

The following material is an adaptation of mecha from MACROSS 7, a
sequels to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
VF-17T KAI SOUND FORCE NIGHTMARE
(Custom VF-17 Nightmare Variant)
(Version 1.0
- Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VF-17T Kai Nightmare Custom was the third variable fighter designed
by Dr. Gadget M. Chiba and built by the Macross 7 Special Technologies
Group for the newly-formed Sound Force. As the UN Spacy/Varuta
war intensified and the forces of the Macross 7 began encountering
newly-awakened Protodeviln beings Dr. Chiba proposed Sound Force as a special
military unit utilizing technology based on his Sound Energy Hypothesis
to counter Varuta brainwashing and the powers of the Protodeviln. Along with
Basara Nekki and his Fire Valkyrie and
Mylene Jenius and her VF-11MAXL Custom, Ray
Lovelock and Veffidas piloted the VF-17T Kai Custom against the protodeviln
Gavil, Glavil, and Valgo, saving the Macross 7 from destruction on more
than one occasion during the latter months of the war.
Unlike the Fire Valkyrie and the VF-11MAXL Custom, which were both
designed as high-performance interceptors, the VF-17T Custom was built to
serve two functions in addition to spiritia combat; squadron command fighter
and weapons transport. Ray Lovelock was assigned as commander of Sound Force
due to his past military experience prior to joining the rock group Fire
Bomber, and the VF-17 was given improved communications and sensor systems
equal to a VF-17S Squadron Commander Nightmare in order to help him coordinate
the team's attacks. The fighter was also equipped with special hardpoints for
transporting custom weaponry, including the giant Speaker Pod Gamma launcher
that was used by Basara during the battle above planet Lux. However the VF-17
stopped carrying custom weaponry into battle after the development of the
Sound Booster units, which made such weaponry obsolete.
The VF-17T was the least modified of the three custom designs. The VF design
retained most of the major systems of standard
VF-17 Nightmares, including the
FF-2100X thermonuclear turbine engines. The head was redesigned and most of
the VF-17's weaponry was dropped in favor of the Sound Energy System and other
spiritia combat systems. Like the other two Sound Force VFs the VF-17's
controls in the front cockpit were replaced with a "keyboard-stick" control
system that allows skilled pilots such as Ray to actually play music while
flying the plane. The rear seat also contained an emergency set of controls
integrated into a high-quality electronic drum set, however in order for the
rear pilot to take control of the VF she would have to stop drumming. The
VF-17T was also equipped with speakers and a holograph system that allow it to
create spectacular stage displays and pyrotechnics during a performance. The
fighter also retained some design benefits of the basic VF-17, including the
radar-absorbing construction materials and highly-angled surfaces that give
the fighter stealth capability (though "stealthy" would seldom describe Sound
Force's style of attack).
Ray Lovelock and Veffidas piloted the VF-17T Custom together throughout the
second half of the Varuta war and proved to be very capable pilots, although
Ray occasionally had trouble as team leader keeping Basara under control.
Sound Force became a symbol of the emotional and spiritual strength of
the Macross 7 colonists, and helped to inspire both civilians and
military personnel throughout the war. The VF-17T survived the final battles
of the war with only minor damage, and still serves as a key part of Sound
Force.
RPG STATS
- Vehicle Types:
- The VF-17T Kai Sound Force Custom is a custom aircraft designed, built
and used by the Macross 7 colony fleet (though other fleets may develop
similar craft using the same schematics).
- Class: Custom Tactical Variable Fighter
Manufacturer: Three Star Industries/Macross 7 Special Technologies
Group
Crew: Two pilots wearing Tactical Life Support Systems
MDC BY LOCATION:
(1) Head 100
Hands (2) 50 each
Arms (2) 120 each
Shoulders (2) 120 each
Legs & Thrusters (2) 240 each
(2) Main Body 350
Main Wings (2) 150 each
Speaker Gun Pod 100
Reinforced Pilots' Compartment/Escape Pod 175
(3) Pinpoint Barrier Shield 100
NOTES:
- Destroying the head of the VF-17T Kai will knock out the mecha's major
sensor systems, including all of the optics systems (infrared, nightvision,
thermal). This will also knock out the projector for the Sound Energy System,
forcing the mecha to rely on the external Sound Booster for Spiritia
attacks. Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilots and
cockpit section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the mecha's main computer.
- The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 2 melee rounds.
The shield is usually generated on the left or right arm of the VF-17.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 100 mph (160 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1072 kmph)
maximum speed limit in an Earth-like atmosphere. Can also hover in
place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 1 (670 mph/1,072 kmph) max speed at 10,000 meters or less above sea
level. Mach 4 (2,680 mph/4,288 kmph) max speed at 10,000-42,000 meters
above sea level. Mach 21+ (14,070 mph/22,512 kmph) max speed at 42,000
meters or higher above sea level. The Nightmare is capable of achieving
orbital velocity over an Earth-class planet without additional rocket
assistance. Maximum rate of ascent is 42,000 meters/minute. G limits are
+33.5 to -18.0 standard Earth gravities.
- MAX ENGINE THRUST:
- 59,500 kg x2
STATISTICAL DATA:
- HEIGHT:
- 50.08 ft (15.65 m) in soldier configuration.
- 30.36 ft (9.49 m) in gerwalk configuration.
- 17.18 ft (5.37 m) in fighter configuration.
- WIDTH:
- 20.93 ft (6.54 m) at shoulders in soldier configuration.
- 77.52 ft (24.22 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 12.50 ft (3.91 m) in soldier configuration.
- 41.12 ft (12.85 m) in gerwalk configuration.
- 50.02 ft (15.63 m) in fighter configuration.
- WEIGHT:
- 12,200 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment below pilots' seats for personal belongings.
- POWER PLANT:
- Two Shinnakasu Heavy Industry/Pratt&Whitney/Rolls Royce FF-2100X
Custom thermonuclear turbine engines, designed for space use but with
concealed air intakes for optional use in an atmosphere. 2D horizontal
independent convergent/divergent vectored nozzles on engines for thrust
vectoring as well as enhanced V/STOL performance and maneuverability.
Over 30 P&W HMM-6D high-maneuverability vernier thrusters for
additional mobility are mounted on the wingtips, vertical stabilizers,
upper and lower surfaces of the nose, and other key locations.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-17
- Leg:
NP-FB-17
- Special:
Sound Booster
WEAPON SYSTEMS:
- SPEAKER GUN POD:
Like the Fire Valkyrie and VF-11MAXL, the VF-17T Custom is armed with a
custom-built speaker gun pod, the signature weapon of Sound Force. Instead
of firing munitions, the gun pod instead fires large-caliber autocannon
shells that each contain a high-definition speaker and radio receiver. (!)
The shells are armor-piercing and can usually penetrate even the toughest
armor, but once embedded in armor plate the speaker pods transmit sound
waves into the mecha's body, filling the pilot's cockpit with loud rock
music. In addition to their use as a distraction, the speaker pods have
been known to cause spiritia reactions in the minds of brainwashed Varuta
pilots, occasionally permitting them to defect to the UN Spacy.
Due to the large size of the speaker pods only a limited amount can be
carried in the VF-17T's gun pod. One spare clip of speaker pods is
contained in the left leg of the mecha, which can be ejected and replaced
for the spent clip in two melee actions. Switching clips can only be done
in Gerwalk or Soldier mode.
- PRIMARY PURPOSE: Spiritia Warfare
- SECONDARY PURPOSE: Distraction
- RANGE: 6000 feet (1800 m)
- DAMAGE: A speaker pod does 1D4x10 M.D. on impact from armor
penetration. Once embedded in a target's armor, the pod will extract
anchors and adhere itself to the mecha's hull. The only way to remove
a speaker pod is to physically cut it off a plane back at base.
- SPECIAL EFFECTS: The loud music played by the speaker pods is
very distracting; pilots forced to listen to it in combat suffer a -2
penalty to their initiative rolls, and a -1 to strike and to dodge. In
addition, the music may cause a spiritia reaction in the minds of
brainwashed Varuta pilots (see the Spiritia RPG rules for more
details).
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Each clip holds 12 pods. One extra clip is stored in
the left leg of the VF-17T Custom.
- INTERNAL MISSILE LAUNCHERS (4): The only weapon system from
standard VF-17s that is preserved on the VF-17T Custom are four concealed
internal missile launchers, two mounted on each shoulder. Each launcher
contains 4 short-range missiles, for a total of 16 for the entire mecha.
Any type of SRM may be use, but armor-piercing are standard issue. The
missiles may be fired in any mode.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of standard UN Spacy
Short Range Missile
can be used.
- RANGE: Varies with missile type; typically 5 miles (8 km).
- DAMAGE: Varies with missile type; typically 1D6x10 M.D.
- RATE OF FIRE: Volleys of 1, 2, 3, or 4. One volley counts as
one attack.
- PAYLOAD: 4 missiles per launcher; 16 total.
- MAIN BODY LASER GUNS: Two semi-fixed laser guns are mounted in the
nose of the VF-17T custom as backup for the missile launchers. These
lasers are mounted facing forward and can only be fired in fighter and
gerwalk modes directly in front of the nose of the mecha. The pilot must
maneuver the aircraft in line with the target in order to aim the lasers.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D4x10 M.D. per laser.
- RATE OF FIRE: The lasers can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.
- HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:
The VF-17T Custom is equipped with a new mecha-scale pinpoint barrier
system for defense. The system can generate a single pinpoint barrier
that can be moved anywhere on the mecha and used as a shield against
incoming attacks. The barrier provides 100 MDC of protection, and
regenerates at a rate of 50 MDC per round when damaged. Even if destroyed
by combined attacks, the shield will regenerate itself within 2 rounds.
In order to use the shield, the pilot must make a successful parry roll to
intercept an incoming attack.
- Primary Purpose: Defense
- Protection: 100 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m) in diameter.
- Duration: Unlimited.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-17 can
engage in melee combat rather than use a weapon. The variable fighter is
extremely agile and can execute most typical hand to hand combat moves,
such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE
VF-17T KAI SOUND FORCE CUSTOM:
- AUTO-PILOT: The VF-17T Custom is equipped with a computerized auto-
pilot, allowing the pilot to relax or even sleep during long voyages. The
auto-pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER: The VF-17T is equipped with an advanced AI
combat computer that can store and analyze data during combat with hostile
forces. Data collected by the combat computer is continually displayed and
updated on the virtual environment cockpit of the mecha. The combat computer
tracks and identifies specific enemy targets, and has a database of over
10,000 images stored in memory. The computer can identify and track up to 250
targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VF-17 Custom is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support both
pilots for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilots are feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOLOGRAPHIC PROJECTORS:
Each shoulder of the VF-17T Custom has a built-in holographic projector.
Primarily designed for impressive stage pyrotechnics, the projectors aren't
powerful enough to generate coherent images or "cloak" the mecha to hide it
from view. However, they can be used to "dazzle" an enemy pilot
temporarily. When used, any enemies looking directly at the Thunderbolt
suffer a -3 to initiative and to hit rolls for one round; after that, they
will accustom themselves to the display and no longer be affected.
- HOMING SIGNAL: The escape pod of the VF-17T Custom is equipped with
a homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most
UN Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- KEYBOARD-STICK CONTROL SYSTEM (FRONT SEAT):
Like the Fire Valkyrie, one of the strangest and most unique features of the
VF-17T Custom is its control system. The front cockpit of the mecha
completely eliminates the standard pilot controls in favor of a specially
constructed musical "keyboard" that provides all the controls necessary to
fly the plane. This allows skilled pilots of the VF-17T to fly the plane in
combat WHILE PLAYING MUSIC! The new controls do take a little
getting used to, however, and anyone flying the VF-17T will suffer a -2
penalty to hit and to dodge until he or she accustoms himself/herself to the
new arrangement. The rear seat of the VF-17T does not have a
keyboard-stick; instead it has a traditional set of VF controls in addition
to a sound plate percussion setup (see below).
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-17's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by either pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- SOUND ENERGY SYSTEM:
The VF-17T Custom is equipped with the revolutionary Sound Energy System
(SES) developed by Dr. Gadget M. Chiba of the Macross 7 science team. The
SES allows the pilots of the VF to focus their spiritia powers and
use them for attack and defense. The SES allows the pilots of the
Nightmare to conduct separate or combined spiritia attacks and defenses as
outlined in the Spiritia RPG rules (coming soon), provided the
characters have Spiritia skills. Consult the Spiritia rules for a full
explanation of these powers and their effects.
- SOUND PLATE ELECTRONIC PERCUSSION SYSTEM:
The control space for the rear seat of the VF-17T Custom is primarily taken
up by a "Sound Plate" electronic percussion system consisting of various
drum heads, drum plates and pedals that make up a well-equipped drummer's
set. Although the system is of very high quality, it does not possess any
unusual qualities or doubles as a control system for the aircraft.
Interspersed among the drum heads are an abbreviated set of aircraft
controls for the VF so that the copilot can take control if
necessary. However, in order to use the controls the pilot must stop
drumming (something Veffidas always seemed to have trouble doing :-).
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- STEALTH CONSTRUCTION: The VF-17T is designed with special materials
and angled surfaces in order to help decrease the Nightmare's radar
reflection, thus making it ideal for recon and surgical strike missions.
These features provide a constant +2 to initiative rolls made during combat
by the VF-17. Note that this is a PASSIVE stealth system, and not an active
one like a cloaking device. The +2 initiative bonus will continue so long
as the mecha is functional.
- STEREO LOUDSPEAKERS:
A special loudspeaker is built into the chest of the mecha, which
can be used to amplify the pilot's voice up to 300 decibels. The
loudspeaker is normally used to project music during combat.
- TACTICAL LIFE SUPPORT SYSTEM: The VF-17T's cockpit is pressurized,
and also provides additional air feeds to the pilots' flight suits that
provides them with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking out
in combat.
- VIRTUAL ENVIRONMENT COCKPIT: The VF-17T is equipped with an
innovative new cockpit layout that provides monitors below and around the
pilot in addition to the HUD cockpit dome. In flight, these monitors
display what is below and behind the aircraft, giving the pilot a tremendous
field of view that is unparalled by any other aircraft (with the possible
exception of the YF-21's brain-direct imaging
system). This wide view in addition to the combat computer's cockpit
overlays give the VF-17T a +1 to dodge and initiative rolls in addition to
any other bonuses.
COMBAT BONUSES FOR NIGHTMARE VF TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 on initiative (plus stealth bonuses, see above).
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-17T KAI CUSTOM NIGHTMARE COMBAT TRAINING
- Advanced training for pilots specializing in the VF-17T Custom.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels two, five, seven, and
ten.
- +2 on initiative (plus stealth bonuses, see above).
- +2 to strike
- +3 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so
maneuverable that the pilot can dodge an attack while moving to
counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN

