THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

THE INVID COMBAT TROOPER

BACKGROUND

The first new Invid mecha design to appear on Earth was the Combat Trooper in 2043. The new trooper mecha seemed to suddenly appear all over the Earth simultaneously, completely replacing the older Shock Trooper design wherever it was found. Within a month reports of Shock Troopers had dwindled to almost nothing, while the deadly new Combat Trooper became the main front-line battle mecha for the Invid forces.

Stylistically, the Combat Trooper design is so close to the old Shock Trooper mecha that the two could almost be mistaken for each other at a quick glance. The Combat Trooper has the same long broad legs, large forearm shields with three-fingered claws, and compact central body design as the old Shock Trooper did. However, the similarities end there. First off, the Combat Trooper stands 32.2 feet tall; almost twice the size of the Shock Trooper and larger than a VAF-6 Alpha in battloid mode! The twin plasma cannons on the back of the mecha are now longer and more powerful than their predecessors. These cannons are modular and can be replaced with other weapon systems for specialized attacks. Two common weapon packages are a pair of heat cannons (like the ones on the old Invid Command Unit) and a pair of heavy missile launchers. In addition, the Combat Trooper has four pulse beam cannon, similar to those of the Attack Scout. Two cannons are located on either side of the central sensor eye. A Short-range missile launcher on the back of the mecha between the plasma cannons completes the new armaments. Invid Combat Troopers are dark green and grey in color.

As a ground combatant, the Invid Combat Trooper is far superior to the old Shock Trooper mecha. It does have one major weakness, though; its slow speed. The Combat Trooper's air and ground speeds are approximately equal to those of the Shock Trooper, which means that REF mecha are much faster and more agile than the Invid units. REF pilots must still be careful, though; the Combat Trooper can do devastating damage if any of its weapons ever manage to connect...

SCHEMATICS

Click on the icon to the left to view the schematics of the Combat Trooper, based on data collected by REF Intelligence.

RPG STATS

Invid Name: "Torab"; REF Nickname: "Linebackers"
Vehicle Type: Mainline Combat Unit
Crew: One; Stage Two Invid Pilot

M.D.C. BY LOCATION

    Claws (3 per Forearm)        25 each
    Forearms (2)                 200 each
    Upper Arms (2)               100 each
    Legs & Feet (2)              175 each
    Main Engine Thruster (rear)  100
+   Heavy Plasma Cannons (2)     150 each
+   Heat Cannons (2)             120 each
+   Heavy Missile Launchers (2)  120 each
    SRM Launcher (top)           100
&   Pulse Beam Cannons (4)       20 each
*   Sensor Eye                   25
**  Main Body                    250
    Pilot's Compartment          100
Notes:
+
The combat trooper will only have ONE pair of main weapons. Choose one weapon type for each combat trooper. Heavy plasma cannons are the most common type of weapon for the mecha.
&
The pulse beam cannons are slightly difficult to hit; -2 penalty.
*
The sensor eye is the most vulnerable place on the Invid's mecha body. Destruction of the sensor eye will kill/destroy the mecha and pilot (goes right through crew compartment). However, it is a small target protected by surrounding shielding, thus, to hit it the player/character must make a called shot and is at -3 to strike.
**
Depleting the M.D.C. of the main body will shut the mecha down completely. Depleting the pilot compartment M.D.C. will blow the Invid to pieces.

SPECIFICATIONS

Flight:
Stationary hover to 300 mph (482 kmph) maximum, with a ceiling of 10,000 ft (3048 m).
Running:
60 mph (96 kmph).
Jumping:
30 ft (9.1 m) up or across.
Height:
32.2 ft (9.9 m)
Width:
25.5 ft (7.8 m)
Length:
25.5 ft (7.8 m)
Weight:
24 tons
Cargo:
Can carry up to twelve tons.
Abilities:
Pilot Mecha - 45%
Recognize Human Machinery - 20%
Prowl - 40%
Detect Ambush - 30%
Detect Concealment - 30%
Track - 35%

WEAPON SYSTEMS

  1. HEAVY PLASMA CANNONS. These large plasma cannons are updated versions of those originally found on the old Invid Shock Trooper. However, they are much more powerful and have a far greater range than the older models. One cannon is mounted over each shoulder, and both cannons can fire independently or simultaneously. The plasma energy is still released in Frisbee-like "annihilation discs," just like the older model. The cannons can point up or down in a 90 degree arc.

  2. (OPTIONAL) HEAT CANNONS. The Combat Trooper can also be mounted with heat cannons, similar to those mounted on the pincer command unit. Both cannons fire simultaneously, though if one cannon is destroyed the other can still fire. Both cannons must fire at the same target.

    Although fixed in a forward position, the rotating inner nozzles of the cannons can adjust to about a 30 degree angle. To shoot in a different direction or greater angle, the Combat Trooper must move its entire body. A favorite tactic is to fly several hundred feet (200 to 1000 ft) above the ground and blast opposing ground units.

  3. (OPTIONAL) LONG-RANGE MISSILE LAUNCHERS. A third optional weapons package for the Combat trooper is a pair of long-range missile launchers. Each launcher can hold 4 missiles, and all missiles can be fired independently or in volleys. This weapons package is typically only used in siege operations.

    NOTE: There is only one type of Invid long-range missile. It is a combination plasma/high explosive missile that seemed to be designed with fortification destruction in mind. Although extremely powerful, it is an UNGUIDED missile and gets no bonuses to strike.

  4. PULSE BEAM CANNONS. Four small Invid beam cannons are mounted in the main body of the mecha, two on either side of the sensor eye. The weapons can rotate to a maximum of 30 degrees in any direction. All four cannons can fire in unison or independently of one another.

  5. SRM MISSILE LAUNCHER. A small missile launcher is built into the top of the mecha, in between the shoulders and plasma cannons. It is normally recessed into the mecha, and pops up to fire.

  6. HAND-TO-HAND COMBAT. Though a slow combatant, the Combat Trooper can do lots of damage if it manages to hit!

THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:12 PST