

The following material is an adaptation of mecha from MACROSS 7, a
sequels to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
VF-11MAXL SOUND FORCE THUNDERBOLT
(Custom VF-11 Thunderbolt Variant)
(Version 1.7
- Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
In September of 2045 as the Macross 7/Varuta war continued to escalate in
intensity Dr. Chiba of the Macross 7 colony mission proposed his Sound
Energy Hypothesis and the concept of Spiritia as a weapon for combatting
the Protodeviln and their Varuta servants. Shortly after this discovery Dr.
Chiba developed the Sound Energy System and proposed the creation of
Sound Force, a trio of specially designed VFs piloted by the members of
the rock band Fire Bomber. Dr. Chiba and engineers from Three Star Industries
designed two custom high performance variable fighters to complement Basara
Nekki's VF-19Kai Fire Valkyrie, one based
on the standard VF-11 Thunderbolt and one based on
the VF-17 Nightmare. Together these three
mecha and their pilots made up Sound Force, and proved to be the critical
factor that enabled the Macross 7 forces to achieve victory over the
Protodeviln during the war.
The VF-11MAXL Custom is actually a hybrid design. Although the fuselage is
based on the VF-11 Thunderbolt the wings and engines are actually taken from
the VF-16 high-performance VF, a strike craft that was never produced in
large quantities due to budgetary concerns. The larger wing area and
lengthened canard wings of the VF-11MAXL provided it with superb handling
characteristics inside a planetary atmosphere, and the FF-2099A fusion engines
could provide power comparable to that of the VF-17 and VF-19 VFs. The VF-11 Custom was also equipped
with the newer HMM-7Y vernier thrusters to provide excellent maneuverability
in space.
Like the Fire Valkyrie, the VF-11MAXL has several unique systems in it. The
traditional flight controls of the Thunderbolt have been eliminated in favor
of a "guitar-stick" control system that allows skilled pilots to actually play
music while flying. While somewhat radical, this control system still allows
the pilot to fully control the mecha once she accustoms herself to the design.
The VF-11 also has a more human-like appearance to it, including a
female-style body and facial characteristics in soldier mode. Like the
VF-19Kai, the VF-11 is equipped with speakers and a holograph system that
allow it to create spectacular stage displays and pyrotechnics during a
performance. The most unique system of the VF-11MAXL is the Sound Energy
System, which allows the pilot to focus and enhance her spiritia powers to the
point where they can be used in attack and defense against Protodeviln and
Varuta forces. Later the SES was enhanced by the introduction of the Sound
Boosters to Sound Force.
The VF-11MAXL was piloted by Mylene Jenius, daughter of Max and Miliya Jenius,
who proved to be a very capable pilot of the unique fighter. Although
initially ridiculed by the Macross 7 military, Sound Force proved its worth in
subsequent battles against the newly awakened protodeviln Gavil, Glavil, and
Valgo. Sound Force became a symbol of the emotional and spiritual strength of
the Macross 7 colonists, and helped to inspire both civilians and military
personnel throughout the war. The VF-11MAXL was severly damaged during the
final battle above the Protodeviln's ice prison world, but was repaired after
the war ended and still serves as Mylene's personal mecha and a key component
of Sound Force.
RPG STATS
- Vehicle Types:
- The VF-11 MAXL Sound Force Thunderbolt is a one-of-a-kind custom aircraft
designed and built aboard the Macross 7 colony fleet.
- Class: Custom Tactical Variable Fighter
Manufacturer: Three Star Industries/Macross 7 Development Team
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head 100
Hands (2) 50 each
Arms (2) 120 each
Legs & Thrusters (2) 240 each
(2) Main Body 350
Canard Forward Wings (2) 50 each
Main Wings (2) 160 each
Tails (2) 50 each
Speaker Gun Pod 100
Anti-Projectile Shield 150
(3) Pinpoint Barrier Shield 100
Reinforced Pilot Compartment/Escape Pod 175
NOTES:
- Destroying the head of the VF will knock out the mecha's major
sensor systems, including all of the optics systems (infrared, nightvision,
thermal). This will also knock out the projector for the Sound Energy System,
forcing the MAXL to rely on the external Sound Booster for Spiritia
attacks. Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the mecha's main computer.
- The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 2 melee rounds.
The shield is usually generated on the right arm of the Thunderbolt.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 120 mph (192 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
- FLYING, GERWALK/SOLDIER CONFIGURATION:
- Mach One (670 mph/1,072 kmph)
maximum speed limit in an Earth-like atmosphere. Can also hover in
place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 4.1+ (2,747 mph/4,395 kmph) max speed at 10,000 meters or less above
sea level. Mach 22+ (14,170 mph/23,584 kmph) max speed at 10,000+
meters above sea level. The VF-11MAXL is fully transatmospheric and can
achieve satellite orbit above an Earth-class world under its own power.
Maximum rate of ascent is 44,500 meters/minute. G limits are +27 to -16
standard Earth gravities.
- MAX ENGINE THRUST:
- 41,500 kg x2 from main engines.
STATISTICAL DATA:
- HEIGHT:
- 35.96 ft (11.24 m) in soldier configuration.
- 19.18 ft (5.99 m) in gerwalk configuration.
- 13.52 ft (4.22 m) in fighter configuration.
- WIDTH:
- 17.95 ft (5.60 m) at shoulders in soldier configuration.
- 35.84 ft (11.20 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 10.95 ft (3.42 m) in soldier configuration.
- 27.97 ft (8.74 m) in gerwalk configuration.
- 49.53 ft (15.48 m) in fighter configuration.
- WEIGHT:
- 7900 kg.
- PHYSICAL STRENGTH:
- Equal to a P.S. of 55
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2099A
thermonuclear turbine engines (typically used on VF-16 variable fighters).
Several additional Pratt & Whitney HMM-7Y high-maneuverability vernier
thrusters for additional mobility are mounted at key positions along the
mecha's hull.
- COMPATIBLE FAST PACKS:
- Dorsal:
NP-BP-10,
NP-BP-12,
NR-BP-E7,
NR-BP-19,
NR-BP-19-SES
- Leg:
NP-FB-11,
NP-FB-19
- Special: Sound Booster
WEAPON SYSTEMS:
- SPEAKER GUN POD:
The VF-11MAXL Custom is armed with a very unusual gun pod as a main weapon.
Instead of firing munitions, the gun pod instead fires large-
caliber autocannon shells that each contain a high-definition speaker and
radio receiver. (!) The shells are armor-piercing and can usually
penetrate even the toughest armor, but once embedded in armor plate
the speaker pods transmit sound waves into the mecha's body, filling the
pilot's cockpit with loud rock music. In addition to their use as a
distraction, the speaker pods have been known to cause spiritia reactions
in the minds of brainwashed Varuta pilots, occasionally permitting them to
defect to the UN Spacy.
Due to the large size of the speaker pods only a limited amount can be
carried in the VF-11MAXL's gun pod. One spare clip of speaker pods is
mounted on the inside of the mecha's shield, and can be used to replace a
spent clip in two melee actions. Switching clips can only be done in
Gerwalk or Soldier mode.
- PRIMARY PURPOSE: Distraction
- SECONDARY PURPOSE: Spiritia Warfare
- RANGE: 6000 feet (1800 m)
- DAMAGE: A speaker pod does 1D4x10 M.D. on impact from armor
penetration. Once embedded in a target's armor, the pod will extract
anchors that adhere it to the mecha's hull. The only way to remove a
speaker pod is to physically cut it off a plane back at base.
- SPECIAL EFFECTS: The loud music played by the speaker pods is
very distracting; pilots forced to listen to it in combat suffer a -2
penalty to their initiative rolls, and a -1 to strike and to dodge. In
addition, the music may cause a spiritia reaction in the minds of
brainwashed Varauta pilots (see the Spiritia RPG rules for more
details).
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: Each clip holds 12 pods. One extra clip is mounted on
the inside of the VF-11MAXL's shield.
- MAIN BODY LASER GUNS: Two semi-fixed laser guns are mounted in the
nose of the VF-11MAXL, facing forward. These lasers can only be fired in
fighter and gerwalk modes, and can only be directly in front of the nose of
the mecha. The pilot must redirect the nose of the fighter in order to aim
the lasers.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D4x10 M.D. per laser.
- RATE OF FIRE: The lasers can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.

- LITTLE ROCK ALL-ENVIRONMENT MEDIUM-RANGE MISSILE LAUNCHERS:
The VF-11MAXL custom has two missile launchers mounted in the engine
nacelles of the mecha. In fighter and gerwalk modes the missiles exit the
top central area of the fuselage and in soldier mode fire out of the
shoulders of the VF. Each launcher holds two medium-range missiles,
which can be fired one at a time. Any type of medium range missile EXCEPT
the new high-maneuverability missiles may be used.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy
Medium Range Missile
may be used (except high-maneuverability missiles).
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: Can only be fired individually or in volleys of
two missiles.
- PAYLOAD: 2 missiles per launcher; 4 total.
- LITTLE ROCK ALL-ENVIRONMENT HIGH-MANEUVERABILITY MICRO-MISSILE
CLUSTERS:
The legs of the VF-11MAXL are equipped with two concealed missile
launcher bays that can hold up to 6 of the new high-maneuverability
micro-missiles each. (NOTE: These are NOT the
medium-range versions of the high-maneuverability missiles seen in
Macross Plus #1). When armed, the missile launcher assembly rises
out of the leg units, allowing all 6 missiles to be fired at once if
necessary. The missiles can be fired in any mode; fighter, gerwalk, or
soldier. Any type of SRM can be used in the launchers, but usually only
high-maneuverability short-range missiles are used.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy
Short Range Missile
can be used, including Short-Range
High-Maneuverability Missiles.
- RANGE: 5 miles (8 km).
- DAMAGE: 1D6x10 M.D.
- RATE OF FIRE: Volleys of 1-6 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 12 missiles can be
fired in a single round by expending two attacks.
- PAYLOAD: 6 missiles per launcher; 12 total.
- HOWARD PBS-03F PIN-POINT BARRIER SYSTEM:
The VF11-MAXL is equipped with a new mecha-scale pinpoint barrier
system for defense. The system can generate a single pinpoint barrier
that can be moved anywhere on the mecha and used as a shield against
incoming attacks. The barrier provides 100 MDC of protection, and
regenerates at a rate of 50 MDC per round when damaged. Even if destroyed
by combined attacks, the shield will regenerate itself within 2 rounds.
In order to use the shield, the pilot must make a successful parry roll to
intercept an incoming attack.
- Primary Purpose: Defense
- Protection: 100 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m) in diameter.
- Duration: Unlimited.
- HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can
engage in melee combat rather than use a weapon. The variable fighter is extremely
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE
VF-11MAXL SOUND FORCE CUSTOM:
- ANTI-PROJECTILE SHIELD: Like the VF-11 Thunderbolt, the VF-11MAXL
is equipped with an external shield that is mounted on the central
rear dorsal section of the mecha in fighter mode, and on the left arm in
soldier and gerwalk modes. On a successful parry in soldier or gerwalk
mode, the shield can be used to block missiles or projectiles, thus
protecting the main body from harm. The pilot can also generate a pin-point
barrier shield (see above) over the anti-projectile shield for extra
protection.
- AUTO-PILOT: The Fire Vakyrie is equipped with a computerized auto-
pilot, allowing the pilot to relax or even sleep during long voyages. The
auto-pilot can be programmed with a single destination or a complex flight
plan involving multiple speeds, directions, and destinations. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors
detect objects near the mecha. The auto-pilot was designed with long
intra-system space journeys in mind.
- COMBAT COMPUTER: The VF-11MAXL is equipped with an advanced AI
combat computer that can store and analyze data during combat with hostile
forces. Data collected by the combat computer can be displayed on the
cockpit canopy of the mecha or on multiple monitor displays inside the
cockpit. The combat computer tracks and identifies specific enemy targets,
and has a database of over 10,000 images stored in memory. The computer can
identify and track up to 250 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VF-11MAXL is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- GUITAR-STICK CONTROL SYSTEM:
Like the Fire Valkyrie, the strangest and most unique features of the
VF-11MAXL custom is its control system. The mecha completely eliminates the
standard pilot controls in favor of a specially constructed "guitar" that
provides all the controls necessary to fly the plane. This allows skilled
pilots of the VF-11MAXL to fly the plane in combat WHILE PLAYING
MUSIC! The new controls do take a little getting used to, however, and
anyone flying the VF-11MAXL will suffer a -2 penalty to hit and to dodge
until he or she accustoms himself/herself to the new arrangement. The
VF-11MAXL's controls are modelled after a typical base guitar.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOLOGRAPHIC PROJECTORS:
Each shoulder of the VF-11MAXL has a built-in holographic projector.
Primarily designed for impressive stage pyrotechnics, the projectors aren't
powerful enough to project coherent images or "cloak" the mecha to hide it
from view. However, they can be used to "dazzle" an enemy pilot
temporarily. When used, any enemies looking directly at the Thunderbolt
suffer a -3 to initiative and to hit rolls for one round; after that, they
will accustom themselves to the display and no longer be affected.
- HOMING SIGNAL: The escape pod of the VF-11MAXL is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most
UN Spacy ships and variable fighters can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-11's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m)
area and inflicts 1D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides
the ejection sequence.
- SOUND ENERGY SYSTEM:
The VF-11MAXL is equipped with the revolutionary Sound Energy System (SES)
developed by Dr. Chiba of the Macross 7 science team. The SES allows the
pilot to of the VF to focus her spiritia powers and use it for attack
and defense. The SES allows the pilot of the Thunderbolt to conduct
spiritia attacks and defenses as outlined in the Spiritia RPG rules
(coming soon), provided the character has Spiritia skills. Consult
the Spiritia rules for a full explanation of these powers and their effects.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- STEREO LOUDSPEAKERS:
Two special loudspeakers are built into the breasts of the mecha, which
can be used to amplify the pilot's voice up to 300 decibels. The
loudspeakers are normally used to project music during combat.
- TACTICAL LIFE SUPPORT SYSTEM: The VF-11MAXL's cockpit is
pressurized, and also provides additional air feeds to the pilot's flight
suit that provides him with pressurized breathing. The UN Spacy flight suit
also contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking out
in combat.
COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 on initiative.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-11MAXL CUSTOM THUNDERBOLT COMBAT TRAINING
- Advanced training for pilots specializing in the VF-11MAXL.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels two, five, seven, and
ten.
- +2 on initiative.
- +3 to strike
- +4 to parry
- +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN

