THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
The following material is from THE THIRD INVID WAR, a fan supplement by Dave Deitrich and Chris Meadows. Please feel free to use, copy, and distribute it as you see fit. All we ask is that you give proper credit to us and do not claim that it is your own work. Comments and suggestions are welcome.

THE INVID ASSAULT BATTLOID

BACKGROUND

When it appeared in early 2043, the Invid Assault Battloid was quickly identified as an obvious upgrade of the old Royal Command Battloid design. However, REF field scientists also noted with much curiosity that it was also the least changed of all the redesigned Invid mecha encountered so far. It seemed clear that far more development had gone into some of the other designs, such as the Combat Trooper and Space Trooper, than the Assault Battloid. The mystery further deepened later that year when a FAR more powerful Invid battloid design, the Warlord Battloid, appeared on Earth. Judging on the data obtained from both designs so far, REF analysts have come up with two possible explanations for the different battloid designs. Either the Assault Battloid is a prototype version of the new Warlord battloid, or the two different mecha represent some new social stratification among Stage 5 Invid.

Despite it's seeming lack of development, the Invid Assault Battloid should not be underestimated. The basic body design of the mecha is very similar to the older Royal Command Battloid. In fact, the legs, main body, and head of the mecha are almost identical! The backpack unit for the mecha is also similar, and still contains the main jets and missile bays for the mecha. However, the new battloid is equipped with a much more powerful engine system which makes the unit faster and very powerful.

The big change in the Assault Battloid is a dramatic increase in the mecha's firepower. Two large particle beam cannons are now mounted on each shoulder of the mecha. These cannons are similar in style to the one on the Invid Sentinel; the cannons are mounted on a ball-joint system and can swivel 90 degrees upward, 20 degrees downward, or 30 degrees from side to side, measured from the front of the mecha. In addition to the shoulder-mounted PBCs, the old shielded plasma weapon in the forearm has been redesigned. A new plasma cannon is now mounted on each arm, and is an integral part of the lower arm unit. The forearms are no longer protected by a detachable shield, and the plasma cannons cannot be detached from the arms. The Assault Battloid also has the same missile launchers as the older RCB design.

Resistance fighters and REF soldiers have had extensive battlefield contact with Assault Battloids. The mecha's higher firepower and maneuverability coupled with the unpredictability of the stage 5 Invid pilot make it a dangerous opponent, despite its lack of redesign. All troops are warned not to underestimate the new Assault Battloid in combat.

GM NOTE: the reason for the two different mecha is that the Assault Battloid is intended for stage 5 Invid, while the Warlord Battloid is intended for stage 6 Invid. REF analysts are currently unaware that the Regis has become dissatisfied with the performance of the stage 5 Invid, and has "created" a new race of Invid to replace them. This is one of the reasons that stage 5 Invid aren't terribly fond of stage 6 Invid.

SCHEMATICS

Click on the icon to the left to view the schematics of the Combat Trooper, based on data collected by REF Intelligence.

RPG STATS

Invid Name: "Gamun"; REF Nickname: "Marauder"
Vehicle Type: All-purpose combat battloid.
Crew: One; Stage Five Invid Pilot

M.D.C. BY LOCATION

*    Forearm/Plasma Cannon (2)        200
     Upper Arms (2)                   100 each
     Hands (2)                        50 each
     Particle Beam Cannons (2)        60 each
     Legs & Feet (2)                  200 each
     Jet Thrusters/Missile Pods (2)   120 each
**   Head Sensor Unit                 50
***  Main Body                        350
     Pilot's Compartment              150
Notes:
*
Destroying the Forearm will knock out the Plasma Cannon. The Plasma Cannons CANNOT be targeted separately; the forearms must be destroyed to get rid of the cannons.
**
This head sensor is not like the eye sensor. Its destruction will knockout all sensor systems, leaving the pilot to rely only on visuals. Its destruction will not destroy the mecha nor hurt the pilot.
***
Depleting the M.D.C. of the main body will shut the mecha down completely.

SPECIFICATIONS

Flight:
Stationary hover to 1340 mph (Mach 2) maximum, with a maximum altitude of about 50,000 ft. Cruising speed for reconnaissance is 60 to 150 mph (96 to 240 kmph). Stationary hover and low speeds can be maintained at any altitude.
Running:
70 mph (112 kmph).
Jumping:
50 ft (15.2 m) up or across without boosters, or 300 ft (91.5 m) with booster assistance.
Height:
30 ft (9.1 m) with cannons lowered, 36 ft (10.9 m) with cannons raised.
Width:
13 ft (4 m)
Length:
12 ft (3.6 m)
Weight:
26 tons
Cargo:
Can carry up to 6 tons
Abilities:
Pilot Mecha - 90%
Recognize Human Machinery - 50%
Navigation - 80%
Navigation: Space - 85%
Prowl - 60%
Detect Ambush - 60%
Detect Concealment - 50%
Track - 65%

WEAPON SYSTEMS

  1. PARTICLE BEAM CANNONS. The main weapons of the Assault Battloid are a pair of powerful particle beam cannon mounted on each shoulder. The cannons are mounted on a ball turret, and can move 20 degrees downward, 90 degrees upward, and 30 degrees to either side. They cannot point behind the mecha.

  2. IMPROVED PLASMA CANNONS. The shielded plasma cannon of the older RCB design has been replaced with two newer plasma cannons, one mounted on each arm. These cannons CANNOT be ejected like the older designs. The only way to remove/destroy the cannons is to destroy the forearms of the Assault Battloid.

  3. BACKPACK MISSILE LAUNCHERS. Two missile launchers are built into the back section that connects with the jet thrusters, exactly like the old RCB design.

  4. HAND-TO-HAND COMBAT.

THIRD INVID WAR: NEW INVID MECHA Next  Previous  Top  Index
DAVE DEITRICH
http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net
Last Updated: Friday, 18-Jan-08 02:59:12 PST

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