Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of mecha from MACROSS PLUS and MACROSS 7, both sequels to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF-11D "JAMMING BIRD"
CUSTOM THUNDERBOLT VARIANT

(Version 1.2 - Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

In September of 2045 as the Macross 7/Varuta war continued to escalate in intensity Dr. Chiba of the Macross 7 colony mission perfected his Sound Energy Hypothesis and the concept of Spiritia as a weapon for combatting the Protodeviln and their Varuta servants. Shortly after this discovery Dr. Chiba developed the Sound Energy System and proposed the creation of Sound Force, a trio of specially designed VFs piloted by the members of the rock band Fire Bomber. Although initially ridiculed by the Macross 7 military, Sound Force proved its worth in subsequent battles against the newly awakened protodeviln Gavil, Glavil, and Valgo. Realizing the potential of the Sound Energy System, Colonel Burton of the Macross 7 military proposed the formation of a second special unit utilizing spiritia technology in a more militaristic manner. Burton received authorization for his project, code-named Jamming Birds.

Under Colonel Burton's direction, Three Star Industries produced a new variation of the VF-11D Two-Seater Thunderbolt for the project. The new variable fighter was named the VF-11D "Jamming Bird" variant and combined the benefits of new SES technology with a proven military aircraft design. Based on the two-seater version of the Thunderbolt, the VF-11D Custom holds a military pilot and a passenger who concentrates on using the SES and his/her own spiritia powers to maximum effect. In addition to the SES systems, the Jamming Bird variant has a greater emphasis on defensive measures, with increased armor around the chest and main fuselage, and a pinpoint barrier system identical to the one used on the VF-19 Excalibur. The VF-11D Custom comes standard with modified FAST Super Booster Units, which provide additional thrust and space for the SES systems. Like standard FAST systems, these thrusters can be ejected if damaged, but this will render the Sound Energy System inoperable. Although the Jamming Bird variant has greater thrust than a standard VF-11, the increased drag of the extra armor and FAST packs lowers the overall speed of the variable fighter in an atmosphere. In an effort to compensate for this, the VF-11D was given longer canard wings and more thrusters to increase maneuverability.

The VF-11D Custom is actually an ideal mecha for spiritia combat. Having two crew allows the pilot to concentrate on flying the plane and defending against Varuta fighters, while the passenger is free to concentrate on using the SES to combat the Protodeviln and disrupt Varuta brainwashing of captured pilots. Unfortunately Colonel Burton made a critical mistake when choosing the members of the Jamming Birds. In order to try to maximize the "spiritia combat ability" of the team, Burton held a talent/beauty contest aboard the Macross 7 to find the best singers capable of generating the most emotion (and therefore, theoretically, the most spiritia energy). Unfortunately, the six finalists selected had no combat experience and were too frightened during battles to use the SES to any noticable effect. Rather than admit defeat, Burton began a rigorous training program for the pilots and passengers of the Jamming Bird squadron in order to "toughen them up" and improve their courage and confidence. Despite the training the Jamming Birds did not become an effective fighting unit until the final battles of the Macross 7/Varuta war.

The Jamming Bird variant was never mass-produced as intended during the war. Only 20 craft were produced by Three Star Industries, and only one squad of six fighters was actually used by the Macross 7 forces. However the designs for the fighter were transmitted to UN Spacy headquarters and then in turn relayed to all colinization fleets and UN bases in the galaxy. Therefore it is quite possible that the Jamming Birds will become a standard of UN Spacy forces everywhere, combatting the Protodeviln and other alien forces with the rediscovered powers of Spiritia.

RPG STATS

Vehicle Types:
VF-11D Jamming Bird Custom: Custom version produced on board the
Macross 7 colony fleet. Contains sound energy technology.
Class: Custom Tactical Variable Fighter
Manufacturer: Shinsei Industries/Three Star Industries/Macross 7 Development Staff
Crew: One pilot wearing Tactical Life Support System, plus one passenger in custom-fitted
flight suit and additional life support bubble.

MDC BY LOCATION:

    Head Laser                                     35
(1) Head                                           90
    Hands (2)                                      50 each
    Arms (2)                                      100 each
    Legs & Thrusters (2)                          250 each
(2) Main Body                                     350
    Canard Forward Wings (2)                       45 each
    Main Wings (2)                                120 each
    Tails (2, concealed below super boosters)      50 each
(3) Integrated FAST Super Booster Pods (2)        150 each
    Multipurpose Gun Pod                          100
    Anti-Projectile Shield                        150
(4) Pinpoint Barrier Shield                       100
    Reinforced Pilot Compartment/Escape Pod       200

NOTES:

  1. Destroying the head of the VF will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. Destroying one or both of the FAST boosters will disable the Jamming Bird's sound energy system and spiritia projectors.
  4. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the Jamming Bird.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
90 mph (144 kmph)
LEAPING, SOLDIER CONFIGURATION:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 2.8+ (1876 mph/3002 kmph) max speed at 10,000 meters or less above sea level. Mach 4.5+ (3015 mph/4824 kmph) max speed at 10,000-42,000 meters above sea level. Additional rocket boosters make the VF-11D Custom transatmospheric and able to achieve orbit over an earth-like planet under its own power. Maximum rate of ascent is 24,800 meters/minute. G limits are +22.5 to -15.0 standard Earth gravities.
MAX ENGINE THRUST:
31,700 kg x2 from main engines, plus 15,000 kg x2 from FAST super booster units.

STATISTICAL DATA:

HEIGHT:
41.34 ft (12.92 m) in soldier configuration.
22.05 ft (6.89 m) in gerwalk configuration.
15.39 ft (4.81 m) in fighter configuration.
WIDTH:
17.46 ft (5.45 m) at shoulders in soldier configuration.
35.84 ft (11.20 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.17 ft (3.49 m) in soldier configuration.
28.54 ft (8.92 m) in gerwalk configuration.
51.26 ft (16.02 m) in fighter configuration.
WEIGHT:
11,200 kg.

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's and passenger's seats for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2025S thermonuclear turbine engines. Several additional Pratt & Whitney HMM- 7 high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull. Additional super booster units are standard issue for the VF-11D Custom.
COMPATIBLE FAST PACKS:
Specifically designed for NR-BP-19-SES and NP-FB-19 FAST modules.

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT PULSE LASER: The VF-11D mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

  2. MULTIPURPOSE GUN POD: Like the standard VF-11, the Jamming Bird Custom uses a gun pod similar to the old GU-11 used by the VF-1 Valkyries. Since the VF-11D is not intended to engage the enemy in close combat, the gun pod is typically NOT equipped with the mecha-sized bayonet featured on other VF-11 Thunderbolts.

  3. MISSILE LAUNCHER PODS (4): The FAST super boosters for the VF-11D Custom contain 4 rapid-fire missile launcher units (2 per booster unit). Each unit contains 10 short-range missiles, for a total of 40 SRMs. Each launcher can fire 2 missiles per melee round, so a volley of up to 8 missiles can be fired in a single melee. Armor-piercing SRMs are standard issue, but others can be mounted if desired.

  4. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: With the exception of the VF-11MAXL Kai, the VF-11D Custom is the only version of the Thunderbolt currently equipped with the new mecha-scale pinpoint barrier system. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

  5. CHAFF/FLARE DISPENSERS: The external propellant tanks for the super boosters also contain one chaff and one flare dispenser each, which are mounted on the legs of the mecha. The chaff decoys confuse radar images to divert radar-guided missiles, while the flare decoys provide a brilliant infrared images to try and draw heat seeking missiles away from the mecha.

    Each chaff or flare fired provides a bonus of +2 to dodge the particular type of missile it is designed to counter, and the bonuses are cumulative with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking missile with a chaff decoy. Each dispenser carries 10 chaff and 10 flare decoys each, for a total of 20 of each type of decoy.

  6. HAND TO HAND COMBAT: If necessary, the pilot of the VF-11D can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. Because the VF-11D Custom is intended as a support mecha and contains civilian volunteers it rarely engages in hand to hand combat if it can be avoided.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-11D CUSTOM:



COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-11 "JAMMING BIRD" COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

Macross Mecha DesignsPrevious | 
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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net