Equipment Operator (optional), 12 Cyclone Riders w/Cyclones.

M.D.C. BY LOCATION

(1)  Sensor Head                                     80
     Hands (2)                                       80 each
     Shoulder/Chest Retractable Missile Bays (2)     200 each
(2)  Forearm Shields (2)                             350 each
     Upper Arms (2)                                  100 each
     Top Missile Racks (2, side-by-side)             80 each
     Upper Leg Missile Bays (2)                      150 each
     Lower Legs/Feet (2)                             200 each
     Wings (2)                                       150 each
     Bomb Bay (VBF-2A only)                          250
     Passenger Bay (VBF-2T only)                     300
     Front Access Ramp (VBF-2T only)                 100
     Rear Jet Thrusters (2, side-by-side)            100 each
     Rocket Thrusters (3)                            200 each
(3)  Main Body                                       450
     Reinforced Pilots' Compartment                  250
     GU-25 Gun Pod (built into chest)                80
  1. Depleting the M.D.C. of the sensor head will knock out long-range communications (reduce to 60 miles/96 km range), long-range radar (reduce to 10 miles) and laser targeting (-1 to strike)
  2. On the VBF-2A Beta, the forearm shields can be used to shield the main body or body parts from damage. The character can try to block incoming attacks of any kind, punches, blasts, and even missiles, by blocking with one or both arms (missiles require both arms). Roll a parry. If successful, only the arm shields take damage. NOTE: Depleting the arm shields to below their M.D.C. will destroy the wing connection joints and damage the wing(s), making transformation into jet or guardian modes IMPOSSIBLE! Likewise, the loss of an arm is the loss of a wing and connection unit, making transformation impossible. Note: The VBF-2T can NOT use the forearm shields to block attacks.
  3. Depleting the M.D.C. of the main body will completely shut the mecha down.

NOTE: The VBF-2 Series Veritech incorporates the Southern Cross' laser resistant ceramic armor, so laser weapons do only HALF damage. This does NOT include any other energy attacks such as particle beams or ion blasts, nor does it help against explosives.

SPECIFICATIONS

Jet Mode with Jet Thrusters: Mach 2.1 (1407 mph/2264 kmph) maximum. Altitude Ceiling is 60 miles.
Jet Mode with Rocket Thrusters: Mach 8.7 (5829 mph/9379 kmph), making the Beta transatmospheric (able to blast into outer space under its own power).
Jet Mode Cruising Speed: Mach 1 (670 mph/1078 kmph)
Guardian Mode: Hover Stationary to Mach 1 (670 mph/1078 kmph)
Battloid Mode Flying: Hover stationary to about 400 mph 644 kmph, with a maximum altitude of 12,000 feet.
Battloid Mode Running: 85 mph/137 kmph
Battloid Mode Leaping: 100 feet (30.5 m) up or across without booster assistance. 350 feet (106.75 m) with jet booster assistance.

Height: 40 ft. Battloid mode
24 ft. Jet mode
34 ft. Guardian mode
Width: 32 ft. Battloid mode
72 ft. Jet and Guardian modes
Length: 30 ft. Battloid mode
38 ft. Jet and Guardian modes
Weight:
VBF-2A: 19 tons without missiles, 24 tons fully loaded (including missiles and bombs).
VBF-2T: 21 tons unloaded, 33 tons maximum load.
Cargo:
VBF-2A: Bomb Bay that can hold up to 20 bombs (approx. 10 ft. by 6 ft. by 6 ft.); Three Cyclones may be removed from storage compartment which may then be used to hold cargo.
VBF-2T: Cargo/Troop Compartment can carry up to 12 tons of weight, 12 Cyclone Riders in full combat armor, or 20 people in cramped conditions without armor.

Main Engine: Two FF-3000 Fusion/Protoculture turbines
Secondary Engines: 3 FF-3800 nuclear fusion rocket engines.
Range: 24 Protoculture cells will give the mecha an active combat life of about two years. The mecha can operate on half as many cells (12) for 12 months, but maximum speed is reduced by half and the mecha is at -1 to strike. As a last resort, the mecha can operate solely on fusion power, but maximum speed is reduced by 75%, the head lasers cease to function, and the mecha is at -2 to strike and -2 to dodge.

WEAPON SYSTEMS

  1. MM-50S SUPER MULTI-MISSILE SYSTEM: The Beta has two MM-50 systems built into each chest/shoulder area in Battloid and accessible on the right and left of the cockpit in Jet or Guardian mode. The retractible systems raise their missile launchers from protective storage bays to fire volleys of short-range missiles. The two MM-50 systems can fire independently or simultaneously. The automatic reload system enables the pilot to fire his entire payload of 100 missiles in one melee (this is possible by firing both MM-50 systems simultaneously, launching 20 missiles (10 each) each melee attack up to five times. NOTE: The MM-50S can be launched in all modes.

  2. GR-20P LEG MINI-MISSILE LAUNCHERS (VBF-2A ONLY): Each leg has a mini-missile launcher built into the thigh. These missiles can be launched only in Battloid mode.

  3. MEDIUM-RANGE, TOP MOUNTED MISSILES (VBF-2A ONLY): These are the missile racks seen on top of the Beta in Battloid mode and recessed into the rear of the Beta in Jet or Guardian modes. The missiles can be launched while in any configuration.

  4. TWO LONG RANGE MISSILES: These can be seen in the mid-chest area of the Beta in Battloid, or on either side of the cockpit in Jet and Guardian modes. These can be launched only from Jet or Guardian mode.

  5. BOMB BAY (VBF-2A ONLY): The bay can hold 20 bombs, or up to 12 passengers, being slightly larger than that of its predecessor. However, it is often used for deploying relay buoys instead. Relay buoys act as miniature satellites, relaying radio signals through space. These signals may be telemetry, radio, or picture relays. The radio range for these buoys is 400 miles, and their M.D.C. is 30.

  6. BETA GU-25 25mm QUAD-BARREL INTERNAL GUN POD: This weapon is exactly like the GU-25 handgun used by the VAF-8 Alpha Fighters. The difference is that it is built into the body of the beta and has an automatic feed and a greater ammunition payload. To reload the Beta GU-25 requires tools, a mechanic, and 4D4 minutes. The person must crawl into the gun bay and undo the ammo compartment and reload. To modify the ammo from a conventional GU-25 gun pod requires an additional 1D4 hours per clip.

  7. ARM-MOUNTED ION BLASTERS: Each arm has four ion blasters mounted on the ends. These weapons may be fired in any mode, but in fighter and guardian modes are limited to firing directly in front of the mecha only. Note: Since the VBF-2T does not have a battloid mode, the Ion Blasters can only fire forward on these mecha.

  8. RAPID-FIRE LASER TURRETS (2, VBF-2T ONLY): In order to assist the VBF-2T Transport Beta in recovering or deploying personnel and to give cover to ground troops during transfer operations, the VBF-2T has two rapid-fire laser turrets mounted on the underside of the mecha. These turrets can rotate 360 degrees and can elevate up and down in a 90-degree arc. They can shoot in any direction BELOW the VBF-2T. These lasers are usually controlled by the Gunner.

  9. HAND TO HAND COMBAT: The VBF-2 Beta can engage in hand-to-hand combat if absolutely necessary. The VBF-2T is limited to kick and stomp attacks only, however. The Beta's hands are so constructed that it cannot hold a GU or EU gun pod of any kind. It has to rely on its built-in weapons and speed in a fight.

STANDARD EQUIPMENT

SPECIAL RULES FOR GUNNERS

NOTE: For the purposes of this section, the "gunner" is anybody who has weapon systems skill and is in the gunner's station of the Beta, whether he is the Beta Gunner, Comm Officer, or just somebody along for the ride.

The gunner receives as many attacks per melee as if he had equivalent-level Beta Basic Combat (or Expert Combat, if he has Expert Combat). He can control all the weapons in the Alpha (if the Beta is connected and the Alpha pilot allows) and Beta, or just choose certain weapons (as many as he thinks he can handle) before combat begins. When the gunner is controlling a weapon, nobody else can use it until he releases control, even if the gunner never fires it!

Weapons to be controlled by the gunner must be declared before combat begins. It takes one full melee for the gunner to change to different weapons, and during that time he can fire no weapons, and none of the weapons he has been firing, or is about to assume control of, may be fired by anybody else until they're completely programmed in.

The gunner can control only weapons fire, not hand-to-hand combat. The gunner may control the gun pod of the Alpha when it is mounted on the plane. When the Alpha is holding it in its hand, however, he may NOT control it.

When the gunner is firing a weapon, he receives an additional +1 to hit. He also receives the +2 bonus to strike if the Beta is connected to a VAF-8R Alpha with a REO operating the sensory equipment, or the +1 bonus if one such plane is operating nearby. These bonuses do NOT apply to missiles (so missiles will probably not be among the weapons the gunner chooses to operate) but DO apply to mini-missiles.

THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
DAVE DEITRICH
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deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:14 PST