

The following material is an adaptation of mecha from MACROSS 7, a
sequel to the original Japanese
MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it
as you see fit. All I ask is that you give proper credit to me and do not
claim that it is your own work. Comments and suggestions are welcome.
FZ-109 ELGERZORENE
VARIABLE FIGHTER
(Version 1.4
- Last Updated: Friday, 18-Jan-08 02:59:00 PST)
RPG Stats by DAVE DEITRICH
(deitrich@mcs.net)
Background info provided by the
MACROSS ONLINE COMPENDIUM
BACKGROUND
The FZ-109 Elgerzorene is the standard tactical variable fighter
of the Varauta, a mysterious humanoid race living near the center of the
galaxy that were encountered by the Macross 7 colony mission in 2045.
The crew of the Macross 7 were initially shocked by the similarity
between Varauta and UN Spacy mecha technology, and theorized that the Varuta
may be descendants of the SDF-2 Megaroad-01
(which disappeared in the same general area that the Varauta inhabit) or even
descendants of the protocultures, beings who built the original Macross that
crashed on Earth in 1999. However, military intelligence and interrogation of
captured Varauta pilots later revealed that the Varauta were in fact descendants
of the Megaroad-13 (which also disappeared near the center of the galaxy)
and that the the FZ-109 was modeled after the VF-14
Hunter Fighter/Bomber that was produced by General Galaxy around
2025. The FZ-109 was NOT based on the VF-4 Lightning III
variable fighters that were stationed on the Megaroad-01 when it disappeared.
The Elgerzorene is an extremely powerful and maneuverable variable fighter,
easily superior to the UN Spacy's standard VF-11
Thunderbolt and nearly equal to the VF-17
Nightmare. The fighter carries a wide
variety of weaponry, consisting of lasers, missiles, and a multipurpose gun
pod similar to the GU-11 or GU-15 pods used by the UN Spacy. The powerful
engines on the craft are based on the Shinnakasu FF-2770 theromnuclear turbine
engines that are capable of operation both inside and out of a planetary
atmosphere. The canopy is completely enclosed and provides no windows to the
outside, affording the pilot with greater protection at the cost of being
forced to rely on camera optics. But the most unique system on the FZ-109 is
the Spiritia Absorption Beam, a product of Varauta technology designed
to absorb Spirita from a humanoid victim and store it for return to base.
The speed and power of the Elgerzorene made it a deadly opponent in the early
battles of the Macross 7/Varauta war, but as UN Spacy pilots became more
experienced with fighting the FZ-109s they began to develop strategies for
beating them. Likewise, the Macross 7 development staff began producing new
variable fighter designs and upgrading old ones to make them more than a match for the
Elgerzorenes. Eventually the Varauta countered with a more developed version
of the fighter (the FBz-99G Zaubergeran and
the Az-130A Pantserzorene) but the FZ-109
still remains the primary fighter of the Varauta military.
RPG STATS
- Vehicle Type:
- FZ-109A (Standard version)
- FZ-109F (Upgraded version assinged to commanding officers)
- Class: Main Tactical Variable Fighter
Manufacturer: Varauta, based on technology from General Galaxy
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Head Lasers (2, FZ-109F only) 50 each
(1) Head 100
Hands (2) 60 each
Arms (2) 120 each
Shoulders/Missile Launchers (2) 120 each
Shoulder Lasers (2, FZ-109F only) 50 each
Legs & Thrusters (2) 250 each
Rapid-fire laser cluster (chest) 40
Large-bore blaster cannon (chest) 40
(2) Main Body 350
Wings (2) 120 each
Reinforced Pilot Compartment/Escape Pod 150
Multipurpose Gun Pod 75
NOTES:
- (1)
- Destroying the head of the Elgerzorene will knock out the mecha's
major sensor systems, including nightvision, thermal, spiritia
sensor, and even the main optical system. This puts the pilot in a
VERY bad position, as he will have to rely on backup sensors not
designed for combat. The pilot will suffer a -5 to hit and dodge,
and have a -5 penalty to initiative until he can retreat and have
his sensors fixed. The Spiritia Absorption Beam will also be
destroyed if the head is knocked out.
- (2)
- Depleting the MDC of the main body will destroy the mecha. The
pilot may attempt to eject in the cockpit section/escape pod before
the craft explodes, but the computer will NOT automatically eject
the escape pod like UN Spacy mecha are designed to do.
SPEEDS:
- RUNNING, SOLDIER CONFIGURATION:
- 70 mph (112 kmph)
- LEAPING, SOLDIER CONFIGURATION:
- 20 ft (6 m) high or 30 ft (9 m) long without thrusters.
- FLYING, SOLDIER CONFIGURATION:
- 200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, GERWALK CONFIGURATION:
- Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 4.5+ (3015 mph/4824 kmph) max speed at 10,000 meters or less above
sea level. Mach 10.5+ (7035 mph/11256 kmph) max speed at 10,000-30,000
meters above sea level. Mach 21+ (3.9 mps/6.25 kmps) max speed at
30,000+ meters above sea level. The FZ-109 is fully transatmospheric and
can attain orbit above an Earth-type planet without extra booster
assistance. Maximum rate of ascent is 42,000 meters/minute. G limits
are +34.1 to -20.1 standard Earth gravities.
- MAX ENGINE THRUST:
- 52,500 kg x2 for FZ-109A, 55,000 kg x2 for FZ-109F.
STATISTICAL DATA:
- HEIGHT:
- 54.75 ft (17.11 m) in soldier configuration.
- 24.63 ft (7.70 m) in gerwalk configuration.
- 12.16 ft (3.80 m) in fighter configuration.
- WIDTH:
- 38.33 ft (11.98 m) at shoulders in soldier configuration.
- 63.90 ft (19.97 m) in gerwalk or fighter configuration with wings
at maximum extension.
- LENGTH:
- 13.95 ft (4.36 m) in soldier configuration.
- 51.40 ft (16.06 m) in gerwalk configuration.
- 64.26 ft (20.08 m) in fighter configuration.
- WEIGHT:
- 12,500 kg (FZ-109A)
- 13,200 kg (FZ-109F)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 75
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinnakasu/Daimler FF-2770D thermonuclear turbine engines, equipped
with three-dimensional convergent/divergent vectored exhaust nozzles for
enhanced V/STOL performance and maneuverability, as well as hexagonal
underfuselage air intakes for use in an atmosphere. Several additional Pratt
& Whitney/Daimler HMM-5C high-maneuverability vernier thrusters for additional
mobility are mounted at key positions along the mecha's hull.
WEAPON SYSTEMS:
- FIXED SHORT-RANGE MISSILE LAUNCHERS (8): The main armament for the
FZ-109 consists of 8 missile launchers, 4 mounted on each engine
nacelle/shoulder
of the mecha. Each missile launcher contains 5 SRM missiles and can fire 1
missile per melee round (including reload time), so volleys of up to 8
missiles can be fired each round. Armor-piercing SRMs are standard issue
for the FZ-109, but other types can be mounted if desired.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of
Short Range Missile
can be used. (Varuta missiles are identical in stats to UN Spacy
missiles)
- RANGE: Varies with missile type, typically 5 miles (8 km).
- DAMAGE: Varies with missile type, typically 2D6x10 M.D.
- RATE OF FIRE: Volleys of 1 to 8 missiles. One volley
counts as one attack.
- PAYLOAD: 5 missiles per launcher; 40 total.
- LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS: Each leg of the
Elgerzorene is equipped with a concealed missile launcher bay that can hold
up to 8 medium-range missiles. When armed, the missile
launcher assembly rises out of the leg units, allowing all 8 missiles to be
fired at once (if necessary). The missiles can be fired in any mode;
fighter, gerwalk, or soldier. Any type of MRM can be used
in the launchers, but high explosive are standard issue.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of
Medium Range Missile
can be used. (Varuta missiles are identical in stats to UN Spacy
missiles)
- RANGE: Varies with missile type, typically 40 miles (64.3 km).
- DAMAGE: Varies with missile type, typically 2D6x10 M.D.
- RATE OF FIRE: Volleys of 1-8 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 16 missiles can be
fired in a single round by expending two attacks.
- PAYLOAD: 8 missiles per launcher; 16 total.
- ANTI-AIRCRAFT PULSE LASERS (FZ-109F ONLY): The command version of
the Elgerzorene mounts four heavy-duty pulse lasers in addition to the
standard armament found on the FZ-109A version. A pair of these lasers are
mounted on the head of the mecha in soldier mode, and on the nose of the
craft in fighter mode. The other two lasers are mounted on the
shoulders/engine nacelles of the fighter in front of the missile launchers.
These lasers are similiar to the standard lasers mounted on the heads of UN
Spacy mecha and are intended primarily for use in air combat skirmishes and
defensive purposes. The lasers can only fire forward in fighter or gerwalk
modes, but can be adjusted to fire front or back in soldier mode.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 2D4 M.D. per laser
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4
blasts per round. A rapid fire blast counts as a burst of up to 4
shots. All four lasers can be fired at once if necessary, and at the
same target.
- PAYLOAD: Effectively Unlimited.
- LARGE-BORE BLASTER CANNON: The FZ-109 is equipped with a heavy
blaster cannon for use in close-range combat. The blaster cannon is
mounted on the lower chest of the mecha in Soldier mode, and on the rear
fuselage of the craft in fighter and gerwalk modes. In the latter two
modes, the cannon can only fire behind the mecha; it can only fire forward
in soldier mode. This reason, combined with the short range of the cannon,
makes it mostly useless except in close-range hand-to-hand combat.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Demolition/Penetration of Defenses
- RANGE: 800 feet (240 m)
- DAMAGE: 6D6 M.D.
- RATE OF FIRE: The blaster cannon has a built-in cooling cycle
that limits the rate of fire to once per melee round. This prevents the
cannon from overheating and damaging the mecha.
- PAYLOAD: Effectively Unlimited.
- RAPID-FIRE LASER CLUSTER: Each Elgerzorene is equipped with a
cluster of small laser cannons intended for use in short to medium range
combat, either against other mecha or ground forces. These lasers are
mounted on the lower chest of the mecha in Soldier mode, and on the rear
fuselage of the craft in fighter and gerwalk modes, opposide the large-bore
blaster cannon. The cannon is restricted to firing behind the mecha in
fighter and gerwalk modes, and can only fire forward in soldier mode. The
FZ-109A is mounted with two individual lasers in the cluster, while the
FZ-109F contains three.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-personnel
- RANGE: 2000 feet (600 m)
- DAMAGE: 1D4 M.D. per laser shot.
- RATE OF FIRE: Each laser can fire up to 5 times per melee round,
which means the FZ-109A can fire a burst of 10 shots in a single round,
or 15 shots per round for the FZ-109F.
- PAYLOAD: Effectively Unlimited.
- MULTIPURPOSE GUN PODS (2): The primary handheld weapon for the
FZ-109 is a gun pod similar to the old GU-11 used by the original VF-1
Valkyrie. The Elgerzorene's gun pod is shorter, however, and features a
targeting sensor on the front and a removable clip on the back for easy
reloading. Each FZ-109 has TWO gun pods, one mounted in each leg in
fighter mode and ejected into the hands in gerwalk and soldier modes.
There is also one spare clip for each gun pod in each leg of the mecha.
Pilots of the Elgerzorene usually only use one gun pod at a time to extend
their ammo supply. The gun pods can be fired in all three modes; in
fighter mode the shots exit out of concealed ports in the engine nacelles.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1200 m)
- DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
burst, or 2D6x10 M.D. for a full melee burst.
- BONUS: +1 to hit from targeting sensor.
- RATE OF FIRE: Equal to the number of combined attacks of the
pilot.
- PAYLOAD: 160 rounds per clip equals 16 short bursts, 8 long
bursts, or 4 full melee bursts. Additional ammo clips can be inserted,
but exchanging clips requires a FULL melee round (player forfeits all
his attacks for that round). One spare clip is stored in each leg of
the Elgerzorene.
- SPIRITIA ABSORPTION BEAM: The most unique weapon of the Elgerzorene
is the Spiritia Absorption Beam. A product of Varauta technology, this
energy beam is designed to drain the Spiritia from a humanoid and store it
for later use. This is the main purpose of the FZ-109, to serve as a
combat ready vehicle for retrieving spiritia from the Varauta's enemies.
The Spiritia Absorption Beam projects a pencil-thin beam of energy that can
penetrate ANY form of armor (even starship armor) without any deflection.
Fortunately, the beam has a fairly short range and must be used in close
combat. Furthermore, for the beam to have any effect it must strike the
BRAIN of a victim; if it hits any other part of the body all the
beam produces is a mild stinging sensation. For this reason the beam is
usually only used after a target has been incapacitated or otherwise
restrained. (In the TV series it is very common for FZ-109s to go after UN
Spacy pilots who have ejected in order to drain their spiritia).
For more information on Spiritia, see the optional Spiritia rules for the
Palladium RPG in these web pages.
- PRIMARY PURPOSE: Spiritia Gathering
- RANGE: 80 feet (24 m)
- DAMAGE: None unless the beam strikes the brain. If successful,
the beam drains 1D6 M.E. per round until the target reaches 0
M.E. At this point, the victim falls into a coma until his spiritia
regenerates. See the Spiritia rules for details on recovering
spiritia.
- RATE OF FIRE: The beam can be fired once per melee round.
- PENALTIES:The beam has a -10 penalty to hit the brain of a
MOVING target, such as a flying VF or a running human. There is
no penalty to hit a non-moving target, however, which is why the FZ-109
will try to immobilize a target before using he Spiritia Absorption
Beam.
- PAYLOAD: Unlimited.
- HAND TO HAND COMBAT: If necessary, the pilot of the FZ-109 can
engage in melee combat rather than use a weapon. The variable fighter is extremely
agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE FZ-109:
- AUTO-PILOT: The FZ-109 is equipped with a simple computerized auto-
pilot. Not as complex as the one used on UN Spacy mecha, this system is
basically intended for getting the craft from point A to point B without
relying on the (often brainwashed) pilot. The auto-pilot can be engaged
remotely and programmed to return the mecha to base if the pilot is
incapacitated or killed.
- CAPTURE SPHERE: The Elgerzorene can generate an energy sphere from
its wrists that can be used to capture humanoids and store them safely for
transport back to base. The semi-transparent sphere is self-contained and
lasts for up to 4 hours after being generated. The sphere is airtight,
radiation-shielded, contains its own oxygen supply, and can even be used to
transport captives through space. The sphere can absorb up to 100 SDC
points (1 MDC point) of damage before dissipating.
- COMBAT COMPUTER W/HUD DISPLAYS: The FZ-109 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. Every monitor in the mecha's cockpit is capable of displaying data
on screen, thus allowing the computer to display large amounts of
information in HUD (heads-up display) graphics. The combat computer tracks
and identifies specific enemy targets, and has a database of over 800 images
stored in memory. The computer can identify and track up to 50 targets
simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the FZ-109 is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The pod is NOT equipped with thrusters, but is equipped with a parachute to
provide a soft landing in case of ejection in an atmosphere. The pilot of
the FZ-109 must manually trigger the cockpit ejection sequence when his
craft is destroyed. The computer will NOT automatically eject the cockpit
when the main body MDC reaches zero.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the FZ-109 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). All
Varuta starships can locate and track the signals generated by this
escape beacon.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus. This system is especially
important when targeting the Spiritia Absorption Beam.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: SPIRITIA IMAGER: Range: 4000 feet (1220 m). Another
product of Varauta technology, this scanner allows the FZ-109 to detect
lifeforms and measure the spiritia levels of those lifeforms. This sensor
allows the pilot of the FZ-109 to locate the pilots with the strongest
spiritia levels so that he can concentrate on those targets. The spiritia
imager can penetrate up to 10 feet (3.2 m) of metal or armor.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- TACTICAL LIFE SUPPORT SYSTEM: The FZ-109's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The Varuta flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking
out in combat.
COMBAT BONUSES FOR ELGERZORENE FIGHTER TRAINING:
FZ-109 ELGERZORENE COMBAT TRAINING
- Advanced training for pilots specializing in the FZ-109.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels four, eight, and twelve.
- +2 to strike
- +3 to parry
- +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so maneuverable
that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
NOTE: FZ-109s are often piloted by brainwashed humanoids who have had
their spiritia drained. Brainwashed pilots tend to be sluggish, and suffer a
-2 to initiative and -1 to hit and dodge rolls during combat.
REFERENCES USED IN THIS DESIGN

