

The following material is an adaptation of mecha from MACROSS 7, a
sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
VF-22 STURMVOGEL II
ADVANCED VARIABLE FIGHTER
(Version 1.9
- Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
Although the YF-21 Protoype AVF was rejected by
the UN Spacy in favor of Shinsei Industry's VF-19
Excalibur as a replacement for the aging VF-11
Thunderbolt, the engineers at General Galaxy refused to let the advanced
fighter design die. They re-evaluated and reworked the prototype, removing
systems that did not perform well during the Project Super Nova trials and
adding new weapon systems and other improvements. After initial testing, the
new YF-22 prototype was presented to the UN Spacy review board, and eventually
was approved in December of 2042 for purchase as a special operations fighter.
Renamed the VF-22S Sturmvogel Stealth AVF, the fighter entered service
for the UN Spacy in 2043.
The VF-22 still closely resembles the YF-21 prototype from Project Super Nova,
mostly due to the fact that the revised version of the inertia vector control
system used in the Quimeliquola Quaedlunn-Rau (Female Combat Armor)
battlesuit was preserved in the Sturmvogel. The Sturmvogel also preserved the
active stealth technology of the YF-21, but the Brainwave Control Systems
(BCS) and Brain Direct Imaging (BDI) systems were removed in favor of a more
conventional control system. The BCS and BDI had led to unforseen health
problems and other complications in YF-21 test pilots, and correcting these
problems while preserving the benefits of the systems proved almost
impossible. Instead the cockpit was redesigned to include a more complete set
of conventional controls, and pilot visibility was increased using a
traditional overhead spherical canopy equipped with HUD (heads-up display)
projectors and several additional visual screens. Finally, two concealed bays
for weapon payloads were added to the Sturmvogel, allowing it to carry tactical
payloads without sacrificing its stealth capabilities.
Highly valued for its combination of high speed, agility, fold capability and
stealth, the VF-22S Sturmvogel quickly became a popular craft with UN Spacy
Special Forces. Unfortunately the high cost of purchasing and maintaining the
aircraft limited its distribution, and most were assigned to special forces
units on an as-needed basis. During the latter days of the Macross 7/Varuta
War, the designs for the VF-22 were transmitted to the Macross 7 Colonization
Fleet and authorization was given to build two fighters to supplement the
Macross 7's forces. The first VF-22 was flown by Captain Maximilian
Jeinus himself during Operation Stargazer, and the second VF-22 was piloted
by his wife, Mayor Miliya Jeinus, in the final assault against the Protodeviln
homeworld. Both craft performed admirably during these battles, and the
design will probably be produced in greater numbers in the future to help
supplement the Macross 7's depleted variable fighter forces.
RPG STATS
- Vehicle Type:
- YF-21 (Prototype, Project Super Nova )
- VF-22S (Special Forces Version)
- Class: Advanced Variable Fighter
Manufacturer: General Galaxy
Crew: One pilot wearing customized Tactical Life Support System.
MDC BY LOCATION:
Head Pulse Laser 30
(1) Head 120
Hands (2) 50 each
Arms (2) 125 each
Shoulders (2) 100 each
Legs & Thrusters (2) 175 each
(2) Main Body 400
Main Wings (2) 180 each
Tails/Arm Shields (2) 75 each
Stealth Gun Pods (2) 120 each
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 150
NOTES:
- Destroying the head of the VF-22 will knock out the mecha's main sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Backup sensor systems will provide standard vision for the pilot in soldier
mode. Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the VF-22's main computer.
- The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate to full strength
within 2 melee rounds. The shield is usually generated on the right or left
arm of the Sturmvogel.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 120 mph (192 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph)
maximum speed limit in an Earth-like atmosphere. Can also hover in
place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above
sea level. Mach 5.06+ (3390 mph/5085 kmph) max speed at 10,000-30,000
meters above sea level. Mach 22+ (14,740 mph/22,455 kmph) max speed at
30,000+ meters above sea level, for a maximum of 5 seconds. Cruising
speed is usually Mach 5-6. The VF-22 can vary the configuration of its
wings and control surfaces to provide greater speed or control as the
situation requires. The Sturmvogel is capable of achieving orbit
over an Earth-class planet without additional rocket assistance.
Maximum rate of ascent is 61,900 meters/minute. G limits are +60.0 to
-45.0 Earth gravities.
- MAX ENGINE THRUST:
- 41,200 kg x2 in an atmosphere, 65,200 kg x2 in space. The maximum thrust
is automatically limited in an atmosphere due to coolant problems with the
optional air intake systems for the engines.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-10,
NP-BP-12,
NR-BP-19,
NR-BP-19-SES
- Special:
NR-ARFB-Y2
STATISTICAL DATA:
- HEIGHT:
- 48.70 ft (15.22 m) in soldier configuration.
- 25.98 ft (8.12 m) in gerwalk configuration.
- 12.93 ft (4.04 m) in fighter configuration.
- WIDTH:
- 22.12 ft (6.91 m) at shoulders in soldier configuration.
- 49.15 ft (15.36 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 13.54 ft (4.23 m) in soldier configuration.
- 45.15 ft (14.11 m) in gerwalk configuration.
- 62.78 ft (19.62 m) in fighter configuration.
- WEIGHT:
- 9340 kg empty. Maximum takeoff weight in an atmosphere is 39,207 kg,
and maximum weight in space with optional fold booster is 48,305 kg
(weights beyond that exceed theoretical safe limit for fold booster).
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two 65,200 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2450B
thermonuclear turbine engines, designed for dual atmosphere/space use
with optional concealed trapezoidal air intakes for use in an Earth-type
atmosphere. Two 3-dimensional independentent convergent/divergent
exhaust are equipped on the FF-2450B for greater maneuverability and
V/STOL performance. In addition, several Pratt & Whitney HMM-6J
high-maneuverability vernier thrusters are mounted on the wingtips,
vertical stabilizers, nose, and other key locations for added performance.
Additional thruster options include an external fold generator developed
for use with Project Super Nova.
WEAPON SYSTEMS:
- ERLIKON AAB-7.5 AIR-TO-AIR LASER GUN:
The VF-22 mounts a single laser for use in air combat skirmishes
and for defensive purposes. The laser is mounted on the head of the mecha
in soldier mode, and is located in the forward dorsal section of the main
body pointed rearward in fighter and gerwalk modes. The laser can only
fire to the REAR of the fighter in these modes; it cannot be turned to
fire along another arc.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6 M.D.
- RATE OF FIRE: The laser can be fired up to 4 times per round.
In addition, the laser can be fired in a continuous beam for cutting
purposes. When used this way, the weapon does 1D6x10 M.D. per round,
but cannot be used against moving targets.
- PAYLOAD: Effectively Unlimited.
- MAULER REB-22B LASER GUNS:
Two semi-fixed laser gun clusters are mounted in the arms the VF-22. Like
the VF-17 Nightmare the arm lasers have two exit
ports (one pointing each direction) and thus can fire either to the front or
the rear of the mecha in any mode. In fighter mode the lasers can only be
aimed along the front or rear arc of the aircraft (max angle is about 30
degrees in any direction from the centerline of the fighter) but in
gerwalk/soldier they can be aimed in any direction by moving the mecha's arms.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Anti-aircraft
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.
- BIFORS BML-02S ALL-ENVIRONMENT RAPID-FIRE MICRO-MISSILE CLUSTERS:
The VF-22 is armed with eight internal BML-02S missile launchers that were
built exclusively for the mecha design. The launchers are mounted in the
forward dorsal and forward ventral sections of the craft and have exit
ports on the top and bottom of the wings near the engine nacelles. Any
type of UN Spacy mini-missiles can be used
by the launchers, including the high-maneuverability
mini-missiles recently developed by the UN Spacy. Armor-piercing MMs are
standard issue, however. Although the Sturmvogel has double the number of
missile launchers of the YF-21 prototype, corresponding dorsal and ventral launchers
feed from the same missile bay. Therefore the total number of missiles carried is
still the same, although the rate of fire has been doubled.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of UN Spacy
Mini Missile,
including the new High Maneuverability
Mini Missiles (HMMMs).
- RANGE: Varies with missile type, typically 1 miles (1.6 km).
- DAMAGE: Varies with missile type, typically 1D4x10 M.D.
- RATE OF FIRE: Volleys of 1-8 missiles. The rate of
fire of the BML-02S launcher is equal to the pilot's combined number of
attacks; and the pilot can fire all of his missiles in a single round if
he has six or more attacks.
- PAYLOAD: 12 missiles per paired dorsal and ventral launchers;
48 missiles total.
- HOWARD/GENERAL DYNAMICS GV-17L GUN PODS:
For a main external weapon, the VF-22 contains TWO new stealth gatling gun
pods produced by Howard Industries and General Dynamics. These gun pods
are exclusively designed for the VF-22 and are mounted in specially
designed storage bays located on the underside of the craft in fighter
mode, similar to the gatling gun used
by the VF-17 Nightmare. In Gerwalk or Soldier modes the gun pods can be
ejected from their bays and used by one or both of the VF-22's hands. The
gun pods can fire in any mode; they fire out of a special concealed port
when stored in Fighter mode.
Like the original GU-11 gun pod used by the VF-1
Valkyrie, the GV-17L gun pods do NOT use clips of ammo, but instead have
a large internal supply of ammo stored in the barrel of the pod. This
allows the GV-17L to contain a larger supply of ammo and bypasses the need
to reload while in the field. Once exhausted, the gun pods can only be
reloaded by trained technicians at a supply base.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 800 rounds, equal to 80 short bursts, 40 long bursts,
or 20 full melee bursts. Once depleted, the gun must be reloaded by a
service technician at a UN Spacy base or starship.
- WING HARD POINTS:
The VF-22 has four fixed hard points (two per wing) which can be used to
hold a variety of different ordinance payloads, including long ,medium, or
short range missiles, or even the new medium-range
high-maneuverability (MRHM) missiles. One long range, one MRHM, 3
medium range, or 5 short range missiles can be mounted per hardpoint.
Usually long range, medium range, or MRHM missiles are used.
NOTE: Due to the location of the hard points, ALL missiles must be
fired or ejected before the VF-22 can convert into soldier mode. For
this reason the missiles mounted on the hard points are usually fired
within the first few passes of an attack.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
- Primary Purpose: Anti-Mecha
- Secondary Purpose: Surgical Strikes
- Mega-Damage: 2D6x10 M.D.
- Rate of Fire: One per hardpoint.
- Range: 80 miles.
- Payload: One per hardpoint; 4 maximum.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of standard UN Spacy
Long Range Missile
can be used.
- Missile Type: Standard UN Spacy long-range missiles, usually
proton, reflex heavy and reflex multi-warhead.
- Mega-Damage: Varies with missile type.
- Rate of Fire: One or two.
- Range: Varies with missile type; 500 to 1800 miles.
- Payload: One per hardpoint; 4 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy
Medium Range Missile
can be used.
- Missile Type: Standard UN Spacy medium-range missiles, usually
high explosive, armor piercing, or multi-warhead.
- Mega-Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Range: Varies with missile type; 50 to 80 miles.
- Payload: Three per hardpoint; up to 12 maximum.
- SHORT RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy
Short Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-5 missiles per hardpoint.
- Payload: Five per hardpoint; up to 20 maximum.
- CONCEALED MISSILE BAYS:
A new addition to the Sturmvogel, the fighter now contains two concealed
missile bays on the lower rear area of the fuselage which can hold
missiles, bombs, or other tactical ordinace within the body of the VF-22.
The advantage to this system is that while enclosed, the payloads can be
fully concealed by the active stealth system of the Sturmvogel with no
danger of detection. The bays are large enough to hold one long-range
missile, two medium-range missiles, or equipment of approximately equal
size can be held in each bay. During the Macross 7/Varuta war, the bays
were used to carry "Planet Buster" Thermonuclear missiles for use against
Protodeviln creatures (unfortunately due to the nature of the Protodeviln
these missiles proved ineffective).
- "PLANET BUSTER" THERMONUCLEAR MISSILES
- Primary Purpose: Anti-Protodeviln
- Secondary Purpose: Anti-Warship
- Mega-Damage: 6D6x10 M.D. (Note: At the GM's option,
this number may be increased to represent more realistic damage from a
nuclear weapon)
- Rate of Fire: One or two.
- Range: 1500 miles.
- Payload: One per missile bay; 2 maximum.
- HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:
The VF-22 is equipped with a new mecha-scale pinpoint barrier system for
defense. The system can generate a single pinpoint barrier that can be
moved anywhere on the mecha and used as a shield against incoming attacks.
The barrier provides 100 MDC of protection, and regenerates at a rate of
50 MDC per round when damaged. Even if destroyed by combined attacks, the
shield will regenerate itself within 2 rounds. In order to use the
shield, the pilot must make a successful parry roll to intercept an
incoming attack. Due to the tremendous power requirements of the system,
the head and wing lasers on the YF-19 cannot be used while the barrier is
in operation.
- Primary Purpose: Defense
- Protection: 100 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m) in diameter.
- Duration: Unlimited.
- HAND TO HAND COMBAT:
If necessary, the VF-22 can engage in melee combat rather than use a
weapon. The variable fighter is extremely agile and can execute most typical
hand to hand combat moves, such as punches, jump kicks, leap attacks,
rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-22:
- ACTIVE STEALTH SYSTEM: The VF-22 is equipped with a revolutionary
stealth system that when activated renders the craft almost invisible to
standard sensors such as radar. Unlike passive stealth systems like those
used by the VF-17 Nightmare or the old USAF F-117, the VF-22's stealth
system is an ACTIVE stealth that actually bends radar waves around
the mecha rather than reflecting them. When activated, this system gives
the VF-22 a +3 on initiative and a +1 to strike at all times.
NOTE: Since the VF-22's stealth capability is a system and not a feature of
the design, it can be damaged or destroyed. Once the mecha has lost half of
its main body MDC, there is a 50% chance that the stealth system will fail
every time the main body of the craft is hit. Once the stealth system has
failed, it will not work again until repaired at a UN Spacy base.
- AUTO-PILOT: The VF-22 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-22 is equipped with a combat
computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the VF-22 is a large HUD display,
which allows the computer to display large amounts of data to the pilot
and even highlight enemies and missile attacks with overlaid graphics.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- DETATCHABLE LIMBS:
The arms and legs of the Sturmvogel are detatchable, so that in the event one or
more of the limbs of the mecha are damaged they can be ejected from the main
body so as to avoid creating atmospheric drag or preventing transformation.
The VF-22's arms and legs don't contain any critical systems so the AVF's
performance will be unaffected if they are jettisoned. However, the Sturmvogel
will not be able to hold its GV-17L gun pod in gerwalk or soldier mode if both
arms are ejected.
- ESCAPE POD:
The entire reinforced cockpit of the VF-22 is a detachable
escape pod that can be jettisoned when the mecha is destroyed. The
ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound amplification
system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS:
Special shielding prevents the penetration of
life threatening head and radiation. A radiation detection and alarm
system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL:
The escape pod of the VF-22 is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected
life pod. The range of the signal is 400 miles (640 km). Most UN Spacy
ships and variable fighters can locate and track homing signals, and the
onboard computers will automatically notify their pilots if such a signal
is detected.
- LASER TARGETING SYSTEM:
Range: 100 miles (160 km). Used for increased
accuracy in the striking of enemy targets and is partly responsible for
the mecha's strike bonus.
- LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be
used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects
a beam of infrared light that is invisible to the normal eye, but detectable
by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m). A passive optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- PILOT FLIGHT SUIT AND HMD HELMET:
The VF-22 comes with a custom-designed flight suit for the pilot instead of
the standard UN Spacy-issue design used by most VF pilots. This flight suit
consists of an upper and lower g-suit that promotes circulation even during
high-g turns, thus decreasing the possibility of pilot's blacking out in
combat. The flight suit also comes with a specialized HMD helmet which can
display computer graphics and overlays over what the pilot sees, providing
additional information. Although the system is not a great substitute for
the BCS and BDI systems in the original YF-21 prototype, it does provide the
pilot with additional information and helps combat battlefield confusion.
The one disadvantage of the flight suit is that it is customized for the
VF-22 and is NOT usable in other aircraft.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION:
Long range, directional communications system
with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT:
To prevent capture of a variable fighter by the enemy, the
pilot can activate the VF-22's self-destruct system, which will cause the
fighter to explode after a delay of up to 60 minutes (time is set by the
pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-22's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The system is designed to work
with the customized VF-22 flight suit (see above) and is not compatible with
standard UN Spacy flight suits without special modifications.
COMBAT BONUSES FOR VF-22 FIGHTER TRAINING:
NOTE: Due to the special forces nature of the Sturmvogel, VF-22
AVF Combat Training should not be available to characters as an initial
skill selection. Instead, they should buy the skill when they gain enough
experience to advance in rank and receive UN Spacy special forces combat
training. Pilots flying the VF-22 Sturmvogel without training only get
bonuses from Basic Variable Fighter Combat Training.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 on initiative (+3 when using Active Stealth System)
- +1 to strike (+2 when using Active Stealth System)
- +1 to parry
- +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-22 STURMVOGEL COMBAT TRAINING
- Advanced training for special forces pilots specializing in the VF-22
Sturmvogel.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels two, five, seven, and
ten.
- +2 on initiative (+5 when using Active Stealth System)
- +3 to strike (+4 when using Active Stealth System)
- +4 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN

