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The following material was written by Nathan Babcook (hellcat@computerland.net) and is used in THE THIRD INVID WAR with permission. Please feel free to use, copy, and distribute it as you see fit, but please give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

THUNDERER-CLASS BATTLE FORTRESS

RPG Stats by NATHAN BABCOOK (hellcat@computerland.com)
Background info provided by the ROBOTECH TECHNICAL FILES

BACKGROUND

The SDF-4 Thunderer was one of the first new starships built following the end of the Sentinels War (First Invid War). The design for the new battle fortress had actually been developed during the height of the war, but difficulties experienced during the repair and refit of the Fantoma Orbiting Shipyards prevented construction on the warship from beginning until late 2031. The Thunderer was finally launched in 2034, two years after the fall of the Invid Regent. However the Thunderer and her sister ships would play an important role in the Second and Third Invid Wars.

The Thunderer class drew heavily on the design studies of the Ikazuchi class command carriers, but was expanded to include more reflex weaponry and a larger mecha complement. The main body of the vessel retains the 'brick on its side' shape for much of its length, though it can be divided into three sub-sections: A narrow, downsloping aft central section, an enlarged and heightened forward cannon section, and a wide and low engine block aft. In addition, three additional modules are attached; two connecting by a passage to the two sides of the central body and directly to the engine block, and one to the keel. At the front of the side bodies the heavy particle cannons are mounted, which, in concert with the main reflex cannon in the main body, can bring an enormous amount of fire to bear on the forward arc. In addition, the forward subsection of the main body shields much of the vessel from return fire, and the side bodies shield the aft main body and the engine block from flanking maneuvers. At normal battle attitudes, the Thunderer's vital aft central body is usually only exposed on its top and bottom sides, and only in a very limited way forward of the engine blocks. This all combines (because of the ships' attitude) to make the central section the least vulnerable section of the ship.

Hangar decks and crew spaces are distributed through the vessel, including eight quick-launch bays first used on the Ikazuchi command carriers. There is a large Horizont bay located in the lower body, capable of a high turn-around rate on the shuttles. The lower body also contains Destroid hangars, to facilitate unloading. The Air Group hangars are all in the main and side bodies. There is no command citadel, though there is a command tower that rises above the main hull, shortly before the deck begins its aft downslope. The flag bridge is located in this tower.

The SDF-4 Thunderer and the SDF-5 Izumo were both destroyed in the final battle of the Second Invid War when the Regis and her forces fled from Earth. The SDF-6 Prometheus, named in honor of the Prometheus Attack Group and intended to be the flagship for the fleet, was completed and launched in 2042. Two more Thunderer battle fortresses were under construction at the end of the Third Invid War, but both were converted into newer Olympus-class Battle Fortresses prior to completion. The SDF-6 Prometheus is the only surviving example of this starship class, and still serves proudly as the flagship of the 2nd RGF Starfleet. The Thunderer, Izumo and Prometheus were all built at the Fantoma Orbiting Shipyard.

RPG STATS

Government: Robotech Expeditionary Force, later Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Battle Fortress
Class: Thunderer SDF
Manufacturer: Tirol (Fantoma Orbiting Shipyard)
Crew: 7,850 total
Officers: 420
Main Crew: 4,150
Flight Crew: 2,800
Mecha Pilots:
Troops: 1,800

Notable Ships of Class:
SDF-4 Thunderer launched 2034, first new battle fortress constructed at Tirol, assigned as flagship of REF Jupiter Attack Group #2 in 2038, destroyed above Earth by Invid Regis same year
SDF-5 Izumo launched 2037, assigned as flagship of REF Jupiter Attack Group #3 in 2038, attempted to destroy the surface of the Earth using Neutron-S missiles, destroyed above Earth by Invid Regis same year
SDF-6 Prometheus launched 2042, assigned as flagship of the REF Prometheus Attack Fleet in 2046, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, assigned as flagship of the 2nd RGF Starfleet in 2054, still in service circa 2080

MDC BY LOCATION:

(1) Forward Primary Hull (forward 1/3 of ship)      60,000
(2) Rear Primary Hull (rear 2/3 of ship)            55,000
(3) Port Secondary Hull                             45,000
(3) Starboard Secondary Hull                        45,000
    Hull Nacelle Connectors (2)                     20,000
(4) Dorsal Secondary Hull (main hangar bay)         30,000
(5) Command Tower                                   10,000
(6) Alpha Launch Bays (8)                            1,200 each
(7) Main Engines (3)                                15,000 each
(7) Auxiliary Engines (14 total)
    - Side Body (6)                                  3,000 each
    - Central Front Body (4)                         3,000 each
    - Central Aft Body (4)                           3,000 each
    Guidance Thrusters (60)                            200 each
   
    Forward Reflex Cannon (in nose)                  5,000
    Particle Beam Cannons (2)                        2,000 each
    Zentraedi-Style Laser Cannons (17)                 150 each
    Zentraedi-Style Missile Launchers (12)             150 each
    Point Defense Turrets (12)                         100 each
(8) DS-2 Full Barrier Shield System                 80,000
(8) DS-1 Pin Point Barrier System (4)                5,000 each

    Main Hangars Doors (2)                           1,000 each
    Alpha Launch Bays Hangar Doors (8)                 800 each
    Secondary Hangar Doors (14)                        500 each
    Main Airlocks (15)                                 500 each
    Small Airlocks/Access Hatches (200)                100 each
    Outer Hull (per 40ft area)                         200
    Interior walls (per 20ft area)                      40

NOTES:

  1. Depleting the MDC of the forward primary hull will knock out forward reflex cannon, 5 of the laser cannons and 4 of the main missile launchers. Crew casualties will be heavy; 30+(6D6)% of the crew will be killed instantly when the forward section is destroyed.
  2. Depleting the MDC of the rear primary hull will essentially destroy the battle fortress. All power systems, the main engines and the auxiliary engines will be eliminated (see below). Crew losses will be heavy; (8D6)% of the crew will be instantly killed. In addition, all internal systems will shut down due to lack of power, including life support and internal gravity. Finally, there is a 50% chance that the reflex furnace will overload and explode, doing 6D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius.
  3. Depleting the MDC of either the port or starboard secondary hulls will knock out one of the particle beam cannons, 4 of the laser cannons and 2 of the missile launchers. Four of the eight Alpha launch bays will also be destroyed. Crew losses will be significant; (6D6)% of the crew will be killed (primarily mecha pilots and flight crew).
  4. Depleting the MDC of the dorsal secondary hulls will kill (6D6)% of the crew (primarily horizont pilots and flight crew). In addition, the battle fortress' ability to recover mecha will be greatly reduced due to the loss of the main hangar bay Under normal circumstances a Thunderer SDF can launch or recover 30 mecha or small ships per turn excluding the Alphas in their launch bays. For every 1,000 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land (this includes the Alphas in the launch bays).
  5. Destroying the command tower will instantly kill anyone on the bridge, as well as (2D6)% of the overall crew. Radar and primary communications will be knocked out. There are two auxiliary bridges in the main body of the ship that the surviving crew can take command from. However if the command tower is lost then the ship will be at -5 initiative and -3 to dodge due to loss of sensors.
  6. Destroying the Alpha launch bays will greatly impair the carrier's ability to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be eliminated, along with their pilots and support crews.
  7. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  8. The DS-2 Barrier System regenerates at a rate of 40 MDC per melee round, and the Pinpoint Barriers regenerate at a rate of 2,500 MD per melee round. If destroyed, both barrier systems will eventually completely regenerate themselves. See the DS-2 Barrier System and the DS-1 Pinpoint Barrier entries for details.

SPEEDS:

Speed (sublight): 0.18 speed of light (25,600 miles/41,200 km per second)
Speed (conventional): equvalent to 5,360 mph (1,635 kmph)
Space Fold:
Range unlimited (1 light year every 6 minutes). The Thunderer's spacefold drive will transport all vessels within a three mile (4.5 km) radius with it when it executes a fold. Up to 100 smaller craft can be transported with the command carrier when it folds.
Planet bound:
The Thunderer has atmospheric capabilities through its thrusters and anti-gravity system. The maximum hover time on the anti-gravity systems is limited only by the protoculture supplies and maintenance requirements. Due to the ship's design, it cannot land on open ground without crushing the lower body, the use of the anti-gravity system will enable the ship to attempt a landing, however, while landed, the battlefortress must operate her antigravs at -99% local g at all times to prevent damage to the lower body. The Thunderer will float in an ocean, and this is the preferred landing method for planetary operations.
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 40 years)

STATISTICAL DATA:

Length: 5,310 ft (1,618 m)
Width: 2,832 ft (864 m)
Height: 1,915 ft (583 m)
Weight: 30,000,000 metric tons (standard)

Main Power System:
RRG mk 15 protoculture-fueled Reflex furnace, Mk8 Fusion-Plasma Reaction Thrusters with protoculture energizer. Mk-3 Fusion-Plasma Emergency Reaction Thrusters with protoculture energizer.
Fold System:
Robotech Research Group (RRG) Mk. 4 fold system cluster
Sublight Drive:
REF Naval Engineering Class XXIV macro nozzle cluster
Gravity Control System:
Thurian internal gravitic field system
Auxiliary Engine:
REF Naval Engineering Class XXII mass-conservation thrust system
Radar System:
RRG Type XX Alpha Hyperspace Sensor Cluster

WEAPON SYSTEMS:

  1. REFLEX CANNON: This is the heaviest of the ship-borne weapons, at full power it has the effective yield of a 14 MT fusion weapon, approximately equivalent to the firepower of a fully-powered Zentraedi Monitor. Unlike the Zentraedi Monitor and Flagship as well as the SDF-1, this weapon does not require a split-boom firing design. The weapon is located in an aperture in the center forward body and is concealed much like the mega-laser on the Ikazuchi and Icarus-class command carriers.

  2. PARTICLE BEAM CANNONS (2): Located in the forward Port and Starboard Hulls These weapons can fire 2.5 TJ of particle energy per shot once every fifteen seconds. The cannons can fire separately at different targets or fire coaxially (by themselves, or with the main Reflex Cannon) at a single target.

  3. ZENTRAEDI-STYLE PARTICLE GUN TURRETS (17): Each turret is capable of delivering 3000 MJ of particle energy. These weapons are mounted on the upper central hull, aft (2) and forward (3), on top of the side bodies (2 each), under the side bodies (2), and under the central bodies aft (2) and forward (2).

  4. ZENTRAEDI-STYLE MISSILE LAUNCHERS (12): Four launchers are located near the engines, two others near the bridge, two on the side bodies, and the remaining four are located forward.

  5. PL-2A POINT DEFENSE TURRETS (12): Mounted behind movable panels in the side bodies (4) and the central bodies (8), these standard REF weapons can fire 56 MJ of particle energy four times per second.

  6. DS-2 FULL BARRIER DEFENSE SYSTEM: The Thunderer battle fortresses are equipped with a full barrier system similar to the one fitted on the SDF-3. When activated the force field encompasses the entire ship, which prevents the launch of mecha, firing of weapons or even using the main thrusters while the shield is up. The shield can be erected or dropped in 5 seconds; in game terms, the shield can be dropped, mecha recovered, weapons fired and the shield raised in the same melee round, but the rate of fire for all weapons and the number of mecha that can be launched/recovered is reduced by 2/3. The DS-2 can regenerate its MDC at a rate of 10,000 MDC per hour (40 MDC per round).

  7. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: The Pinpoint Barrier System generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually). The DS-1 is considered a backup system for the DS-2 Full Barrier System.s

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the battle fortress to the Veritechs and retractible weapon systems.

ENDURANCE NOTES:

The dry stores endurance is limited to about 20 years, as the on board recycling installations are very extensive, and only incidental biomass losses need to be replenished. Water stores are recycled almost completely. The hydroponics installations on board will provide the crew with a steady supply of fresh foods, and some can even be 'exported' to smaller ships in the fleet.

The mecha consumables supplies (mainly missiles) are very extensive, and can sustain continuous combat operations for over twenty-five days against the Invid. However, battles against the Zentraedi or other powers with capital ships will exhaust the anti-ship missile supplies at a faster rate, and the Thunderer-class cannot sustain those operations for more than two or three days. The ship launched missile magazines should suffice for three large battles or five or more skirmishes.

Several small Robotech Factories are located in the ship which are designed to produce spare parts and ammunition for the Thunderer's mecha complement. If necessary, they can be used to construct complete mecha, however the rate of production is fairly low. The factories can produce roughly 10 Cyclone-sized mecha per day or 3 Veritech-sized mecha per week.

SYSTEMS OF NOTE:

MECHA COMPLEMENT:

The immense landing bays of the Thunderer SDFs can hold and support a grand total of 1,218 veritechs/destroids of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. In addition, there are 18 special berths for larger mecha up to 100 ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Below are some typical mecha complements, though changes may be made if required by a particular mission.

RSS Thunderer Mecha Complement (circa 2038)

RSS Prometheus Mecha Complement (circa 2047)

In addition the Icarus carries 100 TCH-4 Tractor-Haulers, 200+ ML-3 Forklifts, 30 MOV Moles, 12 AMR-10 Mecha Retrieval Transport Vehicles, 24 REF Personnel Shuttles and 16 REF Cargo Shuttles onboard.

THIRD INVID WAR: NEW REF STARSHIPS Next  Previous  Top  Index
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Last Updated: Friday, 18-Jan-08 02:59:14 PST