Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of mecha from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

FIRE VALKYRIE
(Custom VF-19 Excalibur Variant)

(Version 1.3 - Last updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The VF-19-Kai "Fire Valkyrie" is perhaps the most unique mecha in the entire history of the UN Spacy. It was designed and built by the advanced design teams of the Macross 7 colony mission and was intended primarily to serve as a psychological weapon in case of war against unknown alien races. At the time the Macross 7 was exploring worlds near the center of the galaxy, in an area where two previous colony missions (the Megaroad-01 and the Megaroad-13) had disappeared without a trace. The designers of the Fire Valkyrie had two purposes in mind; first, the fighter would serve as a rallying point for the civilian populace of the Macross 7, and could help to boost morale in trying times. But second and more importantly, the Fire Valkyrie could be used for "culture" warfare in case the ship encountered an enemy similar to the Zentraedi who had little prior experience with Earth customs and sensations.

The Fire Valkyrie was given to Basara Nekki, a civilian and talented singer aboard the ship who was a devout follower of Lynn Minmei. However, the designers of the craft underestimated Basara's brashness and impulsive tendencies. When the Macross 7 first encountered the Varauta, he began using the Fire Valkyrie to distract combatants on BOTH sides in an attempt to disrupt the growing war. An extreme pacifist, Basara believed that he could stop the Varauta/Macross 7 conflict by singing and exposing both sides to "culture". Although his original plans did not work, Basara did stumble upon one of the most important discoveries of the war; the Varauta respected music and culture because they generated Spiritia, and spiritia energy was the prime substance that they sought when attacking the Macross 7.

Through many confrontations with the Varauta forces Basara eventually learned and then demonstrated how music and singing could generate spiritia, and how that spiritia could be used to cause dissention and even defections among the enemy's brainwashed troops. Eventually Dr. Chiba of the Macross 7 research staff discovered the physical link between singing and spiritia, and was able to develop the Sound Energy System, a system that could focus spiritia generated by singing and use it for both attacks and defense. Once the Fire Valkyrie was eqipped with the SES it became one of the most powerful mecha of the war, and was soon imitated/expanded on by the Sound Force and Jamming Birds special operations units. (For more information on Spiritia and its effects, see the Spiritia RPG rules (coming soon)). When the masters of the Varuta, the Protodeviln, took a more active part in the conflict and began attacking the colony fleet, Basara and Sound Force became the principle defensive group to counter their immense power.

The Fire Valkyrie served as Basara's main mecha throughout the Macross 7/Varauta war, during which he continually tried to stop the war and reduce suffering on both sides through singing and his new spiritia powers. The red mecha became a symbol of unity, strength, and peace aboard the Macross 7, and was inspirational to both soldiers and civilians alike. The original Fire Valkyrie was eventually destroyed above the Protodeviln's ice prison world, but not before Basara was able to defeat the prime Protodeviln responsible for the Macross 7/Varauta war. After the conclusion of the war a second Fire Valkyrie was constructed for Basara, who still leads Sound Force as the protectors of the Macross 7.

RPG STATS

Vehicle Type:
The VF-19 Kai "Fire Valkyrie" is a one-of-a-kind custom aircraft designed and built aboard the Macross 7 colony fleet.
Class: Custom Advanced Variable Fighter
Manufacturer: Shinsei Industries/Macross 7 Development Team
Crew:
One pilot. No extra life support gear is necessary, as the cockpit of the Fire Valkyrie is adequately pressurized to provide support for up to 3 humanoids.

MDC BY LOCATION:

    Head Lasers (4)                              15 each
(1) Head                                        100
    Hands (2)                                    50 each
    Arms (2)                                    120 each
    Shoulders/Speaker Pods/Projectors (2)       150 each
    Legs & Thrusters (2)                        220 each
(2) Main Body                                   380
    Canard Forward Wings (2)                     30 each
    Main Wings (2)                              150 each
    Tails (2)                                    50 each
    Speaker Gun Pod                             100
    Anti-Projectile Shield                      150
(3) Pinpoint Barrier Shield                     100
    Reinforced Pilot Compartment/Escape Pod     200

NOTES:

  1. Destroying the head of the VF-19 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). This will also knock out the projector for the Sound Energy System, forcing the Fire Valkyrie to rely on the external Sound Booster for Spiritia attacks. Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the Fire Valkyrie.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.7+ (2479 mph/3776 kmph) max speed at 10,000 meters or less above sea level. Mach 5.5+ (3685 mph/5613 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/25,514 kmph) max speed at 30,000+ meters above sea level, for a maximum of 5 seconds. Cruising speed is usually Mach 1.8 (1206 mph/1837 kmph). The YF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +39.5 to -20.0 Earth gravities.
MAX ENGINE THRUST:
45,900 kg x2 in an atmosphere, 72,500 kg x2 in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines.

STATISTICAL DATA:

HEIGHT:
49.54 ft (15.48 m) in soldier configuration.
27.13 ft (8.48 m) in gerwalk configuration.
13.36 ft (4.18 m) in fighter configuration.
WIDTH:
21.28 ft (6.89 m) at shoulders in soldier configuration.
47.75 ft (14.92 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
15.15 ft (4.74 m) in soldier configuration.
44.19 ft (13.81 m) in gerwalk configuration.
62.65 ft (19.58 m) in fighter configuration.
WEIGHT:
8,400 kg empty. Maximum takeoff weight in an atmosphere is 36,000 kg.

PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
The pilot's compartment of the VF-19 Kai has enough extra room to hold 1 passenger or 250 lbs. of cargo.
POWER PLANT:
Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2500F thermonuclear turbine engines, designed for dual atmosphere/space use with pentagonal underfuselage air intakes with retractable covers. Both engines are also equipped with rear afterburner intakes encircling the lower leg/engine-pod nozzles for improved power and performance. In addition, two 2-dimensional independentent convergent/divergent exhaust are equipped on the FF-2500F for greater maneuverability and V/STOL performance. Finally, several Pratt & Whitney HMM-6R high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, legs, nose, and other key locations for added performance. Though never used, the Fire Valkyrie is also compatible with the external fold generator developed for use with Project Super Nova.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-01, NP-BP-10, NP-BP-12, NR-BP-19, NR-BP-19-SES
Leg: NP-FB-19
Special: NR-ARFB-Y1, Sound Booster

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT HEAD LASERS: The Fire Valkyrie mounts two anti-aircraft lasers on its head, very similar to those originally found on the older VF-1S Valkyrie design. These lasers are designed for use in air combat skirmishes but are mostly used for defensive purposes. Due to the placement of the head in fighter and gerwalk modes the lasers cannot be used when the mecha is in these configurations. The lasers can ONLY be used when the VF-19 is in soldier mode. In addition to their use as weapons, the lasers can also generate a continuous beam useful for cutting.

  2. MAIN BODY LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the Fire Valkyrie, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).

  3. SPEAKER GUN POD: The Fire Valkyrie is armed with a very unusual gun pod as a main weapon. Instead of firing munitions, the VF-19 Kai's gun pod instead fires large- caliber autocannon shells that each contain a high-definition speaker and radio receiver. (!) The shells are armor-piercing and can usually penetrate even the toughest armor, but once embedded in armor plate the speaker pods transmit sound waves into the mecha's body, filling the pilot's cockpit with loud rock music. In addition to their use as a distraction, the speaker pods have been known to cause spiritia reactions in the minds of brainwashed Varuta pilots, occasionally permitting them to defect to the UN Spacy.

    Due to the large size of the speaker pods only a limited amount can be carried in the Fire Valkyrie's gun pod. One spare clip of speaker pods is mounted on the inside of the mecha's shield, and can be used to replace a spent clip in two melee actions. Switching clips can only be done in Gerwalk or Soldier mode.

  4. BIFORS BMM-24 ALL-ENVIRONMENT HIGH-MANEUVERABILITY MICRO-MISSILE CLUSTERS: The legs of the Fire Valkyrie are equipped with two concealed missile launcher bays that can hold up to 6 of the new high-maneuverability micro-missiles each. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all 6 missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of SRM can be used in the launchers, but usually only the BMM-24 high-maneuverability micro-missiles are used.

  5. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The Fire Valkyrie is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

  6. HAND TO HAND COMBAT: If necessary, the Fire Valkyrie can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE FIRE VALKYRIE:


COMBAT BONUSES FOR FIRE VALKYRIE COMBAT TRAINING:

NOTE: Due to the unique nature of the Fire Valkyrie, it is highly unlikely that players will start the game with Fire Valkyrie combat training (unless the GM is running a Sound Force-style campaign). Pilots unaccustomed to the Fire Valkyrie should only get bonuses equal to Basic Variable Fighter Combat Training, while Advanced Fire Valkyrie Combat Training should be reserved only for those with extensive experience with the mecha. VF-19 Excalibur combat training can NOT be used with the Fire Valkyrie nor vice versa due to extreme differences in the control systems for the two craft.

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED FIRE VALKYRIE COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

Macross Mecha DesignsPrevious | 
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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net