

The following material is an adaptation of mecha from MACROSS FLASHBACK
2012, an OAV sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.) and the Macross Movie (1984). Please feel
free to use, copy, and distribute it as you see fit. All I ask is that you
give proper credit to me and do not claim that it is your own work. Comments
and suggestions are welcome.
VF-4 LIGHTNING III
VARIABLE FIGHTER
(Version 2.5
- Last modified: Friday, 18-Jan-08 02:59:01 PST)
- RPG Stats by
DAVE DEITRICH
(deitrich@mcs.net)
- Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VF-4 Lightning III was developed by Stonewell Bellcom in late 2009,
and was promoted as the "next generation" variable fighter for the UN Spacy by the
company. The VF-4 was faster, more maneuverable, could generate more thrust
than the standard VF-1 Valkyrie, and was armed
with dual beam cannons in
addition to the traditional GU-11 gun pods. Early models of the VF-4,
designated VF-X-4 Prototypes, were produced on Earth for testing
purposes in 2010, just as Space War One started to increase in
magnitude. The VF-X-4 prototypes were heavily based on the VF-1 Valkyrie
design; 35% of the VF-X-4's components were directly taken from the VF-1
Valkyrie, including the entire nose and forward fuselage section.
Unfortunately, almost all of the initial VF-X-4s were destroyed along with
Stonewell Bellcom during the Zentraedi attack on Earth during 2010. The
design itself would have also died in the attack if it weren't for a team of
Stonewell Bellcom technicians who were stationed on the SDF-1 Macross
when the final attack came, working on maintenance upgrades for the Macross'
VF-1 Valkyries. Rallying under Dr. H. Takachihoff, one of the original
designers of the VF-1, the technicians refounded Stonewell Bellcom after the
Macross landed on Earth and continued work on the VF-4. More VF-X-4s were
constructed and tested by a number of UN Spacy pilots, including Skull Team
leader Hikaru Ichijyo. In 2012 the final design for the VF-4 Lightning
III was completed and mass production of the new fighter began.
The first VF-4 squadrons were issued to the Skull and Iron Chiefs
Squadrons, which accompanied the
SDF-2 Megaroad-01 on her
colonization mission in late 2012. After the Megaroad left production of the
VF-4s continued, and in 2020 the Lightning III officially replaced the VF-1
Valkyrie as the main tactical fighter of the UN Spacy. The VF-4 design was
itself replaced in 2030 by the VF-11 Thunderbolt.
A grand total of 8,245 VF-4s were produced for the UN Spacy
between 2012 and 2030.
RPG STATS
Vehicle Type: VF-4 Lightning III
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head 60
Hands (2) 50 each
Arms/Beam Cannons (2) 100 each
(2) Shoulders/Engine Nacelles (2) 150 each
(2) Legs/Main Thrusters (2) 200 each
(3) Main Body 300
Canard Forward Wings (2) 30 each
Main Wings (2) 100 each
Tails (4) 50 each
Reinforced Pilot's Cockpit 150
GU-11 Gun Pod (1 or 2) 100 each
NOTES:
- Destroying the head of the VF will knock out the mecha's major
sensor systems, including all of the optics systems (infrared,
nightvision, thermal). Radar and communications will be unaffected.
- Destroying the shoulders/engine nacelles or the legs/thrusters will
severely damage the VF-4's engines. Destruction of either shoulder
will reduce maximum speeds by 20%, and destruction of either leg will
reduce speeds by 30%. If three of the four engines are destroyed
the Lightning will have insufficient thrust to remain airborne and
must land. If all four engines are destroyed the variable fighter will
lose power and crash.
- Destruction of the main body will completely destroy the mecha.
SPEEDS:
- FLYING IN AN ATMOSPHERE:
- Mach 3.02+ (2023 mph/3237 kmph) max speed at 10,000 meters or less above
sea level. Mach 5.15+ (3451 mph/5221 kmph) max speed at 10,000-30,000
meters above sea level. The VF-4 is fully transatmospheric and can
attain orbital velocity above an Earth-type planet under its own power.
- MAX ENGINE THRUST:
- 8,400 kg x2 from main engines. 5,600 kg x2 from secondary thrusters.
STATISTICAL DATA:
- HEIGHT:
- 45.5 ft (13.76 m) in soldier mode.
- 24.3 ft (7.34 m) in gerwalk mode.
- 12.3 ft (3.72 m) in fighter mode.
- WIDTH:
- 16.5 ft (5.00 m) in soldier mode.
- 47.1 ft (14.28 m) in gerwalk or fighter configuration (max wingspan).
- LENGTH:
- 14.8 ft (4.48 m) in soldier mode.
- 28.3 ft (8.58 m) in gerwalk mode.
- 49.2 ft (14.92 m) in fighter mode.
- WEIGHT:
- 13,950 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2011 thermonuclear turbine
engines. Several Pratt & Whitney HMM-1A high-maneuverability vernier
thrusters at key locations along the VF-4's hull for added mobility.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-01,
NP-BP-02,
NR-BP-T1,
NR-BP-E2,
NP-BP-10
WEAPON SYSTEMS:
- LARGE-CALIBER HIGH POWERED BEAM CANNONS: The main weapon of the
VF-4 Lightning III is a pair of high-power beam cannons mounted on
the engine nacelles of the aircraft. The cannons can be fired together
or individually, and are fed directly from the power generated by the
FF-2011 engines. The cannons are slightly adjustable and can be aimed to
fire anywhere in a 30 degree arc in front of the aircraft. In gerwalk and
soldier modes the beam cannons are mounted on the backs of the mecha's
arms, and can be fired in any direction the arms are pointing.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6x10 M.D. per blast
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
Cannons may be fired separately or linked together (both blasts count
as one attack.
- PAYLOAD: Effectively Unlimited.
- BODY/WING HARD POINTS:
The VF-4 is also equipped with six fixed hard points for missile loads
and other ordinance. One hardpoint is mounted on each wing of the
aircraft and four are mounted under the main body. These hardpoints can
be used to hold a variety of different ordinance types, including long or
medium range missiles. One long range or 3 medium range missiles can be
mounted per hardpoint. Usually long range missiles are used.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of UN Spacy
Long Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: One to six (all) missiles.
- Payload: One per hardpoint; 6 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy
Medium Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Payload: Three per hardpoint; up to 18 maximum.
- GU-11 55mm MULTIPURPOSE GUN POD: For additional close-range combat
capability, the VF-4 can be armed with one or two GU-11 gun pods,
identical to the ones used by the original VF-1 Valkyries. However, the
gun pods are mounted on hardpoints when not being held in the mecha's
hands, and therefore the VF-4 cannot carry as many missiles as usual. When
mounted each GU-11 takes up one hard point, reducing the number of missiles
the Lightning can carry (see above). One spare GU-11 clip can be stored in
each leg of the VF-4.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 3D6 M.D. for a short burst, 6D6 M.D. for a long
burst, or 1D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
bursts, or 5 full melee bursts. Additional ammo clips can be
inserted, but exchanging clips requires 2 melee actions. One spare
clip is stored in each leg of the mecha.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-4 can
engage in melee combat rather than use a weapon. The Lightning is extremely
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D4 M.D.
- "Booster" Punch: 3D4 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D4 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-4:
- AUTO-PILOT: The VF-4 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-4 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Data readouts and stats can be displayed either on the cockpit's
HUD display or on the dashboard monitors of the aircraft.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 1,000 images stored in memory. The computer can
identify and track up to 75 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The VF-4 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 300 miles (480 km). Most
UN Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-4's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-4's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot blacking
out in combat.
COMBAT BONUSES FOR LIGHTNING III VARIABLE FIGHTER TRAINING:
Note: Valkyrie Combat Training (from Macross II) or Veritech
Combat Training (from Robotech) can be substituted for either of the
skills below. If this is the case, then the pilot gets a bonus of +1 to
parry and dodge and one extra melee attack per round in addition to
the his normal combat bonuses due the speed and agility of the Lightning III.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED LIGHTNING III COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 on initiative.
- +3 to strike.
- +3 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
The VF-4 Lightning III was designed and produced in 2012 during
the Reconstruction Period following the First Robotech War, in response to the
need for a faster and more agile attack mecha for use in anti-Zentraedi
combat missions. The Zentraedi Uprisings after the war were too widespread
to be effectively countered by the RDF's surviving Veritech and Destroid
squadrons, and resources for new mecha were scarce due to the development of
the SDF-3 expeditionary mission and the creation of the new Southern Cross
armies. A more effective mass-producable anti-mecha fighter was needed to
deal with the threat of Zentraedi Battlepods and Powered Armor attacks on
settlements.
The VF-4 was designed and produced at the Robotech Defense Force R&D Labs
in New Macross by Dr. H. Takachihoff. Takachihoff and his team were originally
doing research into improving the VF-1 Veritech fighters on Macross Island
during the restoration of the SDF-1, and were subsequently stranded on the
superdimensional fortress during the entire First Robotech War. Dr.
Takachihoff worked along with Drs. Lang and Burke to design the Armored
Veritech and Super Veritech versions of the VF-1, and was given complete
control over the design of the VF-4. Early prototypes of the VF-4 were tested
by a number of famous RDF pilots, including Captain Rick Hunter and
Lt. Miriya Sterling. However, much of the research was lost when the
main RDF R&D Labs were destroyed during the Zentraedi warlord Khyron's
suicidal attack on the SDF-1 and Macross City on December 30, 2012.
Dr. Takachihoff and the surviving team members reconvened in the new R&D
labs in Tokyo, Japan, and completed the design of the VF-4 in late 2013. The
new fighter combined Robotechnology with state-of-the-art combat avionics,
resulting in a highly maneuverable mecha with weaponry that made it a match
for all known Zentraedi mecha designs. VF-4s were often used in first-strike
and assault missions, where they would go in rapidly and destroy as many mecha
and fortifications as possible, clearing the way for following Veritech and
Destroid squadrons. They were also commonly used in fire support missions for
ground troops during the Malcontent Uprisings. The high thrust engines and
multiple venier thrusters on the VF-4 also made it ideal for space combat, and
many were stationed in space to help Super Veritech
squadrons patrol for raiders and orbital intruders.
Many squadrons of VF-4s were produced during 2013-2020, and served well in
supplementing Veritech fighter squadrons on Earth, orbiting bases, and the
moon bases. Several squadrons of VF-4s were assigned to the SDF-3 and
accompanied the ship on the REF Expeditionary Mission in 2022. The remaining
VF-4s on Earth were turned over to the TAF and TASC armies of the
Southern Cross to supplement their forces. Eventually, the VF-4 was replaced
by the non-transformable Corsair III and Specter Interceptors,
and the new VF-11 Thunderbolt
Veritechs. The remaining VF-4s were reassigned to garrison duties,
and many were destroyed during the battles with the Robotech Masters during
the Second Robotech War. A few VF-4 squadrons did survive the war, but
all were reported destroyed during the initial Invid invasion of the Third
Robotech War/Second Invid War. No VF-4s are known to have survived the
period of the Invid wars intact.
INTERESTING SIDE NOTE: The aircraft Lancer flew during the first
invasion of the Invid (seen in flashback in Robotech episode 71, "The
Secret Route") looks suspiciously like a VF-4 Lightning III. Obviously it
isn't since Macross and Mospeada are completely different shows, but it
does provide an interesting opportunity for GMs who want to integrate Macross
mecha into their Robotech campaigns.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Mecha Guide: Stonewell
Bellcom VF-4 Lightning III Entry"
- Mediax Mook 53: Macross Digital Mission VF-X
- Macross Flashback 2012
- MECHA PRESS Issue #7, "History of the Variable Fighter", by
Dominique Durocher

