With the introduction of the second generation of cyclone designs there are
now many different designs to choose from, all with slightly different
abilities, strengths, and weaknesses. Likewise, the bonuses from cyclone
combat training will be slightly different for each model. There are still
only two skills for cyclone training, Cyclone Combat Training and
Cyclone Combat BASIC Training. Due to the similar design of all
cyclones and the basic nature of the control systems for all models anyone
with one of these skills can pilot ALL types of cyclones with no penalty.
In order to determine the bonuses a character gets from cyclone training, consult the two tables below. The first lists general bonuses that a character earns from a specific training skill regardless of which cyclone model he is piloting. Then look at the second table to get a list of the specific bonuses associated with the model of cyclone the character is piloting. All skills and bonuses are exclusive; a character can have Cyclone Combat or Cyclone Basic training, but not both skills to try and combine bonuses.
Remember, these bonuses are in addition to the pilot's own hand to hand training and attribute bonuses, but apply ONLY when piloting a cyclone. These mecha combat bonuses do not apply to the pilot's physical abilities when outside the mecha.
NOTE: Changing modes from motorcycle to battloid or vice versa counts
as one attack/action for a melee round.
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GENERAL BONUSES FROM
CYCLONE BASIC TRAINING This category applies to all characters who were not officially trained by the RDF, Southern Cross, or Expeditionary Force in mecha combat.
|
GENERAL BONUSES FROM
CYCLONE COMBAT TRAINING This category applies to REF Cyclone Pilots and other military personnel who were officially trained by the RDF, Southern Cross, or Expeditionary Force in mecha combat.
|
| Model | Basic Bonuses | Combat Bonuses |
|---|---|---|
VR-052 BATTLER CYCLONE |
+1 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+1 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch |
VR-041 SABER CYCLONE |
+1 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+1 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch |
VR-038-LT LIGHT COMBAT CYCLONE |
+1 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+1 to strike
+3 to parry +4 to dodge +4 to leap dodge +4 to roll with punch +1 to initiative |
VR-152 BATTLER II CYCLONE |
+2 to strike
+1 to parry +1 to dodge +1 to leap dodge +2 to roll with punch |
+2 to strike
+2 to parry +2 to dodge +2 to leap dodge +3 to roll with punch |
VR-141 SUPER SABER CYCLONE |
+2 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+2 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch +1 to initiative |
VR-135 FORAGER CYCLONE |
+2 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+2 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch. |
VR-120 FERRET CYCLONE |
+2 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+2 to strike
+3 to parry +4 to dodge +4 to leap dodge +4 to roll with punch +1 to initiative |
VR-122 PROTECTOR CYCLONE |
+2 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+2 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch |
VR-117 FIREFLY CYCLONE |
+1 to strike
+1 to parry +2 to dodge +1 to leap dodge +2 to roll with punch |
+1 to strike
+2 to parry +3 to dodge +3 to leap dodge +3 to roll with punch |
VR-112 SAMSON CYCLONE |
+1 to dodge
+1 to roll with punch |
+1 to parry
+2 to dodge +1 to leap dodge +2 to roll with punch |
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http://www.mcs.net/~deitrich/index.html deitrich@mcs.net |
Last Updated: Friday, 18-Jan-08 02:59:13 PST |