The following material is from
THE THIRD INVID
WAR, a fan supplement by
Dave Deitrich and
Chris
Meadows. Please feel free to use, copy, and distribute
it as you see fit. All we ask is that you give proper credit to us and do not
claim that it is your own work. Comments and suggestions are welcome.
REF ICARUS-CLASS COMMAND CARRIER
BACKGROUND
On August 12, 2037 the Starlift-class transport RSS Cipolla
suffered a severe thruster malfunction while resupplying the
Ikazuchi-class command cruiser RSS Icarus. The Cipolla lost
control during docking maneuvers and slammed into the Icarus' docking bay,
exploding on impact. The explosion caused massive damage to the interior of
the Icarus and ignited raging fires within the ship that took 38 hours for
emergency repair crews to bring under control. Over 800 people on the Icarus
and the entire crew of the Cipolla lost their lives in the disaster.
Following the incident the burnt-out hulk of the Icarus was towed back to the
Fantoma Orbiting Shipyards for repairs. Unfortunately the massive damage
meant that the command cruiser would not be available for the REF Jupiter
Mission, which was being sent to retake Earth from the Invid Regis in 2038.
The Icarus was left alone in drydock for approximately 11 months while all
resources were directed towards preparing the Jupiter Attack Fleet. Finally,
in August of 2038 following the end of the Second Invid War work resumed on
the broken hull of the ship.
REF engineers decided to extensively redesign the Icarus and equip the ship
with newer technology discovered following the Sentinels War. The hull was
lengthened by 210 feet (64 m) in order to accommodate more powerful engines
and larger hangar bays. Two additional Alpha fighter launch bays were added
near the bow of the vessel providing the Icarus with 48 more rapid-launch
fighters than the standard Ikazuchi design. The weaponry was also augmented
with the addition of two more dual-barrel heavy laser turrets on the top of
the vessel and two heavy missile bays on the rear of the ship. The main laser
cannon on the bow of the ship was replaced with a newer design that provided
more power and greater range than its predecessor. Finally, several dozen
anti-mecha cannons were distributed across the Icarus' hull to increase the
ship's defenses against Invid mecha.
The extensive modifications to the Icarus took almost 3 years to complete.
When Colonels John Korcheck and Roger Harris receive approval for an Earth
reconnaisance mission in 2042 the Icarus was chosen as the flagship for the
mission, and subsequently the new recon force was named the REF Icarus
Recon Group. The Icarus was then further modified to include enhanced
tactical and subspace sensors, as well as an improved hyperspace
communications suite. REF engineers felt that these improvements would
greatly enhance the Icarus' role in the recon mission. Work also began on
three more Icarus-class command carriers; the Excelsior,
Endeavor and Defiant. Unfortunately these ships would not be
ready for the Icarus mission, but instead would be included in the Prometheus
Attack Group in 2047.
The Icarus performed well as the flagship for the Icarus Recon Fleet during
2044. Unfortunately the mission was betrayed by an unwilling double-agent
planted among the fleet by the leader Invid Varron. During a rescue mission
the Icarus and her escorts were ambushed by a large force of Invid, and within
minutes all ships except the Icarus had been destroyed by concentrated Invid
fire. In a last-minute decision Col. Harris took command of the Icarus' mecha
forces and made a diversionary run for Earth, while Col. Korcheck took the
heavily-damaged Icarus out of orbit and executed a space fold back to Tirol.
Korcheck and the Icarus managed to escape back to Tirol with reconnaissance
data from the Icarus mission that would prove invaluable to the Prometheus
Fleet's assault on Earth. Harris and his forces managed to rendezvous with
resistance leaders on Earth, although he was later killed in action while
leading an evacuation from a compromised resistance safehouse.
Following the end of the Third Invid War Icarus-class command cruisers became
the standard cruiser design of the REF (and later the RGF) until the
introduction of the Lexington SFC-7500 class command carriers in 2057.
Many Icarus and Ikazuchi carriers are still in active service with the RGF
fleet and remain a common sight in the Sentinels Alliance. Icarus carriers
were produced at the Fantoma Orbiting Shipyards, and later also at the REF
Factory Satellite. At their height the command ships were manufactured at a
rate of 3 per year.
RPG STATS
Government: Robotech Expeditionary Force, later Sentinels Alliance
Ship Type: Super Dimensional (Space Fold) Command Carrier
Class: Icarus SFCC-7200
Manufacturer: Tirol (Fantoma Orbiting Shipyard, REF Factory Satellite)
- Crew: 7,850 total
- Officers: 300
- Main Crew: 2,970
- Flight Crew: 2,000
- Mecha Pilots: 1,340
- Troops: 1,240
- Notable Ships of Class:
-
| SFCC-7064 Icarus |
originally launched 2033 as Ikazuchi-class, assigned to REF Mercury
Defense Fleet same year, severly damaged in collision with RSS Cipolla
in 2037, refit as Icarus-class 2038-2041, relaunched 2041, assigned as
flagship of REF Icarus Recon Group in 2042, severly damaged by Invid during
rescue mission in 2044, repairs completed in 2045, assigned to REF Prometheus
Attack Fleet in 2047, survived final battle of Third Invid War, assigned to
Robotech Guardian Forces in 2051, still in service circa 2080 |
| SFCC-7202 Excelsior |
first original construction (non-refit) ship of class, launched 2044,
assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047 |
| SFCC-7203 Endeavor |
launched 2045, assigned to REF Prometheus Attack Fleet in 2046, destroyed
above Earth by Invid Space Hives in
2047 |
| SFCC-7204 Defiant |
launched 2045, assigned to REF Prometheus Attack Fleet in 2046, survived
final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051,
still in service circa 2080 |
MDC BY LOCATION:
(1) Main Body 24,000
(2) Command Tower 4,800
(2) Communications Arrays (3) 100 each
(3) Bow (forward 1/3 of ship) 20,000
(4) Engineering (rear 1/3 of ship) 28,000
(5) Main Hangar Bay 8,000
(5) Alpha Launch Bays (8) 1,200 each
(6) Main Engines (4) 6,000 each
(6) Auxiliary Engines (2) 2,500 each
Guidance Thrusters (80) 200 each
Forward Mega-Laser (in nose) 1,000
Laser Turrets (18 - 10 top and 8 bottom) 150 each
Heavy Missile Bays (10 - 8 forward and 2 rear) 100 each
Retractable Laser Turrets (48) 100 each
Retractable Missile Launchers (12) 100 each
(7) Pin Point Barriers (4) 5,000 each
Main Hangars Sliding Shields (2) 3,000 each
Alpha Launch Bays Hangar Doors (8) 800 each
Secondary Hangar Doors (10) 500 each
Main Airlocks (12) 500 each
Small Airlocks/Access Hatches (60) 100 each
Outer Hull (per 40ft area) 200
Interior walls (per 20ft area) 40
NOTES:
- Depleting the MDC of the main body will destroy the Icarus carrier. The
ship will be literally broken in two. All internal systems will shut down,
including life support and internal gravity. In addition, there is a 45%
chance that the power systems will overload and the ship will explode, doing
8D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius. Regardless of
whether it explodes or not, the ship itself will be an unsalvageable floating
wreck.
- Destroying the command tower will instantly kill anyone on the bridge, as
well as (2D6)% of the overall crew. Radar and primary communications will be
knocked out. There are two auxiliary bridges in the main body of the ship
that the surviving crew can take command from. However if the command tower
is lost then the ship will be at -5 initiative and -3 to dodge due to loss of
sensors. Destroying all three communications arrays will have the same effect
without the loss of the bridge crew.
- Depleting the MDC of the bow will knock out forward mega-laser, 8 of the
heavy missile bays, and 4 of the laser turrets. The forward two Alpha launch
bays will also be destroyed. Crew casualties will be heavy; (6D6)% of the
crew will be killed instantly when the forward section is destroyed.
- Depleting the MDC of the engineering section will essentially destroy the
carrier. All power systems, the main engines and the auxiliary engines will
be eliminated (see below). Crew losses will be heavy; (8D6)% of the crew will
be instantly killed. In addition, all internal systems will shut down due to
lack of power, including life support and internal gravity. Finally, there is
a 50% chance that the reflex furnace will overload and explode, doing
4D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius.
- Destroying the Alpha launch bays will greatly impair the carrier's ability
to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be
eliminated, along with their pilots and support crews. If the main hangar
bays are lost it will be even more disasterous. Under normal circumstances
the Icarus can launch or recover 16 mecha or small ships per turn excluding
the Alphas in their launch bays. For every 500 points of damage the flight
deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it
is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of
the flight crew will be killed, and any mecha that have already been launched
will need to find another place to land (this includes the Alphas in the
launch bays).
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary
engines will leave the ship adrift in space. If in an atmosphere, the ship
will crash (destruction of the main engines will render the antigravity system
useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint Barrier
System entry for details.
SPEEDS:
- Speed (sublight): 0.18 speed of light (28,800 miles/46,350 km per
second)
Speed (Auxiliary Drives): Mach 10
Space Fold:
- Range unlimited (1 light year every 6 minutes). The Icarus' spacefold
drive will transport all vessels within a three mile (4.5 km) radius with it
when it executes a fold. Up to 100 smaller craft can be transported with the
command carrier when it folds.
- Planet bound:
- Has vertical take off and landing (VTOL) capability via antigravity
drives. Can reach speeds of up to Mach 2 in an upper planetary atmosphere,
but not designed for extended flight or maneuvering. Can land underwater but
cannot travel (does not float on an ocean surface).
- Maximum Range: Unlimited (powered by a protoculture reactor with an
estimated life span of 40 years)
STATISTICAL DATA:
Length: 3,042 ft (927 m)
Width: 495 ft (151 m)
Height: 788 ft (240 m)
Weight: 29,800,000 tons (standard)
- Fold System:
- Robotech Research Group (RRG) Mk. 3F fold system cluster
- Sublight Drive:
- REF Naval Engineering Class XVII macro nozzle cluster
- Gravity Control System:
- REF Naval Engineering Class XII internal gravity control system
- Auxiliary Engine:
- REF Naval Engineering Class XXII mass-conservation thrust system
- Radar System:
- RRG Type XX Alpha Hyperspace Sensor Cluster
WEAPON SYSTEMS:
- MAIN LASER CANNON (a.k.a. MEGA-LASER): Like its predecessor, the
Ikazuchi, the main weapon of the Icarus-class command carriers is a spinal
mounted heavy laser/particle cannon combination commonly referred to as the
"Mega-Laser". This weapon is built into the nose of the carrier, with no
apparent appendage, nozzle or opening to give away its location. The
mega-laser used by the Icarus is an improved version with greater range and
more power the cannon used on the Ikazuchi carriers.
- PRIMARY PURPOSE: Anti-Spacecraft
- SECONDARY PURPOSE: Orbital Bombardment
- RANGE: 150,000 miles (240,000 km) in an atmosphere,
300,000 miles (480,000 km) in space
- DAMAGE: 1D6x1000 M.D.
- RATE OF FIRE: Once every other melee
- PAYLOAD: Effectively Unlimited
- DUAL-BARREL HEAVY LASER TURRETS (18): In addition to the
mega-laser, Icarus carriers are armed with 18 heavy laser cannons
that are based on Zentraedi technology. 10 cannons are located on the
top of the ship and 8 are located on the bottom. Each turret can rotate
360 degrees and has a 180 degree arc of fire.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Heavy Assault
- RANGE: 100,000 miles (160,000 km) in an atmosphere,
200,000 miles (320,000 km) in space
- DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
- RATE OF FIRE: Each laser can fire twice per melee round
- PAYLOAD: Unlimited
- HEAVY MISSILE LAUNCHER BAYS (10): To further augment their
anti-warship firepower, Icarus carriers are equipped with torpedo-like
missile tubes. The command cruisers have 10 tubes, 8 pointing forward and
2 pointing rearward. The launch bays contain long-range nuclear missiles
and are intended for use in heavy combat only.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 2,000 miles (3,216 km)
- SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
- DAMAGE: 6D6x100 M.D.
- BLAST RADIUS: 2,000 feet (610 m)
- RATE OF FIRE: Each launcher tube holds one missile and must be
reloaded after firing. Reloading a launcher tube takes 30 seconds (2
melee rounds). If loaded, all 10 tubes can fire at once for a volley
of 10 nuclear missiles (!).
- PAYLOAD: A typical carrier carries 80 missiles in
storage that can be readied for firing in about 30 minutes.
Additional missiles can be carried if deemed necessary, however.
- NOTE: These missiles CANNOT be used by variable fighters. Each
missile is approximately 12 ft (3.6 m) long, about twice the size of
a VR-152 Battler II cyclone.
- RETRACTABLE LASER TURRETS (48): During her redesign retractable
laser turrets were added to the Icarus to provide better protection against
attacks from Invid mecha. These lasers were placed at strategic positions
along the hull and were primarily intended for anti-mecha defense, but can
do moderate damage against any enemy spacecraft that get too close. When
not in use the gun turrets are concealed within the hull underneath a
sliding hatch. At most 24 lasers can be brought to bear on a single target.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 30 miles (48.3 km) in an atmosphere,
60 miles (96.6 km) in space
- DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to
fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a
volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 24
beams aimed at a single target does 4D6x120 M.D. (!) if it hits.
- RATE OF FIRE: Each laser can fire once per melee, and can be
combined in any volley combination of 3 or more lasers, up to 24
lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
- NOTE: The lasers can be set on automatic during combat, during
which time they have a +2 to strike due to their advanced tracking
systems. The lasers tracking systems will target incoming missiles
first and attacking mecha/aircraft second.
- RETRACTABLE MEDIUM MISSILE LAUNCHERS (12): Along with the
retractable laser turrets, medium-range missile turrets were added to the
Icarus carriers to further augment their anti-mecha defenses. Each
launcher contains 8 missile tubes allowing volleys of up to 8 missiles to
be fired at a single target per launcher. Once depleted, the missile
launchers are reloaded by an automated loading system that takes 15
seconds (one melee round) to reload all 8 missiles. Armor-piercing smart
missiles are usually used to avoid chances of friendly fighters being shot
down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of REF Medium Range Missile can be
used. Smart missiles are commonly used to avoid hitting friendly
aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph) in an atmosphere.
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per
launcher.
- PAYLOAD: Each launcher holds 8 missiles. Once the missiles
are expended the launcher is reloaded within 1 round via an automated
system. The reload system holds 48 missiles per launcher.
- DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech
War, the Pinpoint Barrier System is a standard defense system on board
most REF starships, including the Icarus carriers. The system
generates four small disc-shaped force fields that can be positioned
anywhere along the ship to deflect missiles, energy beams or projectiles.
Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up
to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee
attacks). The barriers can also be layered on top of each other to
generate a field which provides 20,000 MDC and can even deflect heavy
particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) the command
tower, (2) main engines, (3) flight deck, and (4) weapons systems
in that order. The operators primarily concentrate on defending
the ship against larger spacecraft and leave defense against mecha
attacking the carrier to the Veritechs and retractible weapon systems.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to
the other in less than a single round. Trained operators can attempt
to block attacks up to 8 times per melee (counts as a parry) and are
at +7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by Zentraedi or Robotech Master warships. However, the beam will
completely destroy all four barriers and put incredible strain on the
pinpoint barrier system to the point where it may short out. After
deflecting an energy beam, roll percentile dice on the table below to
determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Icarus carriers are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Icarus carriers are equipped with
hyperspace communications relays which allows faster-than-light communication
between the ships and other vessels or planetary bases. Hyperspace
communications are still not instantaneous, however. Audio/video
communication travels through hyperspace at a rate of about 5 seconds per
light year, so messages communicated over vast distances can still take days,
weeks, or months to arrive. The Icarus carriers are equipped with three
separate hyperspace communications systems, allowing the carriers full
communications capabilities even if two of the three systems are destroyed.
- LIFE SUPPORT SYSTEMS: The Icarus carriers have sufficient life
support to provide breathable air and comfortable temperatures for 8,000
people for up to 15 years (air is recycled). In an emergency the life support
system can support up to 12,000 people at one time, though living conditions
onboard will get extremely cramped at that point. The cruiser also holds
sufficient food and water to support 8,000 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the carrier can communicate with up to 1,000
craft simultaneously at ranges of up to 1,200 miles (1,920 km). This range
can be boosted indefinitely by using satellites or other spacecraft to relay
communications.
- LONG-RANGE RADAR: The radar array of the Icarus carriers can
track and identify up to 1,000 craft simultaneously. The radar system has a
3,000 mile/4,800 km range.
- SPACE FOLD SYSTEM: Icarus carriers are equipped with a Robotech
Research Group fold drive, capable of propelling the ship through hyperspace
at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6
minutes. When executing a space fold the cruiser will transport any ships
within a 3 mile (4.8 km) radius with it, allowing it to transport up to about
100 smaller ships with it, if necessary. The range of the fold drive is
theoretically unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser
is equipped with sublight engines that can propel the ship at speeds up to
0.18 speed of light (28,800 miles/46,350 km per second) in space. Note that
these engines are mainly intended for rapid movement inside a planetary system
and are not suited for long voyages between star systems. In a planetary
atmosphere the carrier is limited to speeds of Mach 1 at low altitudes or Mach
2 at high altitudes due to hull stress.
- SUBSPACE MASS SENSORS: The Icarus cruisers are equipped
with subspace sensors which are based on the same principles as the
hyperspace communications array. These sensors can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier, and the readings are used both for early warning and
for navigation when travelling at sublight speeds. Readings taken with the
subspace sensors are not very detailed (-25% penalty when trying to identify a
detected object) and cannot detect objects of less than 60,000 kg (this
includes most veritechs and Invid mecha).
MECHA COMPLEMENT:
The landing bay can hold and support a grand total of 560 veritechs/destroids
of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays,
as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40
tons each. In addition, there are 5 special berths for larger mecha up to 100
ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Listed below is
the mecha complement of the RSS Icarus during the Icarus Recon Mission.
Other Icarus-class carriers will have similar complements, though changes may
be made if required by the mission.
RSS Icarus Mecha Complement (circa 2044)
- 96 VAF-6 Alpha Fighters housed in 4 Alpha launch bays (Sentinels
pg. 82)
- 96 VAF-8 Alpha Fighters housed in 4 Alpha launch
bays (48 have SF-10 Cloaking Devices)
- 36 VAF-6 Alpha Fighters (Sentinels pg. 82)
- 24 VAF-7A Shadow Alphas (Sentinels pg. 92)
- 48 VAF-8 Alpha Fighters (24 have SF-10 Cloaking
Devices)
- 40 VAF-8R Recon Alpha Fighters (all have SF-10
Cloaking Devices)
- 12 VAF-9 Alpha Fighters
- 36 VBF-1 Beta Fighters (Sentinels pg. 87)
- 12 VBF-1S Shadow Betas (Sentinels pg. 87)
- 48 VBF-2 Beta Fighters (24 have SF-10 Cloaking
Devices)
- 40 VBF-2R Recon Beta Fighters (all have SF-10
Cloaking Devices)
- 12 VBF-3 Beta Fighters
- 4 VF-1V
Vindicators
- 3000 Cyclones (assorted types, mostly Second
Generation Cyclones)
- 60 Veritech Hover Tanks (Sentinels pg. 93)
- 24 Mk VII Excalibers (Sentinels pg. 61)
- 24 Mk III Gladiators (Sentinels pg. 63)
- 24 Mk XI Raidar X (Sentinels pg. 66)
- 24 Mk XIII Spartans (Sentinels pg. 68)
- 5 M.A.C. IIIs (Sentinels pg. 65)
- 44 TBP-Z1 Tactical Battle Pods (Sentinels pg. 70)
- 4 OBP-Z2 Officer's Battle Pods (Sentinels pg. 72)
- 4 CRP-Z3 Cyclops Theatre Scouts (Sentinels pg. 73)
- 24 AAT-40 Assault Transports (Sentinels pg. 107)
- 24 AAT-30 Assault Transports (Sentinels pg. 107)
- 10 ARRAV Rocket Launchers (Sentinels pg. 108)
- 4 MTA Titans (Sentinels pg. 114)
- 4 Horizont Transatmospheric Shuttle (two are modified to carry MTA Titans,
Sentinels pg. 94)
In addition the Icarus carries 60 TCH-4 Tractor-Haulers, 120 ML-3 Forklifts,
12 AMR-10 Mecha Retrieval Transport Vehicles, 12 REF Personnel Shuttles and 8
REF Cargo Shuttles onboard.