THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

VAF-9 HEAVY ASSAULT
VERITECH SHADOW FIGHTER

WARNING: EXTREMELY POWERFUL! This mecha is a very powerful Veritech fighter and should be handled with care by GMs. Liberal application of this design may be unbalancing to game play!

BACKGROUND

The VAF-9 Heavy Assault Alpha Fighter was an experimental air/space superiority fighter designed and produced during the early days of the Third Invid War. Intended to be the spearhead of an assault to retake the Earth from the second invasion force of Invid, the VAF-9 was definitely the most advanced mecha of the war and probably one of the most advanced Veritechs of the 21st century. The VAF-9 incorporated all of the cutting-edge technology available to the REF R&D scientists assigned to Project Shadowchaser. The mecha was designed around the new FF-4000X Experimental Fusion/Protoculture Variable Turbines, which could supply tremendous thrust and maneuvering power both inside and outside of an atmosphere. The mecha was made slightly larger to incorporate several new weapon systems, including the new MM-74 SRM missile system and the TWR-30 head-mounted Pulse Lasers. Another revolutionary system used with the VAF-9 was the Falcon MRM Missile System; the Falcon system stored missiles inside the wings instead of on hardpoints, allowing the mecha to convert into battloid mode and, if necessary, use the missiles while in that mode. To top off the new mecha's armaments, a pair of GR-12 shoulder mounted missile systems (formerly used on the VAF-7A) were added, as well as a pair of caseless 32mm depleted uranium autocannons mounted on the arms of the mecha. For a hand weapon, the VAF-9 was equipped with the EU-XX Destabilizer Cannon, the latest version of the famous EU-12 and EU-13 Destabilizers used during the Second Invid War.

In terms of development, the VAF-9 Alpha was very much like the VAF-7A Alpha. Both were revolutionary technical experiments that were pressed into service by the REF to help reclaim the Earth. The disadvantage of the design was its immense cost, however. The cost of a single VAF-9 was equal to an entire SQUADRON of VAF-8 Alphas. In addition, the mecha was a nightmare for support crews to maintain due to an immense number of special parts that were always in short supply. But despite the costs, a squadron of 12 VAF-9 Alphas and 12 VBF-3 Betas (the counterpart to the VAF-9), were included with the Icarus Recon Mission, and although records from the aftermath of that mission are spotty it appears that all of them made it to Earth and into resistance hands. Several squadrons of VAF-9 were included with the Prometheus Assault Group, and were very effective during the final battles of the Third Invid War, even though superior firepower from the Invid Orbiting Hives prevented the Prometheus Group from ever gaining the upper hand.

NOTE: Due to their scarcity, encountering a VAF-9 Alpha on Earth during the Third Invid War should be a VERY rare occurrance. Only 11 VAF-9s made it to earth from the ill-fated Icarus Recon Mission, and of those 11 three have been confirmed destroyed by the Invid. The fate of the remaining 8 is left up to the GM, but players should be required to go on a LONG adventure and face MANY dangers before they can get their hands on a VAF-9.

The VAF-9 was never mass-produced. After the end of the Third Invid War, a number of squadrons were built to replace destroyed mecha, but distribution of the fighters were never widespread. In 2058, Vanguard Aerospace and Tirolian Weapons Research jointly produced the VAF-9 Mark II, a cheaper version of the VAF-9 incorporating updated technology. The VAF-9 Mk. II replaced the VAF-8 as the standard Robotech Guardian Forces (RGF) fighter for a few years, but was itself replaced during the RGF reorganization of 2065. After that the original VAF-9s mostly disappeared, with only a few surviving examples (minus weapons and armor) in the hands of museums or private collectors.

The VAF-9 Heavy Assault Alpha Fighter vaguely resembles its distant cousin, the VAF-6 Alpha Fighter, but is somewhat larger and much more streamlined and as a more pronounced delta-wing design. Like the VAF-8, the color scheme for the VAF-9 is based on where the unit is stationed, i.e. space Veritechs are usually painted flat black, desert Veritechs are painted with a light tan camouflage, etc. The Veritech is always streamlined with a color to indicate it's model type. VAF-9C's are streamlined in blue, VAF-9J's in red, and VAF- 9S's in green. Each model also has a unique head style, but unlike the original VF-1 Veritech all three models have the exact same armament.

SCHEMATICS

Click on the icon to the left to view some schematics from the REF VAF-9 Alpha Fighter development report, document REF-A1-4432-1744, TOP SECRET!

RPG STATS

Vehicle Type: Heavy Assault Stealth Veritech Fighter
Models: VAF-9C (Standard Model)
VAF-9J (Low-Ranking Officer Model)
VAF-9S (Squadron Leader Model)
Crew: One

M.D.C. BY LOCATION

(1) Sensor Head                               75
    Head Lasers (2)                           30 each
    Hands (2)                                 60 each
    Forearms/Machine guns/Missiles (2)       350 each
    Shoulders/Missile Pods (2)               150 each
    Upper Legs (2)                           150 each
    Lower Legs/Thrusters/Missile Pods (2)    250 each
    Wings/Missile Sheaths (2)                180 each
    Wing Hardpoints (4)                       10 each
    Tail (2)                                  75 each
(2) Main Body                                460
    Reinforced Pilot's Compartment           220
    EU-XX Gun Pod                            120
  1. Destruction of the sensor head will greatly reduce the pilot's sensory and targeting equipment, though backup systems prevent total sensory blindness. Long-range radar is reduced to 2 mile range. Radio and Laser communication systems are lost, but an auxiliary system provides voice- only radio with a 100 mile range. Head Spotlights, Thermo-Imager, Night vision Optics, Audio Pickup, and Head Lasers are lost. Laser targeting is also destroyed; -1 to strike.
  2. Destruction of the main body will shut the unit down completely.
NOTE: The VAF-9 Series Veritech incorporates the Southern Cross' laser resistant ceramic armor, so laser weapons do only HALF damage. This does NOT include any other energy attacks such as particle beams or ion blasts, nor does it help against explosives.

SPECIFICATIONS

Jet Mode: Mach 4.0 (2676 mph/4281.6 kmph).
Jet Cruising Speed: Mach 1.2 (804 mph/1286.4 kmph).
Guardian Mode: Hover stationary to Mach 1.5 (1005 mph/1608 kmph).
Battloid Mode, Flying: Hover stationary to about Mach 1 (670 mph/1072 kmph).
Battloid Mode, Running: 180 mph (290 kmph)
Battloid Mode, Leaping: 100 ft (30.5 m) up or across without using jet boosters, 350 ft (106.8 m) with jet boosters.

Height: 34.5 ft (10.5 m) in battloid mode.
22.2 ft (6.8 m) in guardian mode.
16.5 ft (5.0 m) in jet mode.
Width: 15 ft (4.6 m) at shoulders in battloid mode.
34.5 ft (10.5 m), jet and guardian modes with wings fully swept.
Length: 36 ft (11 m), in jet and guardian modes.
Weight: 14.2 tons without missiles, 20.6 tons fully loaded.
Cargo: Space behind pilot's seat for pilot's belongings; can hold about 100 lbs (45.4 kg). If Cyclone is removed from its storage compartment, the compartment can hold an additional 500 lbs (226.8 kg).

Main Engine: FF-4000 fusion/protoculture turbine in each leg.
Range: 24 protoculture cells will give the mecha an active combat life of about two years. The mecha can operate on half as many cells (12) for 12 months, but maximum speed is reduced by half and the mecha is at -1 to strike. As a last resort, the mecha can operate solely on fusion power, but maximum speed is reduced by 75%, the head lasers cease to function, and the mecha is at -2 to strike and -2 to dodge.

WEAPON SYSTEMS

  1. HEAD MOUNTED TWR-30 PULSE LASERS (2): Two Tirolian-designed pulse lasers are mounted in the head of the Veritech. They can fire individually or in tandem, and are aimed by moving the mecha's head.

  2. MM-74 MULTI-MISSILE SYSTEM: Like their predecessors, the VAF-9 Assault Alphas are bristling with short range missiles, 74 in all. 12 missiles are located in each forearm (6 on each side), 12 are located in each Shoulder, and 13 are located in each leg.

  3. GR-12 SHOULDER LAUNCHER SYSTEM: This additional pair of missile launchers, once exclusive to the old VAF-7A Shadow Alphas, are now standard equipment for VAF-9 Veritechs. These systems add an extra 24 short-range missiles to its armaments.

  4. ARM MOUNTED 32mm-caseless AUTOCANNONS (4): These weapons were added to give the Alpha Fighter an additional attack for use in close-range combat. Each forearm has two concealed autocannons that fire in tandem.

  5. FALCON WING-SHEATH MISSILE SYSTEM: Three heavily-shielded medium-range missile launchers are built into each wing. The launchers are flush with each wing, which reduces drag and protects the missile from attack until launched. Each missile launcher can hold one missile, but the missile is fully shielded and does not need to be launched before the Veritech can convert to battloid mode.

  6. WING HARDPOINTS: The VAF-9 has four hardpoints (2 per wing) which can be used to mount missiles and other ordinance for heavy assaults and bombardments. Each hardpoint can mount 1 long range missile, 3 medium range missiles, or one pod of mini-missiles. Due to the design of the wings, the missiles or pods must be dropped prior to transformation into battloid mode.

    NOTE: VAF-9s found in the field will typically NOT be equipped with missiles on their hardpoints, as these missiles are usually used up within the first few minutes of combat.

  7. EU-XX DESTABILIZER GUN POD. The powerful Destabilizer that was the standard weapon for the Shadow Fighters and Vindicators has been redesigned and streamlined. Two EU-XX gun pods can be carried and used by the VAF-9 Alpha fighter, though usually only one is issued per fighter. The EU-XX can be mounted on the top or the undercarriage of the fighter. It can be fired in any mode, either from it's mounted position or hand-held by the mecha.

    Against Invid or Zentraedi force fields, each blast will create a 6D6 foot hole in the field, which will last for 4D6 minutes. Against exterior hive entrances, the Destabilizer will disrupt the field completely for 4D6+20 minutes. Note that the EU-XX does not need to be shoulder-mounted to fire destabilizing bursts.

  8. OPTIONAL USE OF THE GU-11, EU-5, EU-11, E-20, GU-XX, OR EU-12 GUN PODS. These are obviously not standard issue, but can be used if needed and available. See the various mecha for weapon statistics.

  9. OPTIONAL HAND-TO-HAND COMBAT. Punch does 1D6 M.D., Body Block does 1D6 M.D., Kick does 1D6 M.D., Leap Kick does 2D6 M.D., Stomp does 1D4 M.D., but is limited to targets no more than 12 feet tall. Body Flip and Body Block does 1D6 M.D.

STANDARD SENSORS AND EQUIPMENT FOR VAF-9 ALPHA FIGHTERS

THIRD INVID WAR: NEW REF VERITECHS Next  Previous  Top  Index
DAVE DEITRICH
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Last Updated: Friday, 18-Jan-08 02:59:14 PST

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