GARLAND AND HARGUN RPG STATS

Written by CHRIS MEADOWS (robotech@eyrie.org)

RPG STATS

Original Designation: SMS-18E Garland
Model Types (5):
SMS-18E -- Garland (MODAT) prototype
SMS-17B -- Hargun models
SMS-18F -- Garland 6 wheeled cycle
SMS-18G -- Garland 7 hover cycle
SMS-18H -- Garland 8 advanced wheeled cycle
NOTE: Only ONE Series 5 (MODAT) Garland was ever made--it was replaced by the Garland 6. The MODAT Garland is included only as a standard for comparison. For all practical purposes, the Garland 5 was the same as a Garland 6 with less armor, a top-secret computer terminal, and two wheels rather than three. The Garland 7 is a Garland 6 with hover jets rather than wheels. The Hargun is the same as a Garland in battloid mode, except without the high-tech computer systems. Also, the Garland 8 is, for all practical purposes, exactly the same as the Garland 6 except for its additional weapon systems and cybernetic interface.

HARGUN NOTES: The Hargun is quite similar to the Garland, save that requires attachment of external components to transform. It is necessary for it to drive up into the back of a truck or van, where the arm and leg components are arranged in a special bracket system that allows them to attach and convert to Battloid mode. If the truck is not available but the components are, a team of 4 people (they don't have to be maintenance mechanics) is required to hold the arms and legs in place for the motorcycle to attach to. The latter method is much slower, requiring thirty seconds (2 melees) to complete the process (which is done manually). Driving up into the truck to transform is faster, and requires only two (2) melee actions (one to drive up into the truck, the other to engage the transformation).

In motorcycle mode, the Hargun is slimmer than the Garland and actually looks more like a commercial motorcycle than a transforming unit. In Battloid, it is very similar to the Garland, though it is a bit blockier and heavier-built. It is equipped with the same sensory equipment and is otherwise the same in all respects. Harguns do not have the special MODAT computer terminal.

In addition to its motorcycle mode, the Hargun may also be inserted into a combat situation through a special hovercraft, an extension of an experimental GMP hover platform of the time. (These will be detailed in a separate section, after the statistics of the Garlands/Hargun that follow).

Class:
Heavy Transforming Motorcycle (with Mobile Operations Data Analysis Terminal [series 5])
Crew:
One. One or two passengers may ride behind the pilot but will be ejected if it has to switch modes.

M.D.C. by Location:

MOTORCYCLE MODE
    Headlights (three; 1 on front, two on rear hubs): 2 each
    Front Tire (Garland 5 and 6): 4
(1) Rear Tire (Garland 5 and 6) (1 or 2): 4 each
    Front Hover Thruster (Garland 7): 40
(1) Rear Hover Thruster (Garland 7): 40 
(2) Rear Rocket Thruster Pack: 100
    Windshield: 20
(3) Main Body: 250 Garland 5 and Hargun; 300 Garland 6, 7, and 8
    Rear Wheel Hubs (2): 75 each
    GU-18, GU-19, or GU-21 gun pod: 80
    N-4 Net Canister: 20

BATTLOID MODE
    Reinforced Pilot Compartment: 100
(2) Rear Rocket Thruster Pack: 100
(3) Main Body: 250 Garland 5 and Hargun; 300 Garland 6, 7, and 8
    Arms: 75 each
    Hands: 30 each
    Legs: 150 each
    Feet: 60 each
(4) Head: 100
    Utility arms (3): 3 each
    GU-18, GU-19, or GU-21 gun pod: 80
    N-4 Net Canister: 20

NOTES:

(1)
Due to the protection of the hubs, the rear tire or hover thrusters are at an additional -5 from a called shot to hit. When the hubs are gone, they may be hit normally.
(2)
When the rocket thruster pack is destroyed, reduce flight speed and rocket-assisted jumps by 1/2.
(3)
When Main Body M.D.C. is depleted, the unit shuts completely down.
(4)
When the head is destroyed, the Garland loses all its sensors, including visual, and the pilot will be completely blind. The Garland will be at -10 from normal to parry, dodge, strike, roll, etc. The only way the pilot will be able to see will be to pilot with the seat in its 'up' position, in which case the pilot will be vulnerable to attack.
STATISTICS:
Power Plant:
Garland 5: Hybrid gasoline turbine/nuclear engine, 15,000 RPM
Hargun, Garland 6, 7, 8: Hybrid gasoline turbine/nuclear/micronized Protoculture fuel system, designed for maximum efficiency under all conditions. Six Protoculture cells will power it for up to six months.
Speed:
Motorcycle mode:
Garland 5 and 6: 200 mph max (320 kph)
Garland 7: 250 mph max with a maximum height of 200 feet.
Turbo boost: Allows Garland 5 or 6 to make jumps of up to 40 feet across or 20 feet high; or increases speed of Garland, 6, or 7 by 100 mph for up to two melees. Pilot must make roll for each melee at -30% (cumulative with other penalties)

Battloid mode, running: 70 mph max
Battloid mode, flying:
Garland 5 and 6: Hover stationary up to 30 feet (9.1 m) above the ground and fly up to 200 feet (61.5 m) high at max speed of 180 mph (288 kph). However, flight uses up Protoculture cells three times faster than normal, and puts such a drain on the nuclear power cells that it is necessary to rest for one half hour after every two hours of flying or risk burnout.
Garland 7: Hover stationary up to 200 feet (61.5 m) above the ground and fly up to 1,000 feet above the ground at a max speed of 200 mph (320 kph). Due to the increased efficiency of this model, the nuclear cells can support flight almost indefinitely.
Battloid mode, leaping: The powerful legs of the Garland mecha can leap up to 20 feet (6.1 m) high or across unassisted by the thrusters. A thruster-assisted leap can propel the mecha up to 100 feet (Garland 5, 6) or 200 feet (Garland 7) high or lengthwise.

Height:
Battloid Mode: 12 feet
Motorcycle Mode: 5 feet including optional roll cage on Garland 5 or 6; 3.5 feet to top of dash
Width:
Battloid Mode: 6 feet
Motorcycle Mode: 5 feet at rear hubs, narrowing to 1 foot at front wheel
Length:
Battloid Mode: 6 feet
Motorcycle Mode: 10 feet
Weight:
2200 lb, Hargun Motorcycle Mode
3000 lb, Garland, 6, Hargun
3200 lb, Garland 7
Cargo:
None; minimal storage space on motorcycle/inside robot for rifle or pistol, a few clips, and some rations.

WEAPON SYSTEMS:

  1. GU-18 23mm Gun Pod: When the XE-17 energy pistol on the test model of what would become the Garland blew up, political pressure mandated that a different line of research be followed. Thus, with much grumbling, Dr. Zand put together a small semiautomatic cannon gun pod for the Cyclone Series 3 and 5. This weapon would also be issued to some Harguns and early Series 6 Garlands prior to the widespread deployment of the GU-19.

  2. GU-11S 55mm Gun Pod: This weapon is a variant of the original GU-11 Gun Pod used by the VF-1 Veritechs of the Robotech Defense Force. Smaller, with a shorter barrel and smaller magazine, this weapon was designed for use with the Hargun when it became apparent that the GU-18's semi-automatic mode of fire was a limitation to its effectiveness in combat. This weapon was generally issued only to Hargun units, as the GU-19's development had been completed by the time the Model 6 Garlands saw production.

  3. GU-19 35mm Gun Pod: During the Hargun's design stage, the designers of the Garland series of vehicles came to the conclusion that the GU-18 gun pod's power and utility were limited by its inability to support fully automatic rates of fire. The GU-11S was a good interim solution, but 55mm ammunition was being phased out in favor of smaller types and might not be around much longer. Therefore, a new weapon was designed, using the caseless 35mm depleted Uranium APSSDS (Armor Piercing Spin-Stabilized Discarding Sabot) ammunition developed for the VAF-05 and VAF-06 Alpha Fighters. The caseless ammunition allowed a higher rate of fire and ammunition capacity than conventional ammunition, and the GU-19's larger clip dramatically increased the kill power of the Garland unit. This was the standard-issue weapon for the later Harguns and the Series 6 and 7 Garlands.

  4. GU-21 45mm Recoilless Rifle Gun Pod: The GU-21 is a rather powerful and dangerous weapon developed shortly before the Garlands were retired from service. Due to its late development this weapon is fairly rare, but it is valued for its destructive potential. The GU-21 can fire 45mm fin-stabilized grenades of several different types, and uses a special multi-compartmented magazine that can contain up to three different types of grenades, allowing the pilot to select the type he wishes to fire at the touch of a button. Grenade types include High Explosive Anti-Tank (HEAT), Fragmentation (FRAG), Incendiary, Smoke, or Gas grenades, or star shell flares. The GU-21 may also be equipped with an external N-2 net launcher. This weapon was issued to some Garland 6 and 7 models.

  5. N-1 Net Launcher: This interesting gun pod fires a woven cable net about ten feet in diameter. To break through this net, the victim must inflict 20 MDC points to it (either through shooting it or through tearing it) or roll successfully under "Roll with punch." Otherwise it will take 4D6 melees (minus 1 melee per +1 bonus to parry, dodge, or strike from Physical Prowess) to disentangle oneself. This gun was designed for use by Global Military Police Harguns (and later issued to Series 6 and 7 Garlands) to capture fugitives or suspects without a great risk of harming them (or nearby innocents).

  6. N-2 Net Launcher: This canister attaches to the GU-21, just to the left of the barrel. Like the N-1, it fires a woven cable net about ten feet in diameter. To break through this net, the victim must inflict 20 MDC points to it (either through shooting it or through tearing it) or roll successfully under "Roll with punch." Otherwise it will take 4D6 melees (minus 1 melee per +1 bonus to parry, dodge, or strike from Physical Prowess) to disentangle oneself.

  7. Beam saber: Through special technological advances, all Garlands and Harguns were equipped with a special bottled-plasma melee weapon--a "beam saber" as it were. This hand-held weapon normally stores in the mecha's leg until needed.

  8. Any Garland or Hargun may use any of the above weapons, as well as the E-20 and the GU-XX. All other weapons are too large to be carried.

  9. Magnetic Tow Cables: The Garlands and Harguns were equipped with two magnetic tow cables, one in each shoulder. Each has a range of 200 feet, and may be fired forward or backward in Motorcycle mode. The cables are fired from the shoulders in motorcycle mode; from the rear wheel hubs in motorcycle mode. May be used as weapons, but do minimal damage. Cables may be broken by inflicting 5 M.D.C. to them, either by tearing them or by shooting them.

  10. GR-94 Forearm Missile Launcher: The Garland 8 (GM NOTE: The existence of this model is only a rumor) is equipped with concealed mini-missile launchers in the forearms. These launchers are similar to those found on the VR-052 Battler Cyclone, the only difference being their slightly larger size due to the Southern Cross's lack of the microminiaturization advances made by REF scientists after leaving the Earth.

  11. Vibro-Blade Assault Knives: These are located in sheaths in the arm units of the Garland 8. They require only one melee action to deploy, and can be used as a lethal weapon. Deployment is usually accomplished by crossing the Garland's arms and grasping the handles with opposite hands.

  12. Hand-to-hand combat: Rather than fire any weapons, the Garland can engage in hand-to-hand combat. Punch--1D6 M.D. (has equivalent strength of P.S. 60); Kick--1D6 M.D.; Leap Kick--2D6 M.D. (counts as 2 attacks); Body Flip--1D6 M.D.; Body Block--1D6 M.D. (counts as 2 attacks)

STANDARD EQUIPMENT AND SENSORS:


WHO MAY PILOT A GARLAND

Anyone who has Pilot Motorcycle (or Pilot Hovercycle for Garland 7) and any mecha piloting skill may pilot the Garland. If the mecha piloting skill is Veritech or Battloid of any sort (Veritech being defined as transformable mecha) may pilot the Garland at BASIC proficiency. If the pilot skill is either Expert Hovertank or Expert Cyclone, the person pilots the Garland at EXPERT proficiency. This applies to models 5, 6, and 7. Also, CDU, CDFC, and GMP may take the Pilot Garland skill and Expert Combat. For all practical purposes, consider it the same as the REF's Pilot Cyclone skill.



HAND-TO-HAND BONUSES FROM
GARLAND EXPERT COMBAT TRAINING

(NOTE: Where two different numbers are separated by a comma in the "With the MODAT computer terminal" statement, they refer to the separate bonuses on the Garland 6 and Garland 7 models. For combat purposes, the MODAT 5 Garland was a Garland 6 with 50 less MDC on the main body and the bonuses conferred from its special computer added in.)

HAND-TO-HAND BONUSES FROM
GARLAND BASIC COMBAT TRAINING

(NOTE: Where two different numbers are separated by a comma in the "With the MODAT computer terminal" statement, they refer to the separate bonuses on the Garland 6 and Garland 7 models. For combat purposes, the Garland was a Garland 6 with 50 less MDC on the main body and the bonuses conferred from its special computer added in.)

NOTE: Combat bonuses for the Garland 8 are exactly the same as for the Garland 6, except they receive one extra attack per melee and bonuses of +1 additional to strike, parry, dodge, and roll. They are NOT considered to have the comprehensive combat computer as seen in the Garland. However, they MAY have one if the GM allows it (though this would indeed border on the munchkinistic).


Introduction GMP Patrol Hovercraft
GMP Hargun Deployment Hovercraft Anime and GM's Notes

CHRIS MEADOWS aka
Robotech_Master
robotech@eyrie.org
chm173s@nic.smsu.edu
Author, Team M.E.C.H.A., Crapshoot & Co.
on the Superguy Listserv (bit.listserv.superguy)

http://www.eyrie.org/~robotech/index.html


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