THIRD INVID WAR: NEW INVID EXPERIMENTS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

THE ODEON MARK II
HEAVY COMBAT INORGANIC

BACKGROUND

One of the earliest goals of the Stage 6 Invid in their weapons research and experiments was to find a way to supplement their limited combat forces. It is therefore no surprise that one of the first new generation Inorganic designs perfected was the Odeon Mark II (or Brawler) Heavy Combat Inorganic, designed and built to fight alongside the Combat Trooper as the Invid's first line of offense/defense. The name "Odeon 2" is actually a misnomer given to the inorganic by a young REF Intelligence Agent who was among the first resistance fighters to spot the new design. Although the Odeon 2 does bear a moderate resemblance to its distant cousin from the Regent's forces, the Brawler (as it is also called) is a completely different design with no relationship between the two mecha.

The Odeon Mk. II is an enormous inorganic, standing over 41 feet (12.5 meters) tall and equal in size to even the massive new VBF-3 Beta Fighters. The mecha's body is designed to intimidate and frighten an opponent as it slowly and unstoppably advances across the battlefield towards its target. The Odeon 2 is also equipped with a jet thruster backpack, which allows it to fly at moderate speeds and thus keep up with Combat Troopers and other Invid mecha. Like the old Odeon, the amount of damage the Odeon 2 can endure is truly staggering. In addition to its great strength and devastating hand-to-hand attacks, the Odeon 2 is also equipped with a number of distance attack weapon systems. The main weapons of the inorganic are two lance-like laser cannons mounted on the arms of the mecha, which can be used to strafe targets from a distance as well as slice through enemy fortifications. In addition, some Odeon 2s are armed with an external missile launcher that holds 4 heavy-warhead missiles, ideal for smashing through fortifications and knocking out enemy defenses. The launcher does have a disadvantage in that the missiles can be detonated prematurely if resistance fighters can get close enough to shoot them before they are fired, however. Finally, the Odeon 2 is armed with a devastating plasma cannon on its left breast, which vaguely resembles the old plasma generators seen on EBSIS Battloids during the period of the Second Robotech War. The napalm-like plasma streams fired from this weapon stick to targets hit by the Odeon 2 and continue to do damage until the plasma is scraped off or neutralized. The plasma cannon is thought to be a legacy weapon left to the Invid from the time ex-EBSIS Lieutenant Anton Kosmos worked with them to build the Annihilator and SH-AT combat mecha.

The Odeon Mk. II was encountered in two variants; as a worker and as a heavy combat unit. In its worker configuration both the missile launchers and the laser cannons were removed from the inorganic, leaving only the plasma launcher as a distance attack weapon. Not all combat units were equipped with missile launcher units; usually only 25% of Odeons (3 out of a typical squad of 12) were equipped with launchers to provide support while their teammates advanced. Although the inorganics possessed independent intelligence and were not directly linked to Invid Brains like older inorganics, they required guidance and leadership from more evolved Invid to be of maximum effectiveness in combat. A Brawler without leadership will mindlessly attack an opponent until either it or the opponent is destroyed. Odeon 2 inorganics became very common after 2044 and could be found at virtually every Invid Hive, base, and slave camp around the world. No Odeon Mk. IIs are known to have survived the final battles of the Third Invid War.

RPG STATS

Invid Name: "Orotyug"; REF Nicknames: "Brawler", "Odeon 2"
Vehicle Type: Heavy Combat Inorganic
Crew: None.

M.D.C. BY LOCATION

[1]  Sensor Eye/Head                    250
     Armored shoulders (2)              350 each
     Arms (2)                           150 each
     Arm Lasers (2)                      85 each
     Hands                               75 each
     Legs (2)                           350 each
[2]  Main Body                          700
     Plasma Cannon                       80
     Jet Backpack                       400
[3]  Top Missile Launcher (optional)    150
NOTES:
  1. Destroying the protected sensor eye of the Odeon 2 will deprive it of its main sensor systems, but backup sensors will provide it with limited vision and allow it to remain in a fight. The Odeon 2 has a penalty of -4 to strike, parry, and dodge if the main sensor eye is destroyed.
  2. Destroying the main body will completely destroy the Inorganic. The smoking remains will fall to the ground and crumble into scrap metal.
  3. Destroying the top missile launcher will NOT detonate any remaining missiles, but will prevent the missiles from being fired. The missiles must be individually targeted to detonate them (see below).

SPECIFICATIONS

Running: 55 mph (88 kmph)
Climbing: Good; equal to a skill of 70%, reduce speed by 1/3.
Leaping: 30 ft (9 m) high or lengthwise without thruster assistance.
Flying:
Stationary hover to 200 mph/321 kmph, with a maximum altitude of about 4000 ft (1220 m).
Swimming:
Cannot swim, but can travel along the bottom of any lake, river, or ocean at 1/4 max land speed.
Space:
The Odeon 2 can operate in space or without air. It has full maneuvering capabilities in zero gravity so long as its jet backpack remains intact.
Height:
36 ft (11 m) at the shoulders, 41 ft (12.5 m) including missile launcher.
Width:
25.2 ft (7.7 m)
Length:
12.5 ft (3.8 m)
Weight:
11,500 lbs (5,218 kg)
Cargo:
The Odeon 2 can carry/drag up to 20 tons (40,000 lbs/18,150 kg) of weight with proper bracing.
Abilities: Standard invid sensors and capabilities, plus:

WEAPON SYSTEMS

  1. LASER CANNONS (2): When equipped for combat, each arm of the Odeon 2 is equipped with a lance-like laser cannon, mounted at the elbow and pointing forward. These lasers are aimed by moving the Odeon's arms and can be fired to the front or sides of the inorganic. The cannons can also be used to generate a continuous laser beam for cutting and demolition purposes.

  2. PLASMA CANNON: This weapon is roughly based on the devastating plasma generator/ejector weapon that was a favorite mecha armament of the Eastern Bloc Soviet Independent State (EBSIS). On the left side of the chest of the Odeon is a plasma generator that can "squirt" a stream of high-temperature plasma at an enemy directly in front of the Odeon. This napalm-like plasma is devastating as it clings to its target and continues to do damage until scraped off, cooled, or the mecha is destroyed. Fortunately the plasma cannon has a short range and can ONLY be fired at targets directly in front of the Odeon; aiming at other targets requires the Odeon to twist its entire torso.

  3. SHORT-RANGE MEDIUM-WARHEAD MISSILES: As an optional weapon system, the Odeon 2 can be mounted with a missile launcher on top of the inorganic's jet backpack. This launcher contains 4 short-range medium- warhead missiles that can be used for assault, destruction of fortifications, or even anti-aircraft weapons. The disadvantage of the system is that the missiles are mounted externally and can be targeted and detonated prematurely before they are launched. Each missile has 5 M.D.C. and is a small target (-4 to strike). Hitting a missile before it is launched instantly detonates all remaining missiles and does full damage to the main body of the Odeon 2. For this reason an Odeon 2 equipped with missiles will usually fire them within the first few rounds of combat.

  4. HAND-TO-HAND COMBAT: The Odeon 2 is incredibly strong and can do massive hand-to-hand damage if allowed to get into melee combat range. Smart resistance fighters will try to stay out of the reach of the Odeon 2 and engage it at a distance.

THIRD INVID WAR: NEW INVID EXPERIMENTS Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:14 PST