THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

THE INVID SENTINEL

BACKGROUND

The Invid Sentinel is unique among the new Invid mecha, because unlike the other new mecha designs the Sentinel seems to have been created to complement an existing mecha instead of replace it. The Sentinel appears to be designed specifically to work alongside the original Invid Enforcer. Appearing in late 2043, the Invid Sentinel seemed to take over the job as "Hive Guard", freeing the more advanced Enforcers for more delicate and detailed work. Invid Sentinels soon became the standard guard unit for all of the Invid's strongholds, working in Hives, Slave Farms, Genesis Pits, etc. Sentinels are commonly found with Enforcers, with the latter usually in command of the former.

The Invid Sentinel is human-sized and human-shaped, much like the Enforcer. However, the Sentinel design appears much more combat- oriented than the older Enforcer design. The Sentinel is far bulkier than its cousin, and seems to have much thicker armor than the Enforcer. The increased armor has done nothing to slow the mecha down; in fact, the Sentinel is actually faster than the old Enforcer! This is due to a much larger thruster on the back of the mecha, and the addition of several concealed vernier jets at strategic locations on the outside of the armor. The Sentinel also has powerful legs that are slightly longer than the Enforcer's, allowing it to run faster and jump farther than the older mecha.

The head and sensor eye of the mecha is shaped like a snout, similar to the Enforcer's head. However, the snout is smaller and more concealed. The arms of the mecha look almost identical to those of the Enforcer. One new addition is a large cannon located on the right shoulder. This cannon appears to be a particle-beam cannon and is the main weapon of the new mecha. The cannon swings upward when not in use, and rotates downward when about to be fired. The cannon is mounted on a swiveling turret, and can move 45 degrees downward, 90 degrees upward, and 45 degrees to either side. It apparently cannot point behind the mecha.

The main weapon of the Sentinel is the new PBC on the shoulder, but it also has the same weaponry as the Enforcer. There is a concealed laser in each forearm (identical to the Enforcer's) and the Sentinel can use the same energy rifle and energy shield that the Enforcer does. Another new weapon is a pair of concealed mini-missile launchers on each arm. Each mini-missile launcher holds one missile (for a total of 4) and pops open when the Sentinel is about to fire. These launchers are located on the sides of the arms, while the concealed laser is located on the tops of the arms.

Invid Sentinels are piloted by Stage Three Invid, and are thus NOT capable of independent thought. While they are capable of doing simple tasks by themselves (such as patrolling the hive and guarding prisoners), they require a Stage Four or higher Invid to command them in complex tasks. Their first instinct in a battle will be to protect their commander.

SCHEMATICS

Click on the icon to the left to view the schematics of the Invid Sentinel, based on data collected by REF Intelligence.

RPG STATS

Invid Name: "Gamir"; REF Nickname: "Terminators"
Vehicle Type: Power Armor
Crew: One; Stage Three Invid Pilot

M.D.C. BY LOCATION

    Hands (2)              10 each
    Forearms/Lasers (2)    35 each
    Missile Launchers (4)  20 each
    Upper Arms (2)         40 each
    Legs & Feet (2)        60 each
    Jet Thruster (rear)    40 each
    Particle Beam Cannon   45
    Energy Rifle           10
    Energy Shield          150
*   Head & Sensor Eye      20
**  Main Body              150
Note: No Reinforced Pilot's Compartment

Notes:

*
The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction of the sensor eye will kill/destroy the mecha and pilot (goes right through crew compartment). However, it is a small target protected by surrounding shielding, thus, to hit it the player/character must make a called shot and is at -3 to strike.
**
Depleting the M.D.C. of the main body will shut the mecha down completely. There is no reinforced pilot's compartment in the power armor, so the Invid pilot inside will be blown to pieces.

SPECIFICATIONS

Flight:
Hover to 250 mph (400 kmph) with an altitude of 6000 ft (1828 m). Cruising Speed is usually about 100 mph.
Running:
60 mph (96 kmph) maximum.
Jumping:
35 ft (10.6 m) up or across without jet boosters, 150 ft (45.8 m) with thruster boost.
Height:
9 ft (2.7 m)
Width:
5 ft (1.4 m)
Length:
3 ft (0.9 m) with PBC raised, 4 ft (1.2 m) with PBC lowered.
Weight:
750 lbs (339 kg)
Cargo:
Can carry up to 1.5 tons.
Abilities:
Pilot Mecha - 75%
Recognize Human Machinery - 40%
Prowl - 45%
Detect Ambush - 45%
Detect Concealment - 55%
Track - 55%

WEAPON SYSTEMS

  1. PARTICLE BEAM CANNON. The main weapon of the Invid Sentinel is a compact but powerful particle beam cannon mounted on the right shoulder. The cannon is mounted on a swiveling turret, and can move 45 degrees downward, 90 degrees upward, and 45 degrees to either side. It cannot point behind the mecha.

  2. FOREARM LASERS. The Sentinel has a laser cannon built into each arm. The design is similar to those on the Enforcer, but is slightly more powerful. Both are fixed forward, and can only shoot in the direction that the arm is pointed. Destruction of the forearm also destroys the laser.

  3. MINI-MISSILE LAUNCHER. Two concealed mini-missile launchers are built into each arm of the Sentinel. The launchers are normally concealed when not in use, and pop open when ready to fire.

  4. (OPTIONAL) ENERGY RIFLE. This hand-held energy rifle is identical to the one used by the old Enforcer mecha. When held, it patches into the Sentinel's energy supply for power. The rifle can be attached to the back of the mecha when not in use.

  5. (OPTIONAL) ENERGY SHIELD. This large, round energy shield is identical to the one used by the old Enforcer mecha. It can be stowed on the back or held in hand (usually the left hand).

  6. HAND-TO-HAND COMBAT. The mecha's powerful reflexes makes the Sentinel a good hand-to-hand combatant.

THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:13 PST

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