Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of a "side story" mecha from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF-14 HUNTER
VARIABLE FIGHTER/BOMBER

(Version 1.1 - Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The VF-14 Hunter Heavy Fighter/Bomber was the first successful variable fighter design produced by General Galaxy, a new aerospace company competing against Shinsei Industries for dominance of the military mecha industry. The VF-14 was submitted in response to the need for a variable fighter that could carry more ordinance and greater firepower than the then-standard VF-4 Lightning III, but could hold its own in mecha-to-mecha combat unlike the VA-3 Invader VF bomber. The VF-14 Hunter could absorb tremendous amounts of damage, far more than the VF-4 could, and had a greater variety of onboard weaponry, though the VA-3 still outclassed it in terms of ordinance capability. The VF-14 was approved by the UN Spacy in 2021 and was stationed in moderate numbers on most bases and colony missions by 2025. However, in 2030 due to budget cuts and restructuring in UN Spacy forces the VF-14 was phased out along with the older VF-4 in favor of the cheaper and more versatile VF-11 Thunderbolt from Shinsei Industries, which could be manufactured in greater numbers.

This would have been the end of the VF-14's history were it not for the rise of the Varuta empire. In 2025 the Megaroad-13 colony mission was taken over by the Protodeviln, a race of extradimensional beings of great power who had been imprisoned in the Varuta system since the fall of the Stellar Republic some 380,000 years ago. The Protodeviln enslaved the colonists, forming the Varuta empire, and began building a large war fleet using the resources of the Megaroad-13 and its escorts. The Varuta used several UN Spacy mecha designs, including the Hunter, as a basis for their own combat mecha, eventually leading to the birth of the FZ-109 Elgerzorene, the main combat mecha of the Varuta forces. When the Varuta encountered and delcared war on the Macross 7 colony mission in 2045, the VF-11 Thunderbolts of the Macross 7 met the enhanced versions of the VF-14 in combat and were initially outclassed by them. To the shame of the Macross 7 Intelligence Staff no one made the connection between the FZ-109 and the VF-14 until several weeks into the war, causing great initial confusion as to who the Varuta were and how they possessed technology that was greatly similar to UN Spacy variable fighters.

Production of the Elgerzorene stopped when the Varuta were defeated at the end of the Macross 7/Protodeviln war in 2046. There are still a fair number of these fighters still unaccounted for, probably roaming the galaxy in surviving Varuta fleets looking for UN Spacy targets. The VF-14 has not been produced since 2030 and can now only be found in museums, air shows, and some reserve forces on the frontiers of human space.

RPG STATS

Vehicle Type:
VF-14A (Standard version)
VF-14T (Two-seat Trainer Version)
Class: Tactical Variable Fighter/Bomber
Manufacturer: General Galaxy
Crew: One pilot wearing Tactical Life Support System.
The VF-14T has an expanded cockpit that can support two pilots in full TLS gear.

MDC BY LOCATION:

    Head Lasers (2)                              25 each
(1) Head                                        100
    Hands (2)                                    60 each
    Arms (2)                                    120 each
    Shoulders/Missile Launchers (2)             120 each
    Legs & Thrusters (2)                        250 each
    Rapid-fire laser clusters (2, chest)         40 each
(2) Main Body                                   350
    Wings (2)                                   120 each
    Reinforced Pilot Compartment/Escape Pod     150
    GU-11 Gun Pod (1 or 2)                      100 each

NOTES:

(1)
Destroying the head of the VF-14 will knock out the mecha's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2)
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
70 mph (112 kmph)
LEAPING, SOLDIER CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.8+ (2,546 mph/4,074 kmph) max speed at 10,000 meters or less above sea level. Mach 9.0+ (6,030 mph/9,648 kmph) max speed at 10,000-30,000 meters above sea level. Mach 17+ (3.2 mps/5.1 kmps) max speed at 30,000+ meters above sea level. The FZ-109 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 38,000 meters/minute. G limits are +22.2 to -13.0 standard Earth gravities.
MAX ENGINE THRUST:
44,625 kg x2

STATISTICAL DATA:

HEIGHT:
54.8 ft (17.1 m) in soldier configuration.
24.6 ft (7.7 m) in gerwalk configuration.
12.2 ft (3.8 m) in fighter configuration.
WIDTH:
34.5 ft (10.8 m) at shoulders in soldier configuration.
57.5 ft (18.0 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.9 ft (3.7 m) in soldier configuration.
43.7 ft (13.7 m) in gerwalk configuration.
54.6 ft (17.1 m) in fighter configuration.
WEIGHT:
11,200 kg

PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770 thermonuclear turbine engines, equipped with three-dimensional convergent/divergent vectored exhaust nozzles for enhanced V/STOL performance and maneuverability, as well as hexagonal underfuselage air intakes for use in an atmosphere. Several additional Pratt & Whitney HMM-5A high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NR-BP-E2, NP-BP-10

WEAPON SYSTEMS:

  1. FIXED SHORT-RANGE MISSILE LAUNCHERS (8): The VF-14 is armed with 8 missile launchers, 4 mounted on each engine nacelle/shoulder of the mecha. Each missile launcher contains 5 SRM missiles and can fire 1 missile per melee round (including reload time), so volleys of up to 8 missiles can be fired each round for 5 rounds. Armor-piercing SRMs are standard issue for the Hunter, but other types can be mounted if desired.

  2. LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: Each leg of the VF-14 is equipped with a concealed missile launcher bay that can hold up to 8 medium-range missiles. When armed, the missile launcher assembly rises out of the leg units, allowing all 8 missiles to be fired at once (if necessary). The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of MRM can be used in the launchers, but high explosive are standard issue.

  3. HEAD LASERS: The VF-14 mounts a pair of high-power lasers for defensive and utilitarian use, similar to the ones mounted on the original VF-1 Valkyrie. The lasers are mounted on the head of the mecha in soldier mode, and on the bottom of the aircraft behind the cockpit in fighter and gerwalk modes.

  4. RAPID-FIRE LASER CLUSTERS: The Hunter is equipped with two pairs of small laser cannons intended for use in short to medium range combat, either against other mecha or ground forces. These lasers are mounted on the lower chest of the mecha in Soldier mode, and on the rear fuselage of the craft in fighter and gerwalk modes. The lasers are restricted to firing behind the mecha in fighter and gerwalk modes, and can only fire forward in soldier mode.

  5. BODY/WING HARD POINTS: The VF-14 is also equipped with six fixed hard points for missiles, bombs, and other ordinance. One hardpoint is mounted on each wing of the aircraft and four are mounted under the main body. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.

  6. GU-11 55mm MULTIPURPOSE GUN POD: For additional close-range combat capability, the VF-14 can be armed with one or two GU-11 gun pods, identical to the ones used by the original VF-1 Valkyrie. However, the gun pods are mounted on hardpoints when not being held in the mecha's hands, and therefore the VF-14 cannot carry a full complement of missiles or bombs. When mounted each GU-11 takes up one hard point, reducing the number of missiles the mecha can carry (see above). One spare GU-11 clip can be stored in each leg of the VF-14.

  7. HAND TO HAND COMBAT: If necessary, the pilot of the VF-14 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-14:


COMBAT BONUSES FOR VF-14 HUNTER VARIABLE FIGHTER TRAINING:

Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training (from Robotech) can be substituted for either of the skills below.

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-14 HUNTER COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

Macross Mecha DesignsPrevious | 
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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net