Macross Mecha DesignsPrevious | 
 Next | Index The following material is an adaptation of the starship design from MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.

HOLLYWOOD-CLASS AMUSEMENT VESSELS

(Version 0.8 - Last modified: Friday, 18-Jan-08 02:59:00 PST)
RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
Background text by DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

Despite the adventure and romanticism of sci-fi media, space can be a very boring place. This is especially dangerous for colony missions, where millions of soldiers and civilians are crammed into starships facing an unknown and uncertain future. In addition to food, water, and air, the shipboard colonists need a wide variety of entertainment to keep their morale up and keep them distracted from the possible danger they may be in. This is the justification for the Hollywood Amusement Colony Vessels.

Hollywood vessels are immense starships. Based on an older colony vessel design, they do not have a transparent dome like the Riviera and New Macross class colony vessels. Instead, the spherical vessels are divided into three sections. The first section located in the top part of the ship contains a complete amusement park for the benefit and entertainment of the colonists. This park contains the latest in rides, games, shows, and other diversions one would typically find in a theme park on Earth. In addition, the park contains holographic virtual reality centers where people can star in their own movies, playing the part of a formula 1 racer or a variable fighter pilot without being in danger. Also there are cinemas, nightclubs, bars, restaurants, and other facilities for visitors who prefer a slightly slower pace to their entertainment.

The middle part of the colony sphere contains the engines and power systems for the vessel, plus the living quarters for the 200,000+ colonists permanently living on the ship. The third section of the ship represents the most important function of the Hollywood, however. The entire lower half of the sphere is dominated by sound stages, recording studios, costume and prop shops, special effects computer editors, and all other equipment necessary for producing audio and video (both 2D and 3D) entertainment. Functioning like its namesake, this part of the Hollywood constantly produces new films, records and features for the colony. In addition, the Hollywood vessels also use their hyperspace communicators to keep in touch with other colony missions around the galaxy, allowing them to exchange their productions, sharing ideas and entertainment. This communications link between colony missions is called the Galaxy Network, and has become the initial starting point for stars and idol singers around the galaxy for almost 20 years.

Like most other colony vessels, the Hollywood ships are unarmed and have only modest defensive systems. Instead, they rely upon an Ark Royal-class Escort Battle Carrier that is docked to the front of the ship for protection, similar to how the New Macross Battle and City sections combine for mutual protection. Hollywood vessels are controlled from the bridge of the docked carrier, and the carrier's VF squadrons provide protection for the colony vessel in case of attack. The carrier can disconnect from the Hollywood if necessary, and the vessel is equipped with an emergency bridge to control the ship when the carrier is detached. Hollywood vessels are considered an essential part of UN Spacy colony missions and at least one of these vessels has accompanied every colony fleet since 2026. Although the design is somewhat dated, the vessels are still being constructed and will still be in use for many years to come.

NOTE: The theme park interior of the Hollywood vessels contains miniature replicas of famous monuments from Earth, including the Statue of Liberty, the Eiffel Tower, Big Ben and others. In this respect, the vessels are very similar to "Culture Park" from Macross II. The Culture Park maps from Macross II Deck Plans Volume III can be used to represent the interior of Hollywood vessels for encounters within these massive ships.


RPG STATS

Government: New Unity Government (Earth)
Ship Type: Long Distance Colonization Amusement Vessel
Class: Hollywood Class
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN Spacy
Crew (not including Escort Carrier): 212,500 total (plus tourists)
Military Crew: 1,500
Civilian Crew: 8,000
Police/Civil Defense: 3,000
Permanent Civilian Populace: 200,000
Visitors/Tourists: up to 100,000 max

MDC BY LOCATION:

(1) Main Body                                   240,000
    Connection Joint/Engineering Section          9,000
(2) Main Engines/Power Plant (2)                 80,000 each
(2) Auxiliary Engines (4)                         8,000 each
    Upper Sensor/Transmitter Cluster              1,200
    Lower Sensor/Transmitter Cluster              1,200
    Small Airlocks/Access Hatches (400)             250 each
    Main Airlocks (2)                               800
    Outer Hull (per 40ft area)                      120
    Interior walls (per 20ft)                        15
(3) Pin Point Barriers (4)                        5,000 each

NOTES:

  1. Depleting the MDC of the main body will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The colony ship itself will be an unsalvageable floating wreck, and any surviving colonists must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the colony ship adrift in space. If in an atmosphere, the colony will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  3. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. Hollywood vessels are NOT designed to land on the ground. If they do so the landing will inflict 3D6x1000 MD damage to the main body of the spacecraft (the lower sensor/transmitter will be automatically destroyed).
Maximum Range: Unlimited (estimated 30 year life span)

STATISTICAL DATA:

Length (main body): 16,335 ft (4,950 m)
Height (main body): 17,655 ft (5,350 m)
Length (connector/engineering section): 594 ft (180 m)
Length (overall, including Uraga): 21,880 ft (6,630 m)
Weight: Approximately 530,000,000 tons standard
Power System:
ORTEC/General Galaxy Main Reactor
Fold System:
ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive:
ORTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engines:
Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
Sensors: Standard plus Subspace Mass Detector

DEFENSE SYSTEMS:

  1. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Riviera colony ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the main and auxiliary engines, and (3) the engineering section/battle carrier docking section, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the battle carrier.

SYSTEMS OF NOTE:

MECHA COMPLEMENT (STANDARD):

NONE! However, the landing bays in Hollywood vessels have enough room and resources to adequately support up to 6 squadrons (72 fighters) of VFs if necessary.


REFERENCES USED IN THIS DESIGN

Macross Mecha DesignsPrevious | 
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DAVE DEITRICH http://www.mcs.net/~deitrich/index.html
deitrich@mcs.net