Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of mecha from MACROSS PLUS and MACROSS 7, both sequels to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF-11 "THUNDERBOLT"
FULL-ARMOR VARIANT

(Version 1.3 - Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The VF-11 Full-Armor Thunderbolt is a heavy-armor variant of the traditional VF-11 Thunderbolt. Like the original VF-1 Valkyrie, the VF-11 can be outfitted with a special package that consists of an additional 16 tons of armor and weapon systems. Any VF-11 can be outfitted with the heavy armor package with the exception of custom variants like the VF-11D Jamming Bird and VF-11 MAX-L Kai Sound Force variants.

In practice full-armor VF-11s are usually reserved for heavy assaults or coordinated strikes against large fleets of enemy fighters and spacecraft. While the armor additions do provide the fighter with a staggering amount of firepower, the extra weight greatly reduces maneuverability, especially in a planetary atmosphere. In addition, the VF-11 is unable to transform into Gerwalk or Fighter while encased in the armor, and thus the craft is unable to benefit from the versatility of three different modes of operation. To partially compensate for this the armor has a "blow-away" option where it can be instantly ejected from the mecha when damaged or depleted, allowing the VF-11 to function thereafter as a normal Thunderbolt VF.

Usually only a small amount of VF-11s for any UN Spacy force are converted to full-armor variants, perhaps amounting to only 5% of the unit's total force.

RPG STATS

Vehicle Type:
Any VF-11 can be converted into a full-armor VF-11 except for custom types such as the VF-11D Custom and VF-11 MAX-L Kai.
Class: Heavy Assault Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Head Laser                                   30
(1) Head                                         75
    Hands (2)                                    50 each
    Arms (2)                                    100 each
(3) Extra Armor (2)                              80 each
    Legs & Thrusters (2)                        200 each
(3) Extra Armor (2)                             120 each
(2) Main Body                                   300
(3) Extra Armor                                 150
    Canard Forward Wings (2)                     30 each
    Main Wings (2)                              120 each
    Tails (2)                                    50 each
(3) Engine Booster Pods (2)                     120 each
    Multipurpose Gun Pod                        100
(3) Missile Shoulder Mounts (2)                 100 each
(3) Shoulder Cannons (2)                         50 each
(3) Heavy Anti-Projectile Shield                250
    Reinforced Pilot Compartment/Escape Pod     150

NOTES:

  1. Destroying the head of the VF will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. Parts of the heavy-armor system. When a full-armor VF-11 is hit, deduct damage from these sections first before going to the main body or corresponding section. If the pilot ejects the heavy armor from the VF-11 then these sections are removed.

    NOTE: After the heavy armor is ejected, stats for the standard VF-11 Thunderbolt should be used to determine mecha performance.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
63 mph (101 kmph)
LEAPING, SOLDIER CONFIGURATION:
21 ft (6.3 m) high or 35 ft (10.6 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
147 mph (235 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. Max altitude of 20,000 meters without rocket booster assistance. Maximum rate of ascent is 12,000 meters/minute. G limits are +22 to -14.5 standard Earth gravities.
MAX ENGINE THRUST:
28,000 kg x2 from main engines plus 15,000 kg x2 from heavy armor booster units.

STATISTICAL DATA:

HEIGHT: 45.47 ft (14.21 m)
WIDTH: 20.95 ft (6.54 m) at shoulders
LENGTH: 12.76 ft (3.99 m) in soldier configuration.

WEIGHT: 20.5 tons at full load.

PHYSICAL STRENGTH: Equal to a P.S. of 50
CARGO: Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2025G thermonuclear turbine engines. Several additional Pratt & Whitney HMM- 5B high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull. Additional paired super booster units added as part of the heavy armor option.
COMPATIBLE FAST PACKS: None

WEAPON SYSTEMS:

  1. XS-06 HEAVY GUN POD: Designed and built by Three Star Heavy Industries, this immense weapon is designed specifically for use with the full armor variant of the VF-11 Thunderbolt. The gun can also be used by standard VF-11 Thunderbolts but must be held in soldier or gerwalk mode; the weapon is FAR too large to be carried on the underside of a VF in fighter mode. In addition, no spare clips are carried for the XS-06, as additional clips are too large to store anywhere on the mecha. One XS-06 is issued for each VF-11 Full Armor Thunderbolt.

  2. ANTI-AIRCRAFT PULSE LASER: The VF-11 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

  3. MISSILE LAUNCHER PODS (8): The extra super booster units for the heavy armor version of the VF-11 Thunderbolt also contain 8 rapid-fire missile launcher units (4 per booster unit). Each unit contains 4 short- range missiles for a total of 32 SRMs. Each launcher can fire 2 missiles per melee round, so a volley of up to 16 missiles can be fired in a single melee. Armor-piercing SRMs are standard issue, but others can be mounted if desired.

  4. HEAVY ARMOR BEAM CANNONS (2): The add-on heavy armor shoulder sections for the VF-11 come with two dual-barrel beam cannons for additional heavy firepower. These cannons have only a limited area of fire and can only fire to the front or the rear of the mecha (not the sides).

  5. HEAVY ARMOR MISSILE LAUNCHERS: The add-on heavy armor for the VF-11 also contains MANY short-range missiles for use against large numbers of opponents or capital ships. These missiles are concealed by armored plates, which flip up seconds before the missiles are fired. Armor-piercing SRMs are ususally used for ALL missiles, but mixes are possible if desired.

  6. WING HARD POINTS: The wing hard points of the VF-11 cannot be used to carry missiles while the Thunderbolt is wearing the heavy armor modules.

  7. HAND TO HAND COMBAT: If necessary, the pilot of the VF-11 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-11:


COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net