

The following material is an adaptation of a "side story" mecha from
MACROSS 7, a sequel to the original Japanese
MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
VF-14 HUNTER
VARIABLE FIGHTER/BOMBER
(Version 1.1
- Last Updated: Friday, 18-Jan-08 02:59:01 PST)
- RPG Stats by
DAVE DEITRICH
(deitrich@mcs.net)
- Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The VF-14 Hunter Heavy Fighter/Bomber was the first successful variable
fighter design produced by General Galaxy, a new aerospace company
competing against Shinsei Industries for dominance of the military
mecha industry. The VF-14 was submitted in response to the need for a
variable fighter that could carry more ordinance and greater firepower than the
then-standard VF-4 Lightning III, but could
hold its own in mecha-to-mecha combat unlike the VA-3
Invader VF bomber. The VF-14 Hunter could absorb tremendous amounts
of damage, far more than the VF-4 could, and had a greater variety of onboard
weaponry, though the VA-3 still outclassed it in terms of ordinance
capability. The VF-14 was approved by the UN Spacy in 2021 and was stationed
in moderate numbers on most bases and colony missions by 2025. However, in
2030 due to budget cuts and restructuring in UN Spacy forces the VF-14 was
phased out along with the older VF-4 in favor of the cheaper and more
versatile VF-11 Thunderbolt from Shinsei Industries,
which could be manufactured in greater numbers.
This would have been the end of the VF-14's history were it not for the rise
of the Varuta empire. In 2025 the Megaroad-13
colony mission was taken over by the Protodeviln, a race of extradimensional
beings of great power who had been imprisoned in the Varuta system since the
fall of the Stellar Republic some 380,000 years ago. The Protodeviln enslaved
the colonists, forming the Varuta empire, and began building a large war fleet
using the resources of the Megaroad-13 and its escorts. The Varuta used
several UN Spacy mecha designs, including the Hunter, as a basis for their own
combat mecha, eventually leading to the birth of the
FZ-109 Elgerzorene, the main combat mecha of
the Varuta forces. When the Varuta encountered and delcared war on the
Macross 7 colony mission in 2045, the
VF-11 Thunderbolts of the Macross 7 met the enhanced versions
of the VF-14 in combat and were initially outclassed by them. To the shame of
the Macross 7 Intelligence Staff no one made the connection between the
FZ-109 and the VF-14 until several weeks into the war, causing great initial
confusion as to who the Varuta were and how they possessed technology that was
greatly similar to UN Spacy variable fighters.
Production of the Elgerzorene stopped when the Varuta were defeated at the end
of the Macross 7/Protodeviln war in 2046. There are still a fair number of
these fighters still unaccounted for, probably roaming the galaxy in surviving
Varuta fleets looking for UN Spacy targets. The VF-14 has not been produced
since 2030 and can now only be found in museums, air shows, and some reserve
forces on the frontiers of human space.
RPG STATS
- Vehicle Type:
- VF-14A (Standard version)
- VF-14T (Two-seat Trainer Version)
- Class: Tactical Variable Fighter/Bomber
Manufacturer: General Galaxy
Crew: One pilot wearing Tactical Life Support System.
- The VF-14T has an expanded cockpit that can support two pilots in full TLS
gear.
MDC BY LOCATION:
Head Lasers (2) 25 each
(1) Head 100
Hands (2) 60 each
Arms (2) 120 each
Shoulders/Missile Launchers (2) 120 each
Legs & Thrusters (2) 250 each
Rapid-fire laser clusters (2, chest) 40 each
(2) Main Body 350
Wings (2) 120 each
Reinforced Pilot Compartment/Escape Pod 150
GU-11 Gun Pod (1 or 2) 100 each
NOTES:
- (1)
- Destroying the head of the VF-14 will knock out the mecha's major sensor
systems, including all optical systems (infrared, nightvision, and thermal).
Radar and communications will be unaffected.
- (2)
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the mecha's main computer.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 70 mph (112 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 20 ft (6 m) high or 30 ft (9 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 3.8+ (2,546 mph/4,074 kmph) max speed at 10,000 meters or less above
sea level. Mach 9.0+ (6,030 mph/9,648 kmph) max speed at 10,000-30,000
meters above sea level. Mach 17+ (3.2 mps/5.1 kmps) max speed at
30,000+ meters above sea level. The FZ-109 is fully transatmospheric and
can attain orbit above an Earth-type planet without extra booster
assistance. Maximum rate of ascent is 38,000 meters/minute. G limits
are +22.2 to -13.0 standard Earth gravities.
- MAX ENGINE THRUST:
- 44,625 kg x2
STATISTICAL DATA:
- HEIGHT:
- 54.8 ft (17.1 m) in soldier configuration.
- 24.6 ft (7.7 m) in gerwalk configuration.
- 12.2 ft (3.8 m) in fighter configuration.
- WIDTH:
- 34.5 ft (10.8 m) at shoulders in soldier configuration.
- 57.5 ft (18.0 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 11.9 ft (3.7 m) in soldier configuration.
- 43.7 ft (13.7 m) in gerwalk configuration.
- 54.6 ft (17.1 m) in fighter configuration.
- WEIGHT:
- 11,200 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770 thermonuclear
turbine engines, equipped with three-dimensional convergent/divergent vectored
exhaust nozzles for enhanced V/STOL performance and maneuverability, as well
as hexagonal underfuselage air intakes for use in an atmosphere. Several
additional Pratt & Whitney HMM-5A high-maneuverability vernier thrusters
for additional mobility are mounted at key positions along the mecha's hull.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-01,
NP-BP-02,
NR-BP-T1,
NR-BP-E2,
NP-BP-10
WEAPON SYSTEMS:
- FIXED SHORT-RANGE MISSILE LAUNCHERS (8): The VF-14 is armed with 8
missile launchers, 4 mounted on each engine nacelle/shoulder of the mecha.
Each missile launcher contains 5 SRM missiles and can fire 1 missile per
melee round (including reload time), so volleys of up to 8 missiles can be
fired each round for 5 rounds. Armor-piercing SRMs are standard issue
for the Hunter, but other types can be mounted if desired.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of UN Spacy
Short Range Missile
can be used.
- RANGE: Varies with missile type, typically 5 miles (8 km).
- DAMAGE: Varies with missile type, typically 2D6x10 M.D.
- RATE OF FIRE: Volleys of 1 to 8 missiles. One volley
counts as one attack.
- PAYLOAD: 5 missiles per launcher; 40 total.
- LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: Each leg of the VF-14
is equipped with a concealed missile launcher bay that can hold up to 8
medium-range missiles. When armed, the missile launcher assembly rises out
of the leg units, allowing all 8 missiles to be fired at once (if
necessary). The missiles can be fired in any mode; fighter, gerwalk, or
soldier. Any type of MRM can be used in the launchers, but high explosive
are standard issue.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of UN Spacy
Medium Range Missile
can be used.
- RANGE: Varies with missile type, typically 40 miles (64.3 km).
- DAMAGE: Varies with missile type, typically 2D6x10 M.D.
- RATE OF FIRE: Volleys of 1-8 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 16 missiles can be
fired in a single round by expending two attacks.
- PAYLOAD: 8 missiles per launcher; 16 total.
- HEAD LASERS: The VF-14 mounts a pair of high-power lasers for
defensive and utilitarian use, similar to the ones mounted on the original
VF-1 Valkyrie. The lasers are mounted on the head of the mecha in soldier
mode, and on the bottom of the aircraft behind the cockpit in fighter and
gerwalk modes.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Tool for Cutting
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D6 M.D. per laser, 2D6 M.D. for a dual blast.
- RATE OF FIRE: Equal to the pilot's combined number of
hand-to-hand attacks. The laser can also be fired in one long,
extended blast lasts one full melee and does 1D6x10 M.D. This attack
can only be used against stationary targets and cannot be used to
attack moving craft.
- PAYLOAD: Effectively Unlimited.
- RAPID-FIRE LASER CLUSTERS: The Hunter is equipped with two pairs of
small laser cannons intended for use in short to medium range combat,
either against other mecha or ground forces. These lasers are mounted on
the lower chest of the mecha in Soldier mode, and on the rear fuselage of
the craft in fighter and gerwalk modes. The lasers are restricted to
firing behind the mecha in fighter and gerwalk modes, and can only fire
forward in soldier mode.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D4 M.D. per laser shot.
- RATE OF FIRE: Each laser can fire up to 5 times per melee round,
which means the VF-14 can fire a burst of up to 20 shots in a single
round by using all four cannons.
- PAYLOAD: Effectively Unlimited.
- BODY/WING HARD POINTS: The VF-14 is also equipped with six fixed
hard points for missiles, bombs, and other ordinance. One hardpoint is
mounted on each wing of the aircraft and four are mounted under the main
body. One long range missile, 3 medium range missiles, or 6 bombs can be
mounted per hardpoint. Usually long range missiles are used.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of UN Spacy
Long Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: One to six (all) missiles.
- Payload: One per hardpoint; 6 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy
Medium Range Missile
can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Payload: Three per hardpoint; up to 18 maximum.
- STANDARD BOMBS (UNGUIDED MISSILES)
- Primary Purpose: Ground Assault
- Secondary Purpose: Anti-Fortification
- Missile Type: Standard UN Spacy bombs, usually
high explosive or fragmentation.
- Mega-Damage: 1D6x10 M.D.
- Rate of Fire: Volleys of 1 to 10 missiles per attack.
- Payload: 6 per hardpoint; up to 36 maximum.
- Note: Bombs can be laser-guided or unguided. Unguided bombs
are -4 to strike a stationary ground target, -6 to strike a moving
target(s), and -10 to hit a small moving target like a mecha or
vehicle. Guided bombs do not have these penalties, but require a
spotter to illuminate the target with a laser designator. If the
designator looses sight of the target the previous penalties
immediately apply.
- GU-11 55mm MULTIPURPOSE GUN POD: For additional close-range combat
capability, the VF-14 can be armed with one or two GU-11 gun pods,
identical to the ones used by the original VF-1 Valkyrie. However, the
gun pods are mounted on hardpoints when not being held in the mecha's
hands, and therefore the VF-14 cannot carry a full complement of missiles
or bombs. When mounted each GU-11 takes up one hard point, reducing the
number of missiles the mecha can carry (see above). One spare GU-11
clip can be stored in each leg of the VF-14.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defense
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 3D6 M.D. for a short burst, 6D6 M.D. for a long
burst, or 1D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
bursts, or 5 full melee bursts. Additional ammo clips can be
inserted, but exchanging clips requires 2 melee actions. One spare
clip is stored in each leg of the mecha.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-14 can
engage in melee combat rather than use a weapon. The variable fighter
is extremely agile and can execute most typical hand to hand combat moves,
such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-14:
- AUTO-PILOT: The VF-14 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto-
pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-14 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Data readouts and stats can be displayed either on the cockpit's
HUD display or on the dashboard monitors of the aircraft.
The combat computer tracks and identifies specific enemy targets, and has
a database of over 1,000 images stored in memory. The computer can
identify and track up to 75 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VF-14 is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The pod is NOT equipped with thrusters, but is equipped with a parachute to
provide a soft landing in case of ejection in an atmosphere. The computer
will automatically eject the cockpit when the main body MDC reaches zero,
though the pilot can override this if he is feeling suicidal for some
reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VF-14 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most
UN Spacy ships and variable fighters can locate and track the signal
generated by this beacon.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-14's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-14's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
COMBAT BONUSES FOR VF-14 HUNTER VARIABLE FIGHTER TRAINING:
Note: Valkyrie Combat Training (from Macross II) or Veritech
Combat Training (from Robotech) can be substituted for either of the
skills below.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-14 HUNTER COMBAT TRAINING
- Advanced training for pilots specializing in the VF-14.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels four, eight, and twelve.
- +2 to strike
- +3 to parry
- +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN

