THIRD INVID WAR: NEW REF STARSHIPS Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

REF ICARUS-CLASS COMMAND CARRIER

BACKGROUND

On August 12, 2037 the Starlift-class transport RSS Cipolla suffered a severe thruster malfunction while resupplying the Ikazuchi-class command cruiser RSS Icarus. The Cipolla lost control during docking maneuvers and slammed into the Icarus' docking bay, exploding on impact. The explosion caused massive damage to the interior of the Icarus and ignited raging fires within the ship that took 38 hours for emergency repair crews to bring under control. Over 800 people on the Icarus and the entire crew of the Cipolla lost their lives in the disaster. Following the incident the burnt-out hulk of the Icarus was towed back to the Fantoma Orbiting Shipyards for repairs. Unfortunately the massive damage meant that the command cruiser would not be available for the REF Jupiter Mission, which was being sent to retake Earth from the Invid Regis in 2038. The Icarus was left alone in drydock for approximately 11 months while all resources were directed towards preparing the Jupiter Attack Fleet. Finally, in August of 2038 following the end of the Second Invid War work resumed on the broken hull of the ship.

REF engineers decided to extensively redesign the Icarus and equip the ship with newer technology discovered following the Sentinels War. The hull was lengthened by 210 feet (64 m) in order to accommodate more powerful engines and larger hangar bays. Two additional Alpha fighter launch bays were added near the bow of the vessel providing the Icarus with 48 more rapid-launch fighters than the standard Ikazuchi design. The weaponry was also augmented with the addition of two more dual-barrel heavy laser turrets on the top of the vessel and two heavy missile bays on the rear of the ship. The main laser cannon on the bow of the ship was replaced with a newer design that provided more power and greater range than its predecessor. Finally, several dozen anti-mecha cannons were distributed across the Icarus' hull to increase the ship's defenses against Invid mecha.

The extensive modifications to the Icarus took almost 3 years to complete. When Colonels John Korcheck and Roger Harris receive approval for an Earth reconnaisance mission in 2042 the Icarus was chosen as the flagship for the mission, and subsequently the new recon force was named the REF Icarus Recon Group. The Icarus was then further modified to include enhanced tactical and subspace sensors, as well as an improved hyperspace communications suite. REF engineers felt that these improvements would greatly enhance the Icarus' role in the recon mission. Work also began on three more Icarus-class command carriers; the Excelsior, Endeavor and Defiant. Unfortunately these ships would not be ready for the Icarus mission, but instead would be included in the Prometheus Attack Group in 2047.

The Icarus performed well as the flagship for the Icarus Recon Fleet during 2044. Unfortunately the mission was betrayed by an unwilling double-agent planted among the fleet by the leader Invid Varron. During a rescue mission the Icarus and her escorts were ambushed by a large force of Invid, and within minutes all ships except the Icarus had been destroyed by concentrated Invid fire. In a last-minute decision Col. Harris took command of the Icarus' mecha forces and made a diversionary run for Earth, while Col. Korcheck took the heavily-damaged Icarus out of orbit and executed a space fold back to Tirol. Korcheck and the Icarus managed to escape back to Tirol with reconnaissance data from the Icarus mission that would prove invaluable to the Prometheus Fleet's assault on Earth. Harris and his forces managed to rendezvous with resistance leaders on Earth, although he was later killed in action while leading an evacuation from a compromised resistance safehouse.

Following the end of the Third Invid War Icarus-class command cruisers became the standard cruiser design of the REF (and later the RGF) until the introduction of the Lexington SFC-7500 class command carriers in 2057. Many Icarus and Ikazuchi carriers are still in active service with the RGF fleet and remain a common sight in the Sentinels Alliance. Icarus carriers were produced at the Fantoma Orbiting Shipyards, and later also at the REF Factory Satellite. At their height the command ships were manufactured at a rate of 3 per year.

RPG STATS

Government: Robotech Expeditionary Force, later Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Command Carrier
Class: Icarus SFCC-7200
Manufacturer: Tirol (Fantoma Orbiting Shipyard, REF Factory Satellite)
Crew: 7,850 total
Officers: 300
Main Crew: 2,970
Flight Crew: 2,000
Mecha Pilots: 1,340
Troops: 1,240

Notable Ships of Class:
SFCC-7064 Icarus originally launched 2033 as Ikazuchi-class, assigned to REF Mercury Defense Fleet same year, severly damaged in collision with RSS Cipolla in 2037, refit as Icarus-class 2038-2041, relaunched 2041, assigned as flagship of REF Icarus Recon Group in 2042, severly damaged by Invid during rescue mission in 2044, repairs completed in 2045, assigned to REF Prometheus Attack Fleet in 2047, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080
SFCC-7202 Excelsior first original construction (non-refit) ship of class, launched 2044, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
SFCC-7203 Endeavor launched 2045, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
SFCC-7204 Defiant launched 2045, assigned to REF Prometheus Attack Fleet in 2046, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080

MDC BY LOCATION:

(1) Main Body                                      24,000
(2) Command Tower                                   4,800
(2) Communications Arrays (3)                         100 each
(3) Bow (forward 1/3 of ship)                      20,000
(4) Engineering (rear 1/3 of ship)                 28,000
(5) Main Hangar Bay                                 8,000
(5) Alpha Launch Bays (8)                           1,200 each
(6) Main Engines (4)                                6,000 each
(6) Auxiliary Engines (2)                           2,500 each
    Guidance Thrusters (80)                           200 each
    
    Forward Mega-Laser (in nose)                    1,000
    Laser Turrets (18 - 10 top and 8 bottom)          150 each
    Heavy Missile Bays (10 - 8 forward and 2 rear)    100 each
    Retractable Laser Turrets (48)                    100 each
    Retractable Missile Launchers (12)                100 each
(7) Pin Point Barriers (4)                          5,000 each

    Main Hangars Sliding Shields (2)                3,000 each
    Alpha Launch Bays Hangar Doors (8)                800 each
    Secondary Hangar Doors (10)                       500 each
    Main Airlocks (12)                                500 each
    Small Airlocks/Access Hatches (60)                100 each
    Outer Hull (per 40ft area)                        200
    Interior walls (per 20ft area)                     40

NOTES:

  1. Depleting the MDC of the main body will destroy the Icarus carrier. The ship will be literally broken in two. All internal systems will shut down, including life support and internal gravity. In addition, there is a 45% chance that the power systems will overload and the ship will explode, doing 8D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius. Regardless of whether it explodes or not, the ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill anyone on the bridge, as well as (2D6)% of the overall crew. Radar and primary communications will be knocked out. There are two auxiliary bridges in the main body of the ship that the surviving crew can take command from. However if the command tower is lost then the ship will be at -5 initiative and -3 to dodge due to loss of sensors. Destroying all three communications arrays will have the same effect without the loss of the bridge crew.
  3. Depleting the MDC of the bow will knock out forward mega-laser, 8 of the heavy missile bays, and 4 of the laser turrets. The forward two Alpha launch bays will also be destroyed. Crew casualties will be heavy; (6D6)% of the crew will be killed instantly when the forward section is destroyed.
  4. Depleting the MDC of the engineering section will essentially destroy the carrier. All power systems, the main engines and the auxiliary engines will be eliminated (see below). Crew losses will be heavy; (8D6)% of the crew will be instantly killed. In addition, all internal systems will shut down due to lack of power, including life support and internal gravity. Finally, there is a 50% chance that the reflex furnace will overload and explode, doing 4D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius.
  5. Destroying the Alpha launch bays will greatly impair the carrier's ability to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be eliminated, along with their pilots and support crews. If the main hangar bays are lost it will be even more disasterous. Under normal circumstances the Icarus can launch or recover 16 mecha or small ships per turn excluding the Alphas in their launch bays. For every 500 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land (this includes the Alphas in the launch bays).
  6. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  7. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.18 speed of light (28,800 miles/46,350 km per second)
Speed (Auxiliary Drives): Mach 10
Space Fold:
Range unlimited (1 light year every 6 minutes). The Icarus' spacefold drive will transport all vessels within a three mile (4.5 km) radius with it when it executes a fold. Up to 100 smaller craft can be transported with the command carrier when it folds.
Planet bound:
Has vertical take off and landing (VTOL) capability via antigravity drives. Can reach speeds of up to Mach 2 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Can land underwater but cannot travel (does not float on an ocean surface).
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 40 years)

STATISTICAL DATA:

Length: 3,042 ft (927 m)
Width: 495 ft (151 m)
Height: 788 ft (240 m)
Weight: 29,800,000 tons (standard)

Fold System:
Robotech Research Group (RRG) Mk. 3F fold system cluster
Sublight Drive:
REF Naval Engineering Class XVII macro nozzle cluster
Gravity Control System:
REF Naval Engineering Class XII internal gravity control system
Auxiliary Engine:
REF Naval Engineering Class XXII mass-conservation thrust system
Radar System:
RRG Type XX Alpha Hyperspace Sensor Cluster

WEAPON SYSTEMS:

  1. MAIN LASER CANNON (a.k.a. MEGA-LASER): Like its predecessor, the Ikazuchi, the main weapon of the Icarus-class command carriers is a spinal mounted heavy laser/particle cannon combination commonly referred to as the "Mega-Laser". This weapon is built into the nose of the carrier, with no apparent appendage, nozzle or opening to give away its location. The mega-laser used by the Icarus is an improved version with greater range and more power the cannon used on the Ikazuchi carriers.

  2. DUAL-BARREL HEAVY LASER TURRETS (18): In addition to the mega-laser, Icarus carriers are armed with 18 heavy laser cannons that are based on Zentraedi technology. 10 cannons are located on the top of the ship and 8 are located on the bottom. Each turret can rotate 360 degrees and has a 180 degree arc of fire.

  3. HEAVY MISSILE LAUNCHER BAYS (10): To further augment their anti-warship firepower, Icarus carriers are equipped with torpedo-like missile tubes. The command cruisers have 10 tubes, 8 pointing forward and 2 pointing rearward. The launch bays contain long-range nuclear missiles and are intended for use in heavy combat only.

  4. RETRACTABLE LASER TURRETS (48): During her redesign retractable laser turrets were added to the Icarus to provide better protection against attacks from Invid mecha. These lasers were placed at strategic positions along the hull and were primarily intended for anti-mecha defense, but can do moderate damage against any enemy spacecraft that get too close. When not in use the gun turrets are concealed within the hull underneath a sliding hatch. At most 24 lasers can be brought to bear on a single target.

  5. RETRACTABLE MEDIUM MISSILE LAUNCHERS (12): Along with the retractable laser turrets, medium-range missile turrets were added to the Icarus carriers to further augment their anti-mecha defenses. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

  6. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most REF starships, including the Icarus carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the Veritechs and retractible weapon systems.

SYSTEMS OF NOTE:

MECHA COMPLEMENT:

The landing bay can hold and support a grand total of 560 veritechs/destroids of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. In addition, there are 5 special berths for larger mecha up to 100 ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Listed below is the mecha complement of the RSS Icarus during the Icarus Recon Mission. Other Icarus-class carriers will have similar complements, though changes may be made if required by the mission.

RSS Icarus Mecha Complement (circa 2044)

In addition the Icarus carries 60 TCH-4 Tractor-Haulers, 120 ML-3 Forklifts, 12 AMR-10 Mecha Retrieval Transport Vehicles, 12 REF Personnel Shuttles and 8 REF Cargo Shuttles onboard.

THIRD INVID WAR: NEW REF STARSHIPS Next  Previous  Top  Index
DAVE DEITRICH
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Last Updated: Friday, 18-Jan-08 02:59:13 PST