Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of a "side story" mecha from the Macross universe, featured in the This is Animation Special on MACROSS PLUS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VA-3 "INVADER"
VARIABLE BOMBER

(Version 1.1 - Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

The VA-3 Invader was produced by the Northrom Grumman aviation division in response to a UN Spacy request for a variable fighter design specializing in both high- and low-altitude bombing runs and other tactical strikes. Although other variable fighter designs of the time could perform this task successfully, they were limited in the amount of payload they could carry and were generally not well designed for missions of that nature. Northrom Grumman was chosen to design and build the bomber because they had extensive past experience in bombers and other subsonic craft (though little experience producing aircraft utilizing alien technology).

The VA-3 proved to be an excellent fighter when used for the purpose it was designed for. The Invader could carry bombs, missiles, or any payload totalling 19,820 kg. The fighter performed equally well in all weather conditions and could even be launched from orbiting spacecraft for space-to-surface attacks. Moderately fast and armed with a quad-barrel gatling cannon for close-range attack/defense, the VA-3 could perform well in air-to-air combat against conventional forces but tended to be outclassed when facing other variable fighters. The variable configuration nature of the aircraft was added almost as an afterthought by NG designers, and contributed little to the performance of the Invader. The VA-3 is only capable of two modes of operation (fighter and soldier), and soldier mode was usually only used when VTOL landings or take-offs were necessary.

The original VA-3 design was later upgraded to include additional sensors for increased attack accuracy, and an electronic warfare version (the EVA-3A) was produced to serve as an ECM aircraft for attack fleets. The Invader was a fairly popular VF design and can still be found today in most planetary defense forces' arsenals.

RPG STATS

Vehicle Type:
VA-3A (First mass-produced version)
VA-3B (Upgraded version equipped with improved sensors)
EVA-3A (Invader variant designed for electronic warfare)
Class: All-environment variable attack aircraft
Manufacturer: Northrom Grumman
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Head Sensor                                  10
(1) Head                                         80
    Hands (2)                                    70 each
    Arms (2)                                    100 each
    Legs & Thrusters (2)                        220 each
(2) Main Body                                   260
(3) Engine Nacelles (2)                         180 each
    Wings/Arm Shields (2)                        75 each
    Tails (2)                                    45 each
    Gatling Gun Pod                             100
    Reinforced Pilot Compartment                120

NOTES:

(1)
Destroying the head of the Invader will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will also be knocked out, though a backup radio system will allow the pilot to communicate if needed.
(2)
Depleting the MDC of the main body will destroy the mecha. If the reinforced pilot's compartment has not been breached (and the pilot killed) he can attempt to eject from the doomed aircraft and parachute to safety.
(3)
Destruction of one engine nacelle will reduce air speeds by 50% and make it impossible for the VA-3 to achieve orbit on its own. Destruction of both engine nacelles will completely disable the aircraft, sending it into an unpowered dive and eventually crashing.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
54 mph (86.4 kmph)
LEAPING, SOLDIER CONFIGURATION:
20 ft (6 m) high or 33 ft (10 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
650 mph (1040 kmph/Mach 0.97) max speed at 8,000 meters or less above sea level. Mach 1.7+ (1140 mph/1820 kmph) max speed at 8,000-38,000 meters above sea level. Max altitude of 38,000 meters without rocket booster assistance. Maximum rate of ascent is 12,500 meters/minute. G limits are +13.2 to -8.7 standard Earth gravities.

STATISTICAL DATA:

HEIGHT:
44 ft (14.0 m) in soldier configuration.
18 ft (5.8 m) in fighter configuration.
WIDTH:
24 ft (7.7 m) at shoulders in soldier configuration.
70 ft (22.4 m) in fighter configuration (wingspan)
LENGTH:
13 ft (4.2 m) in soldier configuration.
58 ft (18.6 m) in fighter configuration.
WEIGHT:
13,980 kg empty. Maximum takeoff weight in an atmosphere is 33,800 kg.

PHYSICAL STRENGTH:
Equal to a P.S. of 70
CARGO:
Small compartment behind pilot's seat for personal belongings.
COMPATIBLE FAST PACKS:
None

WEAPON SYSTEMS:

  1. QUAD-BARREL GATLING GUN POD: The only close-range weapon carried by the VA-3 Invader a large multi-barrel gun pod somewhat similar to the classic GU-11 used by the VF-1 Valkyrie. The gun pod is hand-held when the VA-3 is in soldier mode, and is mounted on a special hardpoint along the centerline of the fighter. The gun pod can fire in either mode, but is limited to the forward arc of the bomber in fighter mode.

  2. WEAPON HARD POINTS: The primary purpose of the VA-3 is to deliver bombs and other ordinance, and the mecha is equipped with 10 hard points for this purpose. Six hardpoints are wing-mounted (3 on each wing), and four are located on the main body along with a special hardpoint for the gatling cannon. Each hardpoint can hold one long range missile, three medium range missiles, or six bombs. The hard points can also be used to hold special ordinance packages, such as sensor units and electronic warfare suites.

    NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VA-3 can convert into soldier mode. This is a serious flaw in the Invader design, and explains why soldier mode is seldom used by VA-3 pilots.

  3. HAND TO HAND COMBAT: If necessary, the pilot of the VA-3 can engage in melee combat rather than use a weapon. Although not designed for hand-to-hand combat, the Invader is fairly powerful and can do significant damage if it connects.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VA-3:


COMBAT BONUSES FOR INVADER VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VA-3 INVADER COMBAT TRAINING


REFERENCES USED IN THIS DESIGN

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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net