The following material is an adaptation of mecha from the Japanese TV series
GENESIS CLIMBER MESOPEADEA, (which became the latter third of Robotech
here in the U.S.). Please feel free to use, copy, and distribute it as you see
fit. All I ask is that you give proper credit to me and do not claim that it
is your own work. Comments and suggestions are welcome.
CONDOR Mk II
MULTI-PURPOSE DESTROID
RPG Stats by ROB DALEY (rdaley@wave-net.net)
Background info provided by the ROBOTECH TECHINCAL FILES
Format by DAVE DEITRICH (deitrich@mcs.net)
BACKGROUND
For some time, the REF planners had considered building a mecha with mobility not unlike that of the Glaug: very fast and reasonable jump/hover capabilities. Also, this mecha would have the firepower of a Glaug, as well as Destroid level armor. This mecha would then serve as the primary fast strike mecha of the REF.
A solution to the specifications was sought by re-using the existing frame of one of the newer, smaller Destroids. The first choice was the Gladiator, but this design effort was halted after a few months, as there was no conceivable way in which additional mobility could be added to a Destroid without unacceptable degradations in armor and armament levels. Then, the design team turned toward a Veritech frame, under the assumption that adding armor to an already highly mobile Battloid would be easier than decreasing armor on a Destroid. However, the VF-4 frame was unsuited for the increased mass deemed necessary, the VF-1 Battloid too old and in the process of leaving the service, and the VAX canceled; and thus, more by necessity than by suitability, the Alpha frame was chosen as the conversion starting point. However, the development of the Z2 Battlepod, as well as the newer armor plating which enhanced Veritech Battloid survivability some, caused the project to be suspended during its definition phase.
During the taking of Tirol, however, the REF was once again opposed by mecha with far superior mobility: namely, the Invid Scouts and Troopers. As the REF troops were unprepared to fight an air-mobile army, initial losses were quite high. Consequently, a crash program was started to equip the REF Armies with more mobile mecha, and the cavalry mecha project was re-activated.
The result was the Condor Mobile Battloid. The Condor emerged as a Battloid with limited hover and flight capabilities. Despite the use of a main engine package virtually identical to that in the VAF-6A Alpha the added armor and limited airflow made sustained hover impossible, and for longer deployments the Condor would resort to jumping across ground obstacles.
Outwardly, this mecha could be recognized as an descendant of the Alpha by the general hull structure, the large aft-placed cockpit module, the intakes located on the chest and (now unused) auxiliary engine bulges in the arms. However, the central chest and head area were completely remodeled, and ended up not unlike the face area of the Quaedluun-Rau Power Armor. In action however, the Condor ended up more often than not as a recon Battloid, and was equipped with a snout-like sensor pod, which is mounted on the faceplate. The armor that was added made the Condor's mass was significantly increased, although the total protection did not come near to the standard for Earth Destroids.
The armament philosophy was completely renewed, as the Condor could not mount the full missile armament of the Alpha. The number of missiles was only about two-thirds of what the Alpha carried. The cannon armament, however, was far superior to the GU-13 on the early Alphas. The right arm carried the EP-12, an enormous tri-barreled particle beam gun.
Operationally, the Condor suffered drawback after drawback. Most importantly, the REF adopted new tactics to deal with the Invid mecha. This was started by the observation that the Alphas and Betas were far better in aerial combat than their Invid counterparts, and that the Destroids with their heavy armaments and superb battlefield staying power far outclassed the Invid mecha on the ground. Thus, the REF adopted a combined-weapons tactic, which pitted the Invid against each Earth mecha type on its most favorable terms. For instance, Alphas no longer served Infantry duty in Battloid mode unless absolutely necessary, to the great relief of the Air Force pilots. (It should be noted, however, that the REF Marines were a significant exception to this rule, earning a reputation for piloting the Alpha like a mobile Destroid with enormous - indeed, inexplicable - success.) Likewise, the Destroids were not pitted against Invid in terrain where the Invid's mobility was of overwhelming importance, such as in mountain ranges. This change re-balanced the scales in favor of the REF before the first production runs of the Condor had returned from their first combat deployments. Another reason for its woes was the lineage of the Condor. Being a descendant of the Alpha battloid design, the Condor remained mediocre at ground combat, where the Destroids outclassed them. Thus, casualty rates in Condor units were always higher than in Destroid or Veritech units, due to the fact that the Condor was not armored enough to withstand an attack like a Destroid, and not mobile enough to evade it like a true aerial mecha. With an uneasy eye on the numerical balance, the REF High Command decided to stop the envisioned massive deployment of these Destroids until a fully satisfactory design could be produced. The Condors were then used for adversary training, and for recon operations, and by the REF Marines as an air cavalry mecha.
Consequently, many Condors were sent with the REF units in the relief missions to the Southern Cross, in the hopes that the mecha would be more useful on the home planet than in the Tirolian sectors. Ironically, though, most of these arrived too late in Earthspace, and eventually found themselves mothballed on the moon, to be reactivated to fight the Regis's Invid during the occupation. Very few Condors survive from those dark days.
RPG STATS
- Model Types:
- Condor Mk I: Prototype/Experimental model using the REF Gladiator frame.
- Condor Mk II: Two-man multi-purpose enhanced mobility Destroid.
- Class: Destroid Condor MBR-12 Mk II
Manufacturer: REF/Tirolian Shipyards
Crew: One Pilot and one Communications Engineer.
MDC BY LOCATION:
(1) Sensor Pod 75
Hands (2) 50 each
Forearms/Missile Pods (2) 50 each
Shoulders/Missile Pods (2) 70 each
Legs, Upper (2) 110 each
Lower Legs/Thrusters/Missile Pods (2) 120 each
(2) Main Body 300
EP-12 Gun Pod 75
Reinforced Crew Compartment 150
(3) Telementry Record System 75
NOTES:
- Destroying the sensor pod will destroy all advanced sensors and cause penalties of -2 to strike, parry and dodge.
- Depleting the MDC of the main body will shut down the mecha, rendering it useless.
- To destroy the telementry record system, 80% percent of the mecha must be destroyed (including the main body, shoulders, the reinforced crew compartment and sensor pod) and with a 75% chance that afterwards it cannot be found. Only REF Communication Engineers know 100% where the telementry system is hidden in the mecha. (Note if the Reinforced crew compartment is removed there is a 75% chance that the system was located there, early Condors had the system located the in mecha elsewhere).
SPEEDS:
- RUNNING:
- 114.7 mph (185 kmph).
- JUMPING:
- 984 ft (300 m) without thrusters. 1968 ft (600 m) withs thrusters.
- LEAPING:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters. 60 ft (18 m) high or 100 ft (30.4 m) long with thrusters.
- FLYING:
- 217 mph (350 kmph) maximum speed limit in an Earth-like atmosphere up to 328.1 ft (100m). Can also hover in place for 1 1/2 minutes up to 328.1 ft (100m). (Note: Fight in space is too awkward without a booster pack.)
- FLYING, (BOOSTER PACK):
- 347.2 mph (560 kmph) maximum speed limit in an Earth-like atmosphere up to 328.1 ft (100m). Can also hover in place for 4 minutes up to 328.1 ft (100m).
- FLYING, SPACE (BOOSTER PACK):
- 567.5 mph (915.38 kmph).
STATISTICAL DATA:
- HEIGHT: 26.9 ft (8.2 m)
WIDTH: 16.4 ft (5.0 m)
LENGTH: 17.71 ft (5.4 m)
WEIGHT: 28.33 tons (25,700 kg)
PHYSICAL STRENGTH: Equal to a P.S. of 50
- CARGO:
- Small 24" x 24" x 12" compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- 2 x RRL-2P Miniaturized Protoculture-cell energizer using 16 cells have a life of 250 hours of constant use. An optional external booster engine pod can be attached to the back. The two PSE7C reaction engines in the pod are rated to 112 kN each, but can only be fired for 4 minutes before fuel burnout. Typically, this pod was employed when the mecha was used for fast raids.
WEAPON SYSTEMS:
- MM-52 MULTI-MISSILE SYSTEM: The Condor's missile system was
developed from the highly acclaimed Alpha MM-60 Missile system. 8
missiles are located in each shoulder, 10 in each arm, and 8 in each leg.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Aircraft
- MISSILE TYPE: Standard RDF/REF short-range missiles usually
high explosive, armor piercing or plasma.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: One at a time or in volleys of two, four, eight,
sixteen or all. The number of volleys a character can fire per melee
is equal to his/her combined hand to hand attacks.
- PAYLOAD: A maximum of 52 short-range missiles. Mini-missiles,
medium or long range missiles can not be used.
- EP-12 80mm TRI-BARREL GUN POD: This is the primary weapon of the
Condor able to fire 240 rounds per minute. The barrels can be fired in
sequence, or in one full power burst, with a rate of fire of 80 salvos per
minute.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D12 M.D. for a short burst, 1D4x10 M.D. for a
long burst or 2D8x10 M.D. for a full melee burst. Bayonet does 1D4x10
M.D. per strike.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long
bursts, or 10 full melee bursts. Additional ammo clips can be
inserted, but exchanging clips requires 2 melee actions. Two spare
clips are stored in each leg.
- HAND TO HAND COMBAT:If necessary, the pilot of the Condor can
engage in melee combat rather than use a weapon. The Condor is extremely
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 1D6 M.D.
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D4 M.D.
- Leap Kick: 2D4 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE CONDOR:
- COMBAT COMPUTER W/HUD DISPLAYS: The Condor is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Condor is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- FUEL CAPACITY: The Condor uses 16 protoculture cells that have a life of 250 hours of constant use, 8 maybe used at only 125 hours.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 4000 feet (1812 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range and can track 35 targets simultaneously within that range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- STANDARD SURVIVAL KIT: All Condors come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, a side arm, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.).
- INDEPENDENT OXYGEN SUPPLY AND CIRCULATORY SYSTEM: Automatically engages in an oxygenless environment or when toxic gases are sensed. Can recirculate breathable air for up to six weeks before getting stale.
- HEATING AND COOLING SYSTEM: Regulates the temperature of the pilot's compartment. And includes a small refrigeration unit for preserving food, water and specimens. Refrigerator is approximately 26 inches wide.
- VOICE ACTIVATED LOCKIGN SYSTEM: An automatic locking system seals the destroid's access hatch. A six digit spoken code will open the hatch. A manual keypad is provided in case of system failure.
- FUEL CAPAPITY: Each destroid requires 16 protoculture cells for 250 hours of constant use, 8 may be substitute but at only 125 hours of use.
- LASER-RESISTANT CERAMIC COATING: A Southern Cross invention, this coating scrambles laser tracking and reduces laser damage by half (lasers ONLY).
- TELESCOPIC OPTICAL ENHANCEMENT: 2000ft (609 m) range. 20ft (6.1 m) field of vision.
- EXTERNAL VIDEO SURVEILLANCE SYSTEM: 600 ft (183 m) range. A video camera system with telescopic capabilities (8x magnification) is built into the sensor head. The video images can be relayed to a cockpit monitor and stored on removable optical discs. Maximum disk capacity is 24 hours. Disks can be erased and reused.
- SONAR: 20 mile (32 km) range underwater. Can identify and track up to 30 targets simultaneously.
- RECONNAISSANCE CORRELATION COMPUTER: Operated by the Communications Engineer, this high-tech computer system analyzes reconnaissance data and projects it on the Communications Engineer's screens. This system is also tied in with the Combat computer of the mecha; the Communications Engineer decides what data should receive the pilot's attention.
- TELESCOPIC IMAGE SENSORS: Can magnify a visual image up to 1,000 times.
- TELEMETRY RECORD SYSTEM: A special reusable optical discs recording system records all visuals and data collected from the Condors sensor systems for future analysis. Each disc can contain up to 24 hours worth of complete telemetry, including visuals, audio, and sensor readings from all instruments. The recorder is specially shielded to survive even when the mecha has been destroyed (M.D.C. 75) it is located in the belly of the mecha hidden from view and can be recovered in the event the Condor was destroyed during its mission.
- SEISMIC SENSOR SYSTEM: Sensors in the Condors legs are used to read the passage of vehicles or major troop movement, as well as natural and unnatural seismic activity, within a range of 20 miles (greater in case of large vibrations). The reconnaissance correlation computer can read out, with a 70% probability, the approximate types and numbers of troops/vehicles, or the Richter Scale ranking of the seismic disturbance and distance to its epicenter. This system was often used to detect the location of Invid Genesis Pit during the war.
- EJECTOR SEAT: The reinforced crew compartment of the Condor is equipped with ejection seats in case of emergency.
BASIC DESTROID COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels six, and twelve.
- +1 to strike at second level.
- +1 to parry at second level.
- No dodge.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No kick.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED CONDOR COMBAT TRAINING
- Advanced training for pilots specializing in the Condor.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels five and ten.
- +2 on initiative.
- +2 to strike.
- +3 to parry.
- +2 to dodge.
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN