

The following material is an adaptation of the starship design from
MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to the author and
do not claim that it is your own work. Comments and suggestions are welcome.
HOLLYWOOD-CLASS AMUSEMENT VESSELS
(Version 0.8
- Last modified: Friday, 18-Jan-08 02:59:00 PST)
RPG Stats by DANIEL HENWOOD
(dhenwood@hotmail.com)
Background text by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM

BACKGROUND
Despite the adventure and romanticism of sci-fi media, space can be a very
boring place. This is especially dangerous for colony missions, where
millions of soldiers and civilians are crammed into starships facing an
unknown and uncertain future. In addition to food, water, and air, the
shipboard colonists need a wide variety of entertainment to keep their morale
up and keep them distracted from the possible danger they may be in. This
is the justification for the Hollywood Amusement Colony
Vessels.
Hollywood vessels are immense starships. Based on an older colony
vessel design, they do not have a transparent dome like the Riviera and New
Macross class colony vessels. Instead, the spherical vessels are
divided into three sections. The first section located in the top part of the
ship contains a complete amusement park for the benefit and entertainment of
the colonists. This park contains the latest in rides, games, shows, and
other diversions one would typically find in a theme park on Earth. In
addition, the park contains holographic virtual reality centers where people
can star in their own movies, playing the part of a formula 1 racer or a
variable fighter pilot without being in danger. Also there are cinemas,
nightclubs, bars, restaurants, and other facilities for visitors who prefer a
slightly slower pace to their entertainment.
The middle part of the colony sphere contains the engines and power systems
for the vessel, plus the living quarters for the 200,000+ colonists
permanently living on the ship. The third section of the ship represents the
most important function of the Hollywood, however. The entire lower
half of the sphere is dominated by sound stages, recording studios, costume
and prop shops, special effects computer editors, and all other equipment
necessary for producing audio and video (both 2D and 3D) entertainment.
Functioning like its namesake, this part of the Hollywood constantly produces
new films, records and features for the colony. In addition, the Hollywood
vessels also use their hyperspace communicators to keep in touch with other
colony missions around the galaxy, allowing them to exchange their
productions, sharing ideas and entertainment. This communications link
between colony missions is called the Galaxy Network, and has become
the initial starting point for stars and idol singers around the galaxy for
almost 20 years.
Like most other colony vessels, the Hollywood ships are unarmed and
have only modest defensive systems. Instead, they rely upon an Ark Royal-class Escort Battle Carrier that is
docked to the front of the ship for protection, similar to how the New
Macross Battle and City sections combine for mutual protection.
Hollywood vessels are controlled from the bridge of the docked carrier, and the
carrier's VF squadrons provide protection for the colony vessel in case of
attack. The carrier can disconnect from the Hollywood if necessary,
and the vessel is equipped with an emergency bridge to control the ship when
the carrier is detached. Hollywood vessels are considered an essential part
of UN Spacy colony missions and at least one of these vessels has accompanied
every colony fleet since 2026. Although the design is somewhat dated, the
vessels are still being constructed and will still be in use for many years to
come.
NOTE: The theme park interior of the Hollywood vessels contains
miniature replicas of famous monuments from Earth, including the Statue of
Liberty, the Eiffel Tower, Big Ben and others. In this respect, the vessels
are very similar to "Culture Park" from Macross II. The Culture Park maps
from Macross II Deck
Plans Volume III can be used to represent the interior of Hollywood
vessels for encounters within these massive ships.
RPG STATS
Government: New Unity Government (Earth)
Ship Type: Long Distance Colonization Amusement Vessel
Class: Hollywood Class
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN Spacy
- Crew (not including Escort Carrier): 212,500 total (plus tourists)
- Military Crew: 1,500
- Civilian Crew: 8,000
- Police/Civil Defense: 3,000
- Permanent Civilian Populace: 200,000
- Visitors/Tourists: up to 100,000 max
MDC BY LOCATION:
(1) Main Body 240,000
Connection Joint/Engineering Section 9,000
(2) Main Engines/Power Plant (2) 80,000 each
(2) Auxiliary Engines (4) 8,000 each
Upper Sensor/Transmitter Cluster 1,200
Lower Sensor/Transmitter Cluster 1,200
Small Airlocks/Access Hatches (400) 250 each
Main Airlocks (2) 800
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 15
(3) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will essentially destroy the vessel.
All internal systems will shut down, including life support and internal
gravity. The colony ship itself will be an unsalvageable floating wreck,
and any surviving colonists must be rescued quickly or will die from
asphyxiation as the remaining atmosphere drains into space.
- Depleting the MDC of the main engines will force the ship to rely on its
auxiliary engines. Depleting the MDC of the main engines AND auxiliary
engines will leave the colony ship adrift in space. If in an atmosphere,
the colony will crash (destruction of the main engines will render the
antigravity system useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
- Designed to land in a planetary ocean when necessary but not designed to
maneuver in an atmosphere. Hollywood vessels are NOT designed to
land on the ground. If they do so the landing will inflict 3D6x1000 MD
damage to the main body of the spacecraft (the lower sensor/transmitter
will be automatically destroyed).
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length (main body): 16,335 ft (4,950 m)
Height (main body): 17,655 ft (5,350 m)
Length (connector/engineering section): 594 ft (180 m)
Length (overall, including Uraga): 21,880 ft (6,630 m)
Weight: Approximately 530,000,000 tons standard
- Power System:
- ORTEC/General Galaxy Main Reactor
- Fold System:
- ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
- Sublight Drive:
- ORTEC/Centinel Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engines:
- Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
- Sensors: Standard plus Subspace Mass Detector
DEFENSE SYSTEMS:
-
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by
researchers onboard the SDF-01 Macross during Space War One, the Pinpoint
Barrier System is a standard defense system on board all UN Spacy
starships and colony vessels, including the Riviera colony ships. The
system generates four small disc-shaped force fields that can be
positioned anywhere along the ship to deflect missiles, energy beams or
projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and
can absorb up to 5,000 MD in damage, which then regenerates within four
seconds (2 melee rounds). The barriers can also be layered on top of
each other to generate a field which provides 20,000 MDC and can even
deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) any breaks or
weaknesses in the main hull, (2) the main and auxiliary engines, and (3)
the engineering section/battle carrier docking section, in that order.
The operators primarily concentrate on defending the ship against larger
spacecraft and leave defense against attacking mecha to the VF pilots
from the battle carrier.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the vessel to the
other in less than a single round. Trained operators can attempt to
block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by the Macross Cannon, Zentraedi/Varuta command warships, and some
Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Hollywood vessels are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
- HOLOGRAPHIC PROJECTION SYSTEM: The "open sky" levels within the
huge colony vessel are equipped with a sophisticated holographic projection
system which is used to generate images of terran skies. These images help to
calm colonists and make them feel like they are living in a city on Earth and
not on a ship voyaging through space. The holographic system is often used to
divide time on the vessel into day and night segments. Note that the hull of
Hollywood vessels is NOT transparent, so during night periods the holographic
system projects a fake starry sky rather than a real view of the passing
galaxy.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Riviera ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 5 seconds per light year, so messages communicated over
vast distances can still take days, weeks, or months to arrive. Hollywood
vessels have large complex communications that can simultaneously transmit and
receive over 10,000 different AV signals at the same time to other colony
missions around the cosmos, thus forming the "Galaxy Network".
- LIFE SUPPORT SYSTEMS: The amusement vessel has sufficient life
support to provide breathable air and comfortable temperatures for 350,000
people for up to 30 years. In an emergency the life support system can
support up to 500,000 people for a short time.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: Hollywood vessels
has advanced communications facilities that can communicate with up to 1,000
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of Hollywood vessels is
modest compared to the communications systems. The radar can track and
identify up to 500 craft simultaneously and has a 200 mile/320 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped
with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable
of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps
(5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive
is theoretically unlimited except by the life expectancy of the spacecraft.
The fold drive is powerful enough to propel both the battle carrier and resort
block through hyperspace when they are connected.
- SUBLIGHT ENGINES: As a backup to the Fold System, the colony vessel
is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel
the craft at speeds up to 0.16 speed of light (25,600 miles per second) in
space. Note that these engines are mainly intended for rapid movement inside
a planetary system and are not suited for long voyages between star systems.
In a planetary atmosphere the carrier is limited to speeds of Mach 1 maximum
due to hull stress. As with the fold drives, the engines are powerful enough
to propel the craft when the battle carrier is attached.
- SUBSPACE MASS SENSORS: Like the battle carriers, Hollywood
colony vessels are equipped with subspace sensors for early warning of
approaching objects and navigation at sublight speeds. These sensors can
almost instantly detect mass readings and movement of objects up to 1 AU (93
million miles) distant from the carrier which are above 60,000 kg in mass
(which means that the sensors usually cannot detect objects as small as
variable fighters). Readings taken with the subspace sensors are not very
detailed (-25% penalty when trying to identify a detected object) and are
usually used for tracking purposes only.
MECHA COMPLEMENT (STANDARD):
NONE! However, the landing bays in Hollywood vessels have enough room
and resources to adequately support up to 6 squadrons (72 fighters) of VFs if
necessary.
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Starship Guide: Hollywood Amusement Vessel
Entry"
- "Doe's All The Worlds' Starship Guide: Uraga Escort Battle Carrier
Entry"
- Macross 7 TV episode 11

