

The following material is an adaptation of mecha from MACROSS DIGITAL
MISSION VF-X, a video game for the Sony Playstation based on the original
Japanese MACROSS TV series
(which became Robotech here in the U.S.). Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give proper credit to me
and do not claim that it is your own work. Comments and suggestions are
welcome.
FZ-150 PHEYOS
ADVANCED VARIABLE FIGHTER
(Version 0.9 - Last Updated:
Friday, 18-Jan-08 02:59:00 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
In 2047 during the Operation Orpheus rescue mission VF pilots stationed
aboard the UN Spacy special forces scout Valhalla III encountered a
previously unknown variable mecha design possessing tremendous speed and
agility. The new fighter was defeated (barely) in the final battle of the
Orpheus campaign by the Valhalla III's ace VF pilot flying a
VF-19A Excalibur advanced variable fighter (AVF).
Despite the victory the appearance of an enemy AVF greatly concerned UN Spacy
military specialists. The fighter seemed to combine many elements of terran,
zentraedi, and varuta technology into one devastatingly powerful design, and
possibly indicated an alliance between renegade zentraedi and surviving
varuta forces following the Protodeviln's defeat on their icy homeworld in
the Varuta system. The wreckage of the enemy AVF was quickly collected and
shipped back to Earth for analysis, where the design was named
FZ-150 Pheyos by UN Spacy intelligence.
The FZ-150 definitely appears to be a variant of the FBz-99
Zaubergeran, which is itself based on technology stolen from the UN
Spacy's now-obsolete VAB-2 Fighter/Bomber. Beyond the obvious
similarity in body styling, examination of the wreckage of the FZ-150 recovered
by Valhalla III has shown numerous components and electronics that were
taken directly from the FBz-99 design. However, the Pheyos also
seems to combine Varuta technology with Zentraedi overtechnology and modern UN
Spacy military technology. For example, the inertia vector control system used
by the FZ-150 is very reminiscent of that used in the Zentraedi Quimeliquola
Quaedlunn-Rau (Female Combat Armor) battlesuit. Even more remarkable is
that the FZ-150 appears to have been equipped with a brain control
system similar to that used on the YF-21 "Omega One"
Prototype from Project Super Nova. The system was badly damaged in
the Pheyos wreckage recovered by Valhalla III, and attempts to
determine whether the system was in fact a variant of the YF-21's design or
the product of protoculture overtechnology is inconclusive. To UN Spacy
Intelligence the implications of these discoveries are disturbing. It
possibly indicates that remnants of the Varuta empire have joined renegade
terran and zentraedi factions to form a new military force with a very high
technological capability.
The new Pheyos sacrifices much of the weaponry of the older Zaubergeran in
favor of greater speed and maneuverability. The FZ-150 mounts two powerful
thermonuclear turbine engines similar to the FF-2550F design used on the VF-19
Excalibur. The engines have optional air intakes on the wing/shoulders of the
mecha which allow the jets to perform equally well in atmosphere and in
space. In addition, the FZ-150 contains over 20 high-maneuverability vernier
jets positioned at key points along the wings and hull for added
maneuverability. The arm-mounted pulse cannons of the FBz-99 are preserved in
the FZ-150, and the Pheyos is also equipped with a spiritia
absorption beam as are all standard Varuta mecha (though the pilot of the
FZ-150 encountered by the Valhalla III never used this system for some
reason). Most of the missile systems have been replaced with smaller banks
mounted on the arms and legs of the mecha, as most of the main body of the
Zaubergeran is occupied by the engines and avionics.
No FZ-150s have been encountered by UN Spacy forces since Operation
Orpheus, but many questions about the design are still unanswered. Was
the Pheyos developed during the UN Spacy/Varuta war of 2045-2046
and abandoned but later recovered by renegade Zentraedi, or are there unknown
forces in the galaxy who are continuing the Varuta's research and building a
new military force? The United World Government is taking the threat of the
FZ-150 very seriously, and all UN Spacy military forces have explicit orders
to report immediately if they encounter more Pheyos VFs anywhere in UN Spacy
territory.
ANIME BACKGROUND
The above background for the FZ-150 is mostly non-canonical and was created
by me to fill in the gaps in the fighter's background. Info on the fighter
is fairly sketchy, which is not surprising considering that it only appears
in Macross Digital Mission VF-X. In the real background, the fighter
is named "Enemy Valkyrie" by the UN Spacy (gee, how original) and is a
modified version of the VF-X-11 prototype variable fighter built in 2030.
The prototype was stolen by former Zentraedi soldiers of the 63,254,109th
Zentradi Outer Space Army during the Second Defensive Battle of Macross City,
along with a fold booster. The Enemy Valkyrie is said to be a
combination of UN Spacy and Zentraedi technology and has performance
capabilities approximately equal to or exceeding the
VF-19 Excalibur and
VF-22 Sturmvogel. No mention is made of any
relation to the Varuta FBz-99 Zaubergeran, despite the apparent similarities
between the design. For more information consult the
Enemy
Variable Device entry in the Macross Compendium.
RPG STATS
- Vehicle Type:
- FZ-150 (Standard version)
- Nickname: Enemy Valkyrie
- Class: Advanced Variable Fighter (Prototype?)
Manufacturer: Unknown; probably Zentraedi or Varuta
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Head Sensor Antennae 80
(1) Head 100
Hands (2) 50 each
Arms/Missile Launchers (2) 100 each
(2) Shoulders/Engine Nacelles (2) 180 each
Legs/Missile Launchers (2) 240 each
(3) Main Body 400
(4) Rear Fuselage/Engines 250
Wings (2) 160 each
Reinforced Pilot Compartment/Escape Pod 150
NOTES:
- Destroying the head of the FZ-150 will knock out the mecha's main sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Backup sensor systems will provide standard vision for the pilot. Radar and
communications will be unaffected, but the Spiritia Absorption Beam will be
destroyed.
- Destroying a Shoulder/Engine Nacelle will knock out one of the FZ-150's
main engines and reduce thrust/speed by 50%. The corresponding arm and wing
will also be destroyed if the shoulder is knocked out. Destroying both
shoulders will knock out the Zaubergeran's engines, leaving it adrift in space
(or plummeting to earth).
- Depleting the MDC of the main body will destroy the mecha. The pilot may
attempt to eject in the cockpit section/escape pod before the craft explodes,
but the computer will NOT automatically eject the escape pod like UN Spacy
mecha are designed to do.
- Destroying the rear fuselage will severely damage both of the
Zaubergeran's engines. The FZ-150's overall thrust and speed will drop by 60%
and the pilot will have a -4 penalty to dodge in flight.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 85 mph (136 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 20 ft (6 m) high or 30 ft (9 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 400 mph (640 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 3.8 (2546 mph/4074 kmph) max speed at 10,000 meters or less above
sea level. Mach 5.4+ (4556 mph/7290 kmph) max speed at 10,000-30,000
meters above sea level. Mach 26.0+ (4.8 mps/7.8 kmps) max speed at
30,000+ meters above sea level for a maximum of 5 seconds. Cruising
speed is usually Mach 4-5. The FZ-150 is fully transatmospheric and
can attain orbit above an Earth-type planet without extra booster
assistance. Maximum rate of ascent is 60,500 meters/minute. G
limits are +65.0 to -48.0 standard Earth gravities.
STATISTICAL DATA:
- HEIGHT:
- 75 ft (23.4 m) in soldier configuration.
- 45 ft (14.1 m) in gerwalk configuration.
- 13 ft (4.1 m) in fighter configuration.
- WIDTH:
- 48 ft (15.0 m) at shoulders in soldier configuration.
- 97 ft (30.2 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 32 ft (10.0 m) in soldier configuration.
- 78 ft (24.5 m) in gerwalk or fighter configuration.
- WEIGHT:
- 28,000 kg (empty)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 75
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
WEAPON SYSTEMS:
- ARM-MOUNTED LASER PULSE CANNONS (2): Like the FBz-99, the FZ-150
does not use gun pods. Rather, the Pheyos is armed with two
rapid-fire pulse lasers in the arms of the mecha. These cannons fire
forward in fighter and gerwalk modes, or out of the palms of the mecha's
hands in soldier mode.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1220 m)
- DAMAGE: A single blast does 2D6 M.D., or a burst of 5 shots does
1D6x10 M.D.
- RATE OF FIRE: The lasers can be fired in blasts or bursts, and
each blast or burst counts as one melee attack. The total rate of fire
for the lasers is equal to the pilot's number of attacks.
- PAYLOAD: Effectively Unlimited.
- ANTI-AIRCRAFT PULSE LASERS (2): As backup for the arm cannons, the
FZ-150 mounts two pulse laser on the forward part of the hull directly
below and to either side of the cockpit. These lasers are primarily
intended for use in air combat skirmishes and for defensive purposes and
can be aimed up to a 60-degree angle from the front line of the mecha. The
lasers can be fired in any mode.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 2D6 M.D.
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4
shots.
- PAYLOAD: Effectively Unlimited.
- ARM-MOUNTED SHORT-RANGE MISSILE LAUNCHERS: Although the FZ-150 does
not contain as many missiles as its FBz-99 cousin, the Pheyos is still
armed with several missile launchers at key points along its hull.
Two banks of missile launchers are mounted on the arms of the mecha just
behind the wrists and pulse lasers. Each launcher has 5 tubes containing
4 missiles each (20 per arm) for a total of 40 short-range missiles
altogether. The missiles can be fired in any mode.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of
Short Range Missile
can be used. (Varuta missiles are identical in stats to UN Spacy
missiles)
- RANGE: Varies with missile type, typically 2.5 miles (4 km).
- DAMAGE: Varies with missile type, typically 2D6x10 M.D.
- RATE OF FIRE: Volleys of 1 to 5 missiles per arm, or 2-10
using both arms. One volley counts as one attack.
- PAYLOAD: 4 missiles per tube; 40 total.
- LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: The legs of the FZ-150
also contain missile launchers like the arms do. The missile launchers on
the legs of the mecha are somewhat similar to the ones used on the VF-19
Excalibur; the missiles remain concealed in the legs until armed, when the
assemblies rise out of the legs to allow all missiles to be fired at once
if necessary. Each launcher contains three medium-range missiles, for a
total of 6 on the fighter. The missiles can be fired in any mode.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPES: Any type of
Medium Range Missile
can be used. (Varuta missiles are identical in stats to UN Spacy
missiles)
- RANGE: Varies with missile type, typically 40 miles (64.3 km).
- DAMAGE: Varies with missile type, typically 4D6x10 M.D.
- RATE OF FIRE: Volleys of 1-6 missiles. If necessary, all 6
missiles can be fired in a single volley.
- PAYLOAD: 3 missiles per launcher; 6 total.
- SPIRITIA ABSORPTION BEAM: Like all Varuta mecha encountered to
date, the FZ-150 is equipped with a Spiritia Absorption Beam. A product
of Varuta spiritia technology, this energy beam is designed to drain the
Spiritia from a humanoid and store it for later use. The Spiritia
Absorption Beam projects a pencil-thin beam of energy that can penetrate
ANY form of armor (even starship armor) without any deflection.
Fortunately, the beam has a fairly short range and must be used in close
combat. Furthermore, for the beam to have any effect it must strike the
BRAIN of a victim; if it hits any other part of the body all the
beam produces is a mild stinging sensation. For this reason the beam is
usually only used after a target has been incapacitated or otherwise
restrained.
For more information on Spiritia, see the optional Spiritia rules for the
Palladium RPG in these web pages. (coming soon)
- PRIMARY PURPOSE: Spiritia Gathering
- RANGE: 80 feet (24 m)
- DAMAGE: None unless the beam strikes the brain. If successful,
the beam drains 1D6 M.E. per round until the target reaches 0
M.E. At this point, the victim falls into a coma until his spiritia
regenerates. See the Spiritia rules for details on recovering
spiritia.
- RATE OF FIRE: The beam can be fired once per melee round.
- PENALTIES:The beam has a -10 penalty to hit the brain of a
MOVING target, such as a flying mecha or a running human. There is
no penalty to hit a non-moving target, however, which is why the FZ-150
will try to immobilize a target before using the Spiritia Absorption
Beam.
- PAYLOAD: Unlimited.
- HAND TO HAND COMBAT: If necessary, the pilot of the FZ-150 can
engage in melee combat rather than use a weapon. The varuta fighter is
extremely agile and can execute most typical hand to hand combat moves,
such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE FZ-150:
- AUTO-PILOT: The FZ-150 is equipped with a simple computerized auto-
pilot. Not as complex as the one used on UN Spacy mecha, this system is
basically intended for getting the craft from point A to point B without
relying on the (often brainwashed) pilot. The auto-pilot can be engaged
remotely and programmed to return the mecha to base if the pilot is
incapacitated or killed.
- BRAIN CONTROL SYSTEM (BCS): This revolutionary system, very similar
to the one used by the YF-21 AVF prototype in
Project Super Nova, allows a disciplined pilot to link his mind with
the onboard computer of the mecha, and issue control commands to it at the
speed of thought. This allows the FZ-150 to move and respond with human-like
ability. Feedback for the system is transmitted back to the pilot using a
neural feedback unit in his helmet, allowing him to "feel" the balance and
maneuvers of the FZ-150, and use instinct as much as training to direct the
actions of the mecha. The feedback system is not quite as refined as the
brain-direct imaging (BDI) system used by the
YF-21, so the bonuses provided by the system aren't as great. However, the
FZ-150's BCS is not quite as demanding as the YF-21's and doesn't require as
much discipline to use. In game terms the BCS provides a +10% bonus to any
skill rolls made to control the mecha, and adds bonuses of +1 to dodge and +1
to strike in addition to the pilot's normal abilities. It is not known if
prolonged exposure to the FZ-150's BCS will cause stress-induced tramua-like
symptoms like the YF-21's. NOTE: The FZ-150 is also equipped with a
standard set of flight controls in case the BCS fails.
- CAPTURE SPHERE: The Pantserzorene can generate an energy sphere from
its wrists that can be used to capture humanoids and store them safely for
transport back to base. The semi-transparent sphere is self-contained and
lasts for up to 4 hours after being generated. The sphere is airtight,
radiation-shielded, contains its own oxygen supply, and can even be used to
transport captives through space. The sphere can absorb up to 100 SDC
points (1 MDC point) of damage before dissipating.
- COMBAT COMPUTER W/HUD DISPLAYS: The FZ-150 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Every monitor in the mecha's cockpit is capable of displaying data
on screen, thus allowing the computer to display large amounts of
information in HUD (heads-up display) graphics. The combat computer tracks
and identifies specific enemy targets, and has a database of over 800 images
stored in memory. The computer can identify and track up to 50 targets
simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the FZ-150 is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The pod is NOT equipped with thrusters, but is equipped with a parachute to
provide a soft landing in case of ejection in an atmosphere. The pilot of
the FZ-150 must manually trigger the cockpit ejection sequence when his
craft is destroyed. The computer will NOT automatically eject the cockpit
when the main body MDC reaches zero.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the FZ-150 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). All
Varuta starships can locate and track the signals generated by this
escape beacon.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus. This system is especially
important when targeting the Spiritia Absorption Beam.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects
a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image
intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m). A passive optical heat
sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables
the pilot to see in the dark, in shadows, and through smoke, and also
adds a +10% bonus to pilots using a tracking skill.
- OPTICS: SPIRITIA IMAGER: Range: 4000 feet (1220 m). Another
product of Varuta technology, this scanner allows the FZ-150 to detect
lifeforms and measure the spiritia levels of those lifeforms. This sensor
allows the pilot of the FZ-150 to locate the pilots with the strongest
spiritia levels so that he can concentrate on those targets. The spiritia
imager can penetrate up to 10 feet (3.2 m) of metal or armor.
- RADAR: 200 mile (321 km) range. The radar is located in the
nose/head of the mecha and will be destroyed if the head is destroyed.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SPIRITIA DEFENSE SYSTEM: Commonly called a "Sound Protector" or
"Sound Wave Dampener", the FZ-150 is equipped with a special system designed
to help the pilot resist spiritia attacks. The system produces a
counter-sound wave that cancels out music and other external sounds before
they reach the pilot's ears, thus preventing effects of "culture shock".
The system can also deflect most spiritia energy directed at the pilot, thus
preventing most spiritia attacks from having any effect. For more details
on the Spiritia Defense System, see the Spiritia RPG Rules. (coming
soon)
- TACTICAL LIFE SUPPORT SYSTEM: The FZ-150's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The Varuta flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
COMBAT BONUSES FOR PHEYOS FIGHTER TRAINING:
FZ-150 PHEYOS COMBAT TRAINING
REFERENCES USED IN THIS DESIGN

