

The following material is an adaptation of mecha from MACROSS 7 THE
MOVIE, a sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All we ask is that you give proper credit to us and do not
claim that it is your own work. Comments and suggestions are welcome.
QUEADLUNN OUILQUA POWER ARMOR
(Custom Queadlunn Rau Variant)
(Version 0.9
- Last Updated: Friday, 18-Jan-08 02:59:01 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
Basara Nekki's Fire Valkyrie is probably the most well known custom mecha variant in the known galaxy, but it is by no means the only one in existence. Many enterprising individuals have taken to modifying personal mecha for their own special purposes, some legal, others not. While owning a mecha armed with military armaments is considered a crime on most UN Spacy worlds frontier colonies rarely have the resources to enforce these rules, and thus many examples of unique mecha can be found in the more remote areas of the galaxy. One notable example of these mecha is the Queadlunn Ouilqua from the colony world of Veil, built by Emilia Jenius (daughter of Max and Milia Jenius and older sister of Mylene Jenius).
The Queadlunn Ouilqua is a highly modified version of the Queadlunn Rau (Zentraedi female power armor). Emilia had been inspired by Lynn Minmei and the famous movie Macross: Do You Remember Love and wanted to become a singer of Minmei's quality who could stop wars with her voice. Emilia tried to build a mecha that would aid her in this quest, and equipped the Ouilqua with a number of smoke projectors and a bright color scheme to enhance her stage presence. Although she was unaware of the fact these modifications made the Ouilqua well suited for spiritia warfare, although the mecha lacked the Sound Booster technology that the Macross 7's Sound Force fighters possessed. Emilia also fine-tuned the flight systems of the Ouilqua to the point where the mecha was as agile as the UN Spacy's best fighters such as the VF-19 Excalibur and the VF-22 Sturmvogel. Emilia also equipped the Ouilqua with the Queadlunn's standard armaments of autocannons, lasers, and missiles.
Emilia's singing practice attracted the attention of Basara Nekki, who left the Macross 7 colony fleet to investigate. Unfortunately her singing also attracted the attention of the Varuta leader Gepernich, who dispatched protodeviln Gavil to Veil to investigate. Although untrained, Emilia's singing possessed tremendous spiritia potential, and together with Basara and the rest of Sound Force she defended Veil against a combined attack from Gavil, Glavil, and Natter-Valgo, the latter a robotic protodeviln being tested for the first time. Unfortunately the Queadlunn Ouilqua was destroyed during combat while saving the colony from a flood, but Emilia survived. It is unknown if Emilia ever managed to build a second custom mecha.
RPG STATS
Vehicle Type: Zentraedi Queadlunn Rau (Modified)
Class: Tactical Powered Armor
Manufacturer: Zentraedi Quimeliquola Weapons Plant (original),
modified by Emilia Jenius
Crew: One full-sized Zentraedi pilot
MDC BY LOCATION:
(1) Face Plate 50
(2) Main Body 250
Arms (2) 50 each
Hands (2) 10 each
Legs (2) 75 each
Chest Autocannon 20
Chest Laser Cluster 15
Triple Barrel Pulse Lasers (2) 20 each
Missile Launchers (4) 50 each
(3) Engines Pods (2) 150 each
(4) Main Thrusters (2) 50 each
(4) Maneuvering Thrusters (14) 20 each
Communications Antenna 5
NOTES:
- Destroying the face plate of the Ouilqua will knock out most of the mecha's sensor systems, and leave the pilot with no protection for her face. However, the face plate is a small shielded target; -6 for attackers to hit on a called shot.
- Depleting the MDC of the main body will destroy the mecha. The pilot can attempt to eject but must make a physical prowess (PP) roll at a -5 penalty or suffer 2D6 M.D. damage from personal injuries.
- Destroying one of the rear engine pods will knock out one of the missile launchers and reduce thrust/speed by 50%. Destroying both engine pods will destroy two missile launchers and eliminate all engine thrust. In space, the armor will become adrift while in an atmosphere it will crash.
- Each main thruster destroyed reduces the speed of the armor by 50%. If
both main thrusters are destroyed while the armor is in a planetary atmosphere it will crash. The maneuvering thrusters are not powerful enough to keep the armor aloft in gravity. Every two maneuvering thrusters destroyed will impose a -1 penalty to dodge while flying.
SPEEDS:
- RUNNING: 120 mph (192 kmph)
LEAPING:
- 50 ft (15.2 m) high or 100 ft (30.5 m) long without thrusters. 200 ft (71
m) high or 400 ft (143 m) long with thruster assistance. Thrusters can also
be used to stop a fall from any height.
- FLYING:
- Mach Five (3,350 mph/5,360 kmph) with a 30,000 ft (9,144 m) ceiling in an
Earth-like atmosphere. Can also hover in place indefinitely.
STATISTICAL DATA:
HEIGHT: 56.1 ft (17.1 m)
WIDTH: 54.5 ft (16.6 m)
LENGTH: 31.8 ft (9.7 m)
WEIGHT: 33.6 tons
PHYSICAL STRENGTH: Equal to a P.S. of 70
CARGO: None.
POWER PLANT: Dual modified 2.1 GGV class Quimeliquola thermonuclear converters.
WEAPON SYSTEMS:
- FOREARM PULSE LASERS (2): Most of the weaponry on the Queadlunn
Ouilqua is taken directly from the systems used by the original Queadlunn
Rau power armor. The suit's main weaponry consists of a pair of triple
barrel rapid fire pulse lasers mounted on each arm of the mecha. These
lasers fire in whatever direction the arms are pointing.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D6 M.D. per shot (3D6 M.D. per triple shot)
- RATE OF FIRE: Equal to the pilot's combined number of hand
to hand attacks. The pilot can lock both triple pulse lasers
onto the same target (counts as one attack).
- PAYLOAD: Unlimited.
- AUTOCANNON: The left side of the Ouilqua's chest contains a single
autocannon similar to the ones used by the Queadlunn Rau armor. The
cannon can be rotated 15 degrees from the front of the mecha.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-aircraft
- RANGE: 4000 feet (1200 m)
- DAMAGE: 1D6 M.D. short burst, 2D6 M.D. long burst, or 4D6 M.D.
for a full melee burst.
- RATE OF FIRE: Equal to pilot's number of attacks. One burst
counts as one attack.
- PAYLOAD: 480 rounds, which equals 20 short bursts (24 bullets
each), 10 long bursts (48 bullets each), or 5 full-melee bursts (96
bullets each).
- PARTICLE BEAM/LASER CANNON: The autocannon normally on the right
side of the Queadlunn Rau's chest has been replaced with a mated
particle beam/laser cannon on the Ouilqua. The cluster has a limited range
of motion and can be rotated 15 degrees in any direction from the front of
the mecha.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Particle Beam: 4000 feet (1200 m)
Laser: 2000 feet (600 m)
- DAMAGE: Particle Beam: 2D10 M.D.
Laser: 2D6 M.D.
- RATE OF FIRE: Equal to the pilot's number of attacks. The laser
and the particle beam are usually fired together as a single blast
(counts as one attack).
- PAYLOAD: Unlimited.
- MISSILE LAUNCHERS (4): Like the Queadlunn Rau, the Ouilqua
possesses an impressive array of missile launchers. Two missile launchers
are mounted on the engine pods of the power armor and two are mounted in
the legs. The leg launchers contain 21 missiles each with no reloads,
while the engine pod launchers contain 42 missiles (two sets of 21
missiles) each. The launchers are compatible with both UN Spacy and
Zentraedi short-range missiles.
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy or Zentraedi
Short Range Missile
can be used, EXCEPT for the new high-maneuverability
short range (SRHM) missiles.
- Range: Varies with missile type, typically 1-5 miles (1.6-8 km).
- Damage: Varies with missile type, typically 1D6x10 M.D.
- Rate of Fire: Each launcher can fire missiles individually or in
volleys of up to 21 missiles. The launchers can also be fire-linked to
launch combined volleys of up to 84 missiles. The engine pod launchers
take one melee action to reload once depleted.
- Payload: 21 missiles per leg launcher (42 total), 42 missiles
per engine pod launcher (84 total). Total payload: 126 missiles.
- HAND TO HAND COMBAT: If necessary, the Queadlunn Ouilqua can engage
in melee combat rather than use a weapon. The armor is extremely agile and
can execute most typical hand to hand combat moves, such as punches, jump
kicks, leap attacks, rolling with impacts, etc. Note that zentraedi tend
to prefer close-range hand-to-hand combat over distance attacks.
DAMAGE:
- Restrained Punch: 2D6 M.D.
- Full Strength Punch: 4D6 M.D.
- "Booster" Punch: 6D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D6 M.D.
- Kick: 3D6 M.D.
- Leap Kick: 4D6 M.D.
- Body Flip/Throw: 3D4 M.D.
- Body Block/Tackle: 4D4 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE QUEADLUNN OUILQUA POWER ARMOR:
- COMBAT COMPUTER: The Queadlunn Ouilqua is equipped with a
UN Spacy combat computer that is much more powerful than the one found
in the original Queadlunn Rau armor. The combat computer tracks and
identifies specific enemy targets, and has a database of over 800 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- RADAR: 150 mile (240 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 300 miles (480 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: A leftover from the original Queadlunn Rau design,
the Ouilqua is equipped with a series of explosive charges intended to
destroy the mecha in case of capture or loss of power. The explosive is
chemical-based and can be detonated with a touch of a button, even if the
engines and power systems of the armor have been destroyed. The explosion
will instantly kill the pilot, destroy the mecha, and inflict 2D6x10 M.D.
to everything within a 50 foot (15 m) radius around the armor.
- SMOKE PROJECTORS:
Emilia was not able to outfit the Queadlunn Ouilqua with a holographic
projection system due to a lack of parts, so she did the next best thing
she could. She equipped the power armor with several smokescreen projectors
at various points along the armor, each equipped with a different color of
smoke. In addition to an impressive display of color the projectors can
emit a smoke screen that can cover a 400 ft (122 m) area. Inside the
cloud of smoke all optics and laser targeting systems are useless, though
radar will be unaffected (-2 penalty to hit). The smoke projectors can
generate 10 bursts of smoke before requiring a reload.
- STEREO LOUDSPEAKERS:
Two special loudspeakers are built into the engine pods of the armor, which
can be used to amplify the pilot's voice up to 300 decibels. The
loudspeakers are normally used to project music during combat.
- TACTICAL LIFE SUPPORT SYSTEM: The power armor is pressurized and
provides enough air and water to support a full-sized zentraedi for up to 1
week. The armor can automatically seal small holes and punctures to
prevent the air from escaping, and if an arm or leg is severely damaged it
can be sealed off and jettisoned from the mecha. The power armor's arms
are entirely mechanical, but if a leg is jettisoned it will sever the
Zentraedi pilot's leg, doing an additional 1D4 M.D. to her).
COMBAT BONUSES FOR QUEADLUNN OUILQUA COMBAT TRAINING:
NOTE: Only female zentraedi who are experienced Queadlunn Rau power armor pilots will get full bonuses from Queadlunn Ouilqua combat training. All other pilots unaccustomed to the mecha should only get standard zentraedi power armor combat bonuses. Remember that the Queadlunn Ouilqua can only be piloted by full-sized zentraedi pilots.
ZENTRAEDI POWER ARMOR COMBAT TRAINING
- Basic power armor training for full-size zentraedi pilots.
- 2 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels six and twelve.
- +2 to strike.
- +3 to parry and dodge
- +4 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
ADVANCED QUEADLUNN OUILQUA COMBAT TRAINING
- Advanced training for zentraedi pilots with extensive experience with the Queadlunn Rau or Queadlunn Ouilqua power armor.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, nine and twelve.
- +2 on initiative.
- +3 to strike
- +4 to parry
- +5 to dodge
- +5 to roll with a punch or fall with an impact, reducing damage by half
- +4 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The Queadlunn Ouilqua is so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN

