

The following material is an adaptation of mecha from MACROSS PLUS, a
sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
X-9 GHOST UNMANNED FIGHTER
(PROTOTYPE) STATS
(Version 0.8
- Last modified: Friday, 18-Jan-08 02:59:02 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The X-9 Ghost is a top secret unmanned high performance
transatmospheric prototype fighter developed in 2039 by the UN Spacy and the
Macross Consortium. The Ghost was the brainchild of General Gomez, who
wanted to develop a way to expand UN Spacy military might while decreasing the
costs of training and maintaining fighter pilots. Unmanned fighters promised
to be an ideal solution to this problem. They could be mass-produced in
greater numbers and were far less costly than recruiting and training new
pilots, and could be sent into combat and high-risk situations without
endangering human lives. General Gomez was secretly working on the Ghost
fighter at the same time he was overseeing the Project Super Nova
design contest, intended to develop a new manned advanced variable fighter
(AVF) for the UN Spacy. However once the prototype X-9 was perfected he
cancelled the Super Nova contest (before a winning design was selected) and
planned to unveil the Ghost at the UN Spacy's Armistice 30th Anniversary
celebration on Earth.
The X-9 Ghost is an extremely advanced combat fighter. Approximately half the
size of a standard variable fighter, the Ghost mounts three revolutionary
thermonuclear turbine engines and numerous maneuvering verniers that give the
fighter incredible speed and agility both in an atmosphere and in space (and
the Ghost can be mounted with FAST packs for additional thrust if necessary).
The armament for the drone is more modest but still impressive, including five
pulse lasers and 29 high-maneuverability micro-missiles. In combat the Ghost
relies on its speed and maneuverability to conduct hit-and-run attacks on
multiple targets, allowing it to often take out entire squadrons before the
enemy has a chance to retaliate. But the most impressive feature of the
fighter is its onboard AI (artificial intelligence) computer system. The X-9
can be piloted by remote control from a UN Spacy starship, or can be allowed
to operate autonomously in combat. The AI system is quick, clever, and almost
savage in the ferocity of its attacks. The system uses bio-neural circuitry
modeled after a human brain, which permits the AI both to formulate new plans
and strategies on the fly as well as learn during combat to improve its
performance. The combination of the Ghost's intelligence, speed, and weaponry
make the small drone extremely deadly in combat, able to hold its own against
even advanced VFs such as the VF-19 Excalibur
and VF-22 Sturmvogel.
The prototype Ghost fighter was taken over by the renegade AI Sharon
Apple during the Armistice celebration and used against the YF-19 and YF-21 prototypes
which had travelled from Eden to Earth. After an extended aerial combat pilot
Guld Goa Bowman managed to defeat the X-9 at the cost of the YF-21 and
his own life. Although the project was not cancelled immediately after the
incident, unexpected problems appeared during later testing of additional
Ghost prototypes. The bio-neural circuitry of the drone possessed an erratic
self-preservation tendency that sometimes caused the AI to disobey orders,
even to the point of attacking other drones that were supposed to be fighting
on the same side in mock combats. In addition, simulated engagements with
experienced pilots in VF-19 Excalibur prototypes
resulted in victory for the Ghost fighter only 55% of the time, leading to
debate about whether the drone was actually superior to piloted variable
fighters. Eventually the X-9 Ghost was turned down by the UN Spacy as a
replacement for manned fighters. However AI research continues at the Macross
Consortium, so it may only be a matter of time before a new Ghost fighter is
produced that is superior in every way to combat pilots.
RPG STATS
Vehicle Type: X-9 Ghost
Class: Advanced Unmanned Fighter Drone (Prototype)
Manufacturer: UN Spacy/Macross Consortium
Crew: None! Can be controlled remotely by a pilot or operated
autonomously via AI.
MDC BY LOCATION:
(1) Front Sensor Eye 15
Vernier/Weapon Clusters (3) 35 each
(2) Engine Nacelles (2) 125 each
(3) Main Body 200
Wings (3) 60 each
FAST Augmentation Packs (2, optional) 75 each
NOTES:
- Destroying the sensor eye of the X-9 will knock out the drone's major
sensor systems (including infrared, night vision, and thermal). Radar and
communications will be unaffected, but the Ghost will be at -4 to strike. The
sensor eye is a very difficult target to hit, however; -5 to strike in
addition to velocity penalties.
- Depleting the MDC of one engine nacelle will reduce the Ghost's speed by
40% and give it a -3 penalty to dodge. Depleting the MDC of both nacelles
will reduce speed by 80% and impose a -6 penalty to dodge. There is a third
engine in the main body that will enable the Ghost to keep flying even if both
nacelles are destroyed, however.
- Depleting the MDC of the main body will disable the Ghost. If controlled
by the onboard AI the Ghost will self-destruct to avoid capture by an enemy.
SPEEDS:
- ATMOSPHERIC FLIGHT SPEED:
- Mach 4.0+ (2680 mph/4082 kmph) max speed at 10,000 meters or less above
sea level. Mach 5.8+ (3886 mph/5916 kmph) max speed at 10,000-30,000
meters above sea level. Mach 25+ (16,750 mph/25,500 kmph) max speed at
30,000+ meters above sea level, for a maximum of 5 seconds. Cruising
speed is usually Mach 2 (1340 mph/2040 kmph). The Ghost is capable of
achieving orbital velocity over an Earth-class planet without additional
rocket assistance. Maximum rate of ascent is 68,000 meters/minute.
Structural G limits are +40.0 to -25.0 Earth gravities. Note: The
Ghost cannot hover in place like a VF and must maintain a minimum
speed of 100 mph (152 kmph) to remain airborne.
STATISTICAL DATA:
LENGTH: 34.54 ft (10.80 m)
WIDTH: 21.41 ft (9.23 m)
HEIGHT: 12.85 ft (5.54 m)
- WEIGHT:
- 3,940 kg empty. Maximum takeoff weight in an atmosphere without booster
assistance is 13,800 kg.
- CARGO:
- None, unless missiles are removed from ventral missile bay. If the
missiles are removed the Ghost can carry up to 1,450 kg of cargo.
WEAPON SYSTEMS:
- PULSE LASER CANNONS: The main weapons of the X-9 Ghost are five
powerful pulse laser cannons. Four are mounted in banks of two on either
side of the drone, while one slightly more powerful one is mounted in the
bottom of the aircraft. All five lasers can be fired separately or in
combination, against single or multiple targets. The lasers are
semi-fixed forward, and can only fire within a 40 degree arc from the
front of the aircraft.
- PRIMARY PURPOSE: Assault, Anti-mecha
- SECONDARY PURPOSE: Air-to-ground strafing runs
- RANGE: 8000 feet (2400 m)
- DAMAGE: 3D6 M.D. per side laser, 1D6x10 from lower laser. If
all 5 lasers are fired at a single target the combined blast does
3D6x10 M.D.
- RATE OF FIRE: The pulse lasers can fire up to 4 blasts per round
each (however, bursts are not allowed). The lasers may be fired in any
combination at a single target (roll as one blast) or may be fired
individually at separate targets.
- PAYLOAD: Unlimited.
- VENTRAL MISSILE BAY: For additional offensive power, the X-9 Ghost
has a concealed missile bay mounted on the bottom of the aircraft between
the engine nacelles. When launched, the doors concealing the bay open and
the missiles fire downward out of the craft, where they then move to
intercept targets either in front of or behind the drone. The missile bay
is designed to use the new Bifors BMM-24 all-environment
high-maneuverability micro-missiles, but can use any type of UN Spacy
mini-missile if HMMMs are not available.
- Primary Purpose: Anti-mecha
- Secondary Purpose: Assault
- Missile Types: Any type of standard UN Spacy
Mini-Missile, including the
BMM-24 HMMM. BMM-24s are standard
issue for the X-9 Ghost prototype.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: Can be fired individually or in volleys of any
number (2-29) of missiles. If necessary, all 29 missiles can be fired
in a single volley.
- Payload: 29 missiles total.
- FAST PACK ANTI-SENSOR PODS: The optional FAST boosters for the X-9
Ghost each contain a combination chaff/flare pod that can be used disrupt
optical sensors and radar on both missiles and attacking fighters. Each
booster contains one anti-sensor pod that can be ejected at any time during
combat, even if the Ghost has lost initiative for that round.
- Primary Purpose: Defense
- Secondary Purpose: Concealment
- Game effects: When jettisoned, the pod explodes and releases
both chaff and flares, confusing all sensors of enemy craft. Any
missiles fired at the Ghost AUTOMATICALLY MISS (regardless of number of
missiles) and are lost. In addition, the Ghost AUTOMATICALLY wins
initiative and gets to strike first in the following combat round. The
Ghost can use the pods at any time during a combat round, even if the
drone has lost initiative.
- Damage: None, other than effects described above.
- Payload: 2 pods, one per FAST pack.
STANDARD EQUIPMENT FOR THE X-9 GHOST:
- ACTIVE STEALTH SYSTEM: True to its name, the Ghost contains an
active stealth system similar to the one used by the YF-19 and YF-21
advanced variable fighters. Unlike passive stealth systems used by the
VF-17 Nightmare or the old USAF F-117, the X-9's stealth system is actually
bends radar waves around the mecha rather than reflecting them. The
Ghost's stealth system is not quite as good as the YF-21's due to
sacrifices that had to be made in order to fit the system into the drone's
fuselage. When activated, this system gives the Ghost a +3 on initiative
(but no bonus to strike) at all times.
NOTE: Since the Ghost's stealth capability is a system and not a
feature of the design, it can be damaged or destroyed. Once the drone has
taken 40 points of damage to its main body MDC, there is a 50% chance that
the stealth system will fail every time the main body of the craft is hit
from then on. Once the stealth system has failed, it will not work again
until repaired at a UN Spacy base.
- ARTIFICIAL INTELLIGENCE (AI) COMBAT COMPUTER:
The X-9 Ghost is
equipped with the UN Spacy's most advanced AI combat computer available,
which allows the drone to operate autonomously during missions without input
from human controllers. The AI computer is smart enough to devise new
strategies and use subterfuge to win battles if unexpected events happen or
of the odds turn against the drone. In addition, the computer learns to
anticipate and counter enemy maneuvers during combat. For every 5 rounds
the Ghost is engaged in combat against a foe, the X-9 gets a +1 to
initiative (cumulative) for the remainder of combat. This bonus is only
valid when the Ghost is solely piloted by the AI; if a technician takes over
remote control of the craft the bonus is lost.
The AI computer of the Ghost is not without its faults and problems,
however. The computer uses bio-neural circuitry patterned after the human
brain, which unfortunately has tendencies for self-preservation and
illogical behavior during combat. Any time the Ghost receives over 30
points of damage in a single round, roll on the percentile table below to
see if the AI malfunctions.
- 01-65: No malfunction.
- 65-75: The Ghost breaks off combat and retreats at maximum
possible speed.
- 75-85: The Ghost locks onto a single enemy target and tries to
destroy it at all costs. It will ignore any other enemy craft (even if
attacked by them) and will even try to ram the chosen enemy if it is out
of weapons. If the target is destroyed the Ghost will return to normal
operation.
- 85-95: The Ghost goes berserk and attacks any aircraft (military
or civilian) it can detect, regardless of alignment. Controllers at a
UN Spacy base can regain control of the Ghost if they make a successful
Computer Operations roll at -20% to skill.
- 95-00:As above, but the Ghost will no longer respond to remote
control signals. The drone will go on a rampage and attack any aircraft
it can detect until it is destroyed.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the drone's strike bonus.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the Ghost's sensors. The system allows the drone to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the drone to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus if the drone is trying to track a ground-based
target.
- RADAR: 200 mile (321 km) range.
- SCRAMBLER RADIO COMMUNICATION: The Ghost is equipped with a long
range, omni-directional communications system with satellite relay
capabilities that allows it to stay in contact with a controlling UN Spacy
base. The signal is encrypted so that it cannot be intercepted by an enemy
(and then used to take control of the Ghost), but it can be jammed by ECM
systems. If the Ghost looses contact with its controllers the drone's AI
system will automatically engage. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of the drone by the enemy, the
Ghost is equipped with a self-destruct system. When detonated, the craft
will generate an explosion that will do 3D6x10 M.D. to everything within a
40 foot (12 m) area. The Ghost will be completely obliterated by the
explosion and will not be salvageable. If the Main Body MDC of the Ghost
reaches 0 the AI will automatically activate the self-destruct system.
COMBAT BONUSES FOR X-9 GHOST FIGHTER TRAINING:
NOTE: As mentioned above, the X-9 Ghost can operate autonomously or can
be directed via remote control from a UN Spacy base or starship. The stats
below represent bonuses for operators trained in remote control operation of
the Ghost fighter. In order to have X-9 Ghost combat training the controller
must also have the following skills: Computer Operation, Radio:
Scrambler, Read Sensory Instruments, Pilot: Jet Fighter (or
Pilot: Variable Fighter), and Weapon Systems. Untrained operators
attempting to control a Ghost fighter only get bonuses equivalent to VF-11 Thunderbolt Basic Training.
ADVANCED X-9 GHOST COMBAT TRAINING
- Advanced training for controllers of the X-9 Ghost drone.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, nine, and
twelve.
- +3 to strike
- +6 to dodge.
- +3 to roll with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the
target. Used as a suicide attack only.
If the Ghost is put in autonomous operation mode (fully controlled by the AI
computer) then the X-9 has the following skills, abilities, and bonuses (treat
as a 6th level Variable Fighter pilot):
X-9 GHOST AI COMBAT STATS
- Nine (!) Attacks per Melee
- +2 on initiative (+5 with active stealth), plus learning bonuses (see AI Computer entry).
- +5 to strike
- +9 to dodge
- +5 to roll with an impact, reducing damage by half.
- Critical strike on an unmodified roll of 18, 19, or 20.
- Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the
target. Used as a suicide attack only.
- Skills of note:
- Optic Systems (80%)
- Detect Ambush (80%)
- Detect Concealment (75%)
- Tracking (75%)
- Navigation (90%)
REFERENCES USED IN THIS DESIGN
- Macross Plus episodes 3 and 4
- This is Animation The Select: Macross Plus Movie Edition

